GDC 2009: Panel: Peter Molyneux - Lionhead Experiments Revealed (Xbox 360)
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- Mar 30, 2009
- 3,296 (Views)
Peter Molyneux discusses the various experiments that took place at Lionhead and which ones became gameplay elements and which ones did not.
Hey, M-Man, look how Bethesda did the Elder Scrolls series, and look what they accomplished with Oblivion. I think you would be wise to learn from the best.
As an avid Fable fan here are some ideas Lionhead. The next game should give the option to have the dog stay at home, say with your family. Giving the player the right to truly choose and adding a new dynamic to taking care of your family, maybe even have your things get vandalized if you are gone for long periods of time without a guard dog . Also i really think 1 button combat worked well but 1 button magic would be better assigned to a wheel system allowing you to cast a full range of spells at there individual levels. Please polish the bugs before the release, we would all rather wait a few more weeks then see inconsistent game play. And i am psyched that they are backing their word on new cool DLC. Cheers!
He's a good speaker
holy hell Peter Molyneux divided by zero
The two mirrors have joined! Its the end of the universe! Ahahahahah, very promising. I enjoyed his seminar.
That's some pretty cool stuff. I'm glad I watched the whole thing. Can't wait to see them implement the portals!
Wow. That's just amazing. Really neat to see all these ideas... I wouldn't have thought of them.
Glad I watched the whole thing. Pretty interesting
great now i get to watch this i hate school
Very interesting. I like the fact that he is willing to show what didn't work along with what did. Some of those concepts would definitely work in the future though.
Hang on.... at 24:17, a humanoid-like turtle, then later a whole lot of villagers/soldiers Could they be working on Black & White 3???
An interesting lecture. It's a shame some people don't have the attention span to watch long vids, as this one was quite enlightening. I'm still wondering what material and ideas are being utilised and implemented for the 'seeing the future' DLC for Fable 2, which is due for release very very soon. Hopefully all this secretive behaviour will result in a great and innovative release and not just unecessary hype for what may essentially be a few added quests.
37 mins hell no
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Fable II
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- Downloadable Game
- Publisher(s): Microsoft Game Studios
- Developer(s): Lionhead Studios
- Genre: Role-Playing
- Release: Oct 21, 2008 (US) »
- ESRB: M



