Predictable, Linear, Generic, Action RPG. If you've played Fable one, you've played this.

User Rating: 6.5 | Fable II X360
Well, it's pretty much just a generic, predictable action RPG to be honest. Like I said, you can see the numbers behind the game working, if you know what I mean. Eat a chicken to get +5 evil points, buy a shop to get 22 gold an hour, upgrade it for another 50 an hour. I mean I realize all RPG's have to be based on a certain structure of progression and customization, but this game is so fricken predictable its unbelievable. Also, the customization of your character, IMO, is worse than Fable I. Less armor to chose from, its all just "outfits" no different armor pieces and stuff, no bonus's from armor, nothing.

The story was ok, the beginning draws you in, the journey is pretty repetitive and predictable. Fight the same monsters, spawned in the same place, on the same path, every time you walk it. I mean you know whats going to happen hours before it does, the game is easy to read. Oh a bandit in the distance by a bridge, going to extort me for passage. Oh (spoiler) my sister is killed, for real this time, not just blind, and I have to avenge her. Oh a dog, the game is making him a dominant figure and trying to get me attached to him, gee wonder whats going to happen to him... Everything seems really tacked on and Peter really needs to stop calling his RPG's the greatest RPG's of all time. (Yes he actually does say that before every fable game) His quote on an interview for fable II was "I know I said with fable one that it was going to be the greatest rpg of all time, and that was really stupid, but ill say it again, fable 2 is going to be the greatest RPG of all time."

Greatest of all time huh? Lets see. Oblivion for example, I can jump off of a roof, in ninja armor, with a katana on my back, jump a beggar, steal his gold (which for some reason they always have a lot of), pull a bow out, run backwards while firing at the guards with a paralysis tipped arrow head, knock him out, put on a ring of chameleon, turn invisible, and hide out in someones basement until things settle down. Fable, I walk the same paths, fight the same enemies, using the same skins(models), same spawn locations, use the same spells with the same animations, am basically immortal, with no challenge from the get go...Yeah..

And I'm not just trying to blindly bash fable either, the reason I brought up Oblivion was to point out Peter's RIDICULOUS claim that this was going to be the greatest RPG of all time. Don't buy the hype, rent the hype and see the truth.

It was 7 hours of ok-ish fun, But its all just predictable, if you played fable one you've played this game. Your a kid, sisters dies, you don't care, just like the last game, you have to avenge her, somehow that means you need to go out of your way to be as evil as you can eating chickens and killing everyone. or as good as you can eating cauliflower, or what ever the good food is, and giving gifts to people. You (spoiler) get captured (again) you make choices that impact nothing except a linear triggered response from an NPC. It's all predictable. You know when you chose something there are just 2 black or white outcomes of what is going to happen, and the outcome only affects that situation, not a second after, literally not a SECOND after, get out of a chat with an NPC, and the idle NPC AI kicks in and the NPC you just agreed to help on a side quest is now for some reason screaming at you to get out of their house. Not to mention he/she looks like the other 50 NPCs going about their random paths in the town saying their generic lines.

Want to get married? Find their interest (by pressing a button) get them to like you (by spamming another button) And you can get them to marry you all in the same conversation!

"What do you like? long walks on the beach? No? Flexing? Oh Ok... Y Y Y Y Y Y Y Y Y Y Y Y *Choose gift: wedding ring*" You're married.

The ending is nonexistent, I mean it' not a cliff hanger, its just not there. I know that sounds weird, but your presented with 3 choices at the end, none of which change if you were good or evil the entire game. There is nothing awe inspiring about this game, It does everything fable one did, on a more expensive DVD disk, and somehow managed to have less draw distance, less armor customization, and less "fantasy" feel.

Oh and you can **** your pants.

Rent it, you'll finish it in one day.