Hey, M-Man, look how Bethesda did the Elder Scrolls series, and look what they accomplished with Oblivion. I think you would be wise to learn from the best.
GDC 2009: Panel: Peter Molyneux - Lionhead Experiments Revealed
Populous and Fable designer Peter Molyneux speaks about the very idea of his work being exhibited in a museum space for ACMI's Game Masters exhibition in Melbourne, Australia.Posted Jun 27, 2012 | 1:47 | 4,657 Views
Peter Molyneux talks about what we can look forward to in Fable III, as well as giving some mea culpa about what went wrong with Fable II.Posted Aug 21, 2010 | 6:12 | 18,637 Views
We discuss and celebrate the illustrious career of game developer Peter Molyneux.Posted May 13, 2010 | 9:30 | 19,629 Views
On this week's show, we speak to UFC 2010 Undisputed producer Neven Dravinski, meet Peter Molyneux for a Fable II retrospective, and strap on our vital suits for an extended hands-on with Lost Planet 2.Posted May 8, 2010 | 22:52 | 3,089 Views
Peter Molyneux takes us back to the land of Fable II.Posted May 4, 2010 | 5:48 | 19,873 Views
- Mar 30, 2009
Peter Molyneux discusses the various experiments that took place at Lionhead and which ones became gameplay elements and which ones did not.
As an avid Fable fan here are some ideas Lionhead. The next game should give the option to have the dog stay at home, say with your family. Giving the player the right to truly choose and adding a new dynamic to taking care of your family, maybe even have your things get vandalized if you are gone for long periods of time without a guard dog . Also i really think 1 button combat worked well but 1 button magic would be better assigned to a wheel system allowing you to cast a full range of spells at there individual levels. Please polish the bugs before the release, we would all rather wait a few more weeks then see inconsistent game play. And i am psyched that they are backing their word on new cool DLC. Cheers!
The two mirrors have joined! Its the end of the universe! Ahahahahah, very promising. I enjoyed his seminar.
That's some pretty cool stuff. I'm glad I watched the whole thing. Can't wait to see them implement the portals!
Very interesting. I like the fact that he is willing to show what didn't work along with what did. Some of those concepts would definitely work in the future though.
Hang on.... at 24:17, a humanoid-like turtle, then later a whole lot of villagers/soldiers Could they be working on Black & White 3???
An interesting lecture. It's a shame some people don't have the attention span to watch long vids, as this one was quite enlightening. I'm still wondering what material and ideas are being utilised and implemented for the 'seeing the future' DLC for Fable 2, which is due for release very very soon. Hopefully all this secretive behaviour will result in a great and innovative release and not just unecessary hype for what may essentially be a few added quests.
- Downloadable Game
- Player Reviews: 978
- Game Universe:
- Fable: The Lost Chapters (PC, XBOX, MAC),
- Fable III (X360, PC),
- Fable III: Traitor's Keep Quest Pack (X360, PC),
- Fable: The Journey (X360),
- Fable II: Game of the Year Edition (X360),
- Fable II (X360),
- Fable (XBOX),
- Fable III: Understone Quest Pack (X360, PC),
- Fable II: See the Future (X360),
- Fable II: Knothole Island (X360)
- Offline Modes:
- Number of Players: