Quite a journey! An undoubtedly special game, but not without some faults as well.
libra683 wrote this review on .
I decided to give this game a try in the end as I was in the mood for a party-based RPG and to my knowledge this is the ONLY one available on the Xbox (other than Sith Lords, the sequel). That was my main reason, and also because I knew it was a highly rated game!
I gave it a fair go then and did my best not to be put off by the whole Star Wars setting. I didn't know anything about the Jedi really, but I do like Knights---just more the medieval sort! Still, I was willing to accept the whole idea as Knights of the future, which didn't seem so bad. Anyway, it didn't take me long to get into the game at all and the Star Wars setting wasn't as wacky as expected.
I was immediately pleased that you could use more traditional weapons to fight if you wanted to, such as swords. I don't think I ever used a ranged weapon throughout the entire game (not my character anyway), which was a good thing for me, and I did eventually warm to using a lightsaber.
Not wanting to drag on though, I have to clearly state that this was a great game. It was quite engaging to say the least. And that woman, Bastila, she seriously affected me! I really did feel for that woman. I was pretty stirred toward the very end. The part she played in the game definitely made the whole story and experience more emotive, but at the same it also made it worse. Worse because just when our relationship became interesting it totally ended. I was fairly early on in the game when I had completed the Bastila 'quest' . . . and then I had to go through the rest of the journey with her suddenly not having anything more to say to me, which really put a dampener on things. But it was endearing up until that point.
Pretty much everything was either good, very good, or just excellent in this game. Only a few things were below par, like the complaint I just mentioned. One other thing that annoyed me was that you were subject to the game designers' interpretation of what was a good or evil action. Several choices I made in the game were deemed to be evil and I moved toward the dark side, but as far as I'm concerned those choices were good and righteous! I suppose I don't agree with the whole Jedi philosophy of anger and emotion and so on being a way to the dark side! Righteous wrath is not evil as far as I'm concerned, and I think it's good to be zealous in the face of your enemies! For example, I encountered a combat unit responsible for enslaving Wookies on Kashyyk, and they had just killed one of them for rebelling---needless to say I furiously smote that unit and that marked my crusade to turn things around. Killing them was deemed to be an evil act . . . which is just nonsense as far as I'm concerned. So I think some of the good/evil interpretations are a bit too simple minded. It doesn't seem to appreciate the expression of anger in the face of evil! But oh well, at least the Wookies saw sense and eventually rose up with me to slaughter all their oppressors---that's what I call justice.
All in all though, there's not much I can complain about with this game. So much of it is good in every way. I do feel a bit shortchanged on the Bastila front, and that made the ending a bit unfulfilling and incomplete, as she was such an important part of the whole story. But at least I wasn't forced to do what I thought I may have had to at the end.
Malak's very last words were well said, I thought. That gave a fittingly sober and mature end to the affair.