Fable III First Look
We meet with Peter Molyneux and get our first look at Fable III.
Earlier today, while attending Microsoft's X10 event in San Francisco, we had an opportunity to meet with Peter Molyneux and spend between 20 and 30 minutes checking out Fable III. As we watched the game being played, Molyneux pointed out a number of key new features. While there are clearly still a lot of things that aren't being talked about yet, we came away from the presentation feeling like Molyneux's claims that this is going to represent a huge step forward over Fable II are well founded.
The first portion of the demo took place in a city where Molyneux's character was walking around looking for his young daughter and showing off some already-impressive visuals in the process. As he strolled across a bridge, he spotted the daughter playing with some of her young friends and being watched intently by another member of the family: the dog. As he approached the group, the daughter's friends ran away, and--perhaps as a result--the young girl became quite upset. How does a father comfort and cheer up his daughter in a situation like this one? Well, in Fable II, you might have resorted to dancing in front of her. Relentlessly. But in Fable III, emotes like that one are being replaced by touch and mapped to a single, context-sensitive trigger button.
Using said button, he bent down to pick up his daughter and proceeded to play with her--tossing her up and down until her sobbing gave way to girlish giggles. Then, using the same button, he gently reached for her hand and walked her down the street with the dog following dutifully behind. Molyneux appeared to contemplate popping into a pub at one point, but his daughter was quick to point out that he really shouldn't do that with her in tow. Next, we were shown how the touch command will work with a very different character who, on this occasion, was a beggar asking for money. Appearing sympathetic to the man's plight, Molyneux took his hand and started walking him through the town--perhaps to buy him a hearty meal or some new clothes. The beggar was clearly familiar with the way that Molyneux plays these games, though, (or perhaps just with the layout of the town) because not a minute into the walk, he started protesting and doing everything he could to resist being pulled along. Molyneux's plan, as it turned out, was to sell the beggar to a factory--whether the beggar was going to be put to work there or turned into an affordable meat product wasn't clear, but he was clearly opposed to the idea either way. Other uses for touch, we're told, will include guiding children to schools or orphanages, picking up someone who's injured to rescue him or her, and greeting people with gestures that are appropriate for your relationship with them. A handshake used the first time you meet someone might be replaced with a hug as you become better acquainted with them, for example.
And why exactly should you want to spend your time getting to know people and being nice to them? Well, because you'll need their help if you're to stand any chance of overthrowing the evil king. Followers will be an important consideration in Fable III, both prior to when you become king and during your reign on the throne. And, there will be a number of ways to gain their loyalty. One of the more interesting examples we were given, for example, involved wooing a powerful woman who had plenty of her own followers to make them your own. Other characters will be more easily pleased and might simply be impressed by your prowess in combat.
Based on what little combat we saw in Fable III today, it seems that it'll play out in much the same way as it did in Fable II, with buttons devoted to magic use, projectile weapons, and melee weapons. Molyneux hinted that there will be some improvements, but what he was most excited to talk about was the way that weapons will work. Molyneux's hope is that no two weapons in Fable III will be the same because--like your character--they'll morph based on your actions and even your gamerscore. The most obvious way that weapons will transform is that they'll grow bigger and more powerful the more you use them, but there's much more to it than that. The visual style of your weapon will change quite radically according to how you use it. So to give you the examples that we got to see for ourselves today, the head of a large axe that has presumably been used to kill a lot of skeletons or beasts appears to be made of bones, while a sword that has been used to commit evil acts, such as killing innocents, will forever appear to be covered in blood. And if you're still not excited, perhaps hearing that you'll be able to trade your unique (or at the very least, uniquely named) weapons with other players online might do the trick.
Review Scores
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Game Info
- Release Date: Oct 26, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: May 17, 2011 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Related Unions
Fable III
- Publisher(s): Microsoft Game Studios
- Developer(s): Lionhead Studios
- Genre: Role-Playing
- Release:
- ESRB: M
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