Chop wood! Serve drinks! Rescue slaves! Rescue Slaves! And then rescue slaves!....catch my drift?

User Rating: 6 | Fable II X360
How would you like to press 'A' countless times to string together a multiplier to earn money while watching the same animation over and over again. That's all you have to do if you want to earn enough money to buy anything in the game. If that is not exciting enough for you, you can go rescue the same slaves that you rescued from the same bandits just minutes earlier. These are just a few of the idiotically easy ways to make lots and lots of money in the world of Albion.

Or, if that is not easy enough for you, just keep buying up properties. Instead of making a monthly income on rent, you can make thousands of dollars every 5 minutes. Thus eliminating any pride in buying the most expensive weapons available. In no way do you have to earn your coin by such ways as surviving difficult dungeons. Oh, well, there is always the bandit coast where you can go and earn experience points by killing the same bandits the appear at the same trigger points each time.

Actually, if you find earning your experience points too much of a hassle, just use your massive wealth to buy experience potions and drink to a stronger character!

Speaking of dungeons, enjoy them when you do find them, because the 'huge' world of Albion does not have much to offer in the way of satisfying exploration. Random treasure chests are often found laying around in the most obvious places. And you can expect to find many of them before your 'treasure hunting dog' sniffs them out.

The controls just don't feel right as well. While combat can be satisfying at times, but having your character 'slide' through towns and not stop in the spot that you meant too, can become tedious. Having to constantly fine tune your character's position so the "Examine Property" prompt actually works can become a slight headache.

The map screen is virtually useless, and was obviously neglected because the 'bread crumb trail' tells you exactly where to go and thus encourages you to not explore every corner of the world.

The world itself feels more like completely separate land masses because of the long load screens that separate them. Comparing exploration to Oblivion and Fallout 3 is never a good idea with any game, but Fable II's just doesn't compare favorably at all. In Oblivion you had the option to go from one side of the world to the other in a seamless journey on foot or horse. It added a great deal to the immersion. Fable II restricts this, and makes your journeys feel jagged and uninteresting.

Side quests vary from somewhat interesting bounty hunts and fetch jobs, to wandering around looking for a potential gay lover for some woe-begotten homosexual farm-boy.

I know that there is a huge following for this game and this series, and I tried to see what all the fuss was about, but, man.....what a disappointment.