It's like a midevil spin on GTA

Assassin's Creed is, if not a perfect game, a perfect experience. Have you ever seen a movie where something was wrong, like acting, script, etc, but you still felt completely immersed and sucked into it anyway? This is what Assassin's Creed is like. As a game, it's good, but as an experience overall, it's fantastic. You are Altair, 12th century Assassin during the Third Crusade. You are assigned to take out nine authority figures who are exploiting and manipulating the land. But the storyline is so much deeper than that. It slowly snowballs, getting bigger and bigger, more immersing, drawing you in more with each cut scene, until you can't put the controller down or tear your eyes from the screen until you see it to the end. That's how good it is. But, even if the game has such a great storyline that gives great reason to play, the controls, interface, and game itself must be good. Thank goodness they are. The control scheme is perfect, and it makes climbing walls and free running an amazing experience. Also, once you master the learning curve for counter kills and fighting, you'll OWN every guard that draws their sword against you. The only minor flaw in this game is the repetition of the same kind of missions over and over again for each assassination target. Thankfully, it doesn't start to get old until the final target. Also, once you beat the game, (12-15 hours), there is still so much more to do. If your more action oriented, you can fight all the guards who are harassing citizens (it gets you achievements if you save all needy citizens in a city). For the exploratory types, finding flags hidden in every nook and cranny of the cities is great, and will also yield achievements. Overall, this game is a must-have. Or, if you know you won't want to go back and play more, a very worth-while weekend rent.