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F.E.A.R. 2 'Armored Front' Map Pack Hands-On

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The Good

The Bad

  1. Competent action FPS that does little to advance the FEAR story.

  2. This game was cheap. In two ways.

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We went hands-on with the latest F.E.A.R. 2 maps, playing head-to-head against the developers of the game.Following last month's release of the free Toy Soldiers Map Pack, Monolith has just unleashed the first paid-for content for F.E.A.R. 2. The Armored Front map pack contains two new multiplayer...

We went hands-on with the latest F.E.A.R. 2 maps, playing head-to-head against the developers of the game.

Following last month's release of the free Toy Soldiers Map Pack, Monolith has just unleashed the first paid-for content for F.E.A.R. 2. The Armored Front map pack contains two new multiplayer maps, both of which have an emphasis on mech-based combat, and four new skins for your multiplayer character. The pack launches on Xbox Live and PlayStation Network this week, but we managed to score an advance play of the maps against the developers themselves.

Check out the Armored Front map pack in our video hands-on.

The Armored Front map pack contains two new multiplayer maps, both of which are large and open. Conductor takes place in a train yard, while Decoy is an old soldier training ground. Conductor feels the largest of the two, with a huge open area that you can easily snipe from, while Decoy features cardboard targets that pop up and down. They're not particularly distracting, but you do need to shoot them out of the way to access certain areas.

Given the name of this expansion, it's suitable that both maps should be focussed on the Armored Front game mode. In this mode, each team has to fight to take control of five different points across the map. The twist is that you have to capture each point sequentially, so battles often centre around the third capture point in each map. The games we played were three-on-three against a combination of Monolith developers and WB marketing peeps, and we have to say that we found it pretty difficult to put up a decent fight against such expert competition.

The common theme in these new maps is mech combat. Both teams have access to a giant robot, which can provide effective support for those who are doing the capturing. The mechs have both rocket grenades and machine guns at their disposal, which can make mincemeat out of any standard soldiers. The rockets take a few seconds to reload, while the turrets overheat quickly, so you still have to think about how you're going to approach each situation.

The only effective ways to take out a mech are to use another mech or to pick up one of the rocket launchers that lie around in each map. It still takes a few rockets to take down the robots, so it's best to approach them from behind, as it takes the mechs a while to turn around. The Decoy map also features gun turrets next to the final capture points, which you can jump into and make a desperate last stand. With all these high-powered weapons, the Armored Front maps have a real hectic feel to them, and we have to say that's probably the best thing about them.

Three months on from release, the online community for F.E.A.R. 2 doesn't seem to be huge, but it's clear that Warner Bros. is keen on supporting the game. While 560 Microsoft points is slightly overpriced for two maps and some new avatars, the Armored Front pack is still worth playing if you're a fan of the game. Watch the video above to see it in action, and you can download it from Xbox Live or the PlayStation Network now.

16 comments
beymod
beymod

[This message was deleted at the request of a moderator or administrator]

tsnyder700
tsnyder700

i dont really care much for the games multi but story is pretty cool

StJimmy15
StJimmy15

haha. i remember how hyped and popular the first FEAR was. And now... no one effing plays this game. I was considering it, but it aint worth 60 bucks to me

WizengamotX
WizengamotX

F.E.A.R. 2: Project Origin is a work of garbage.

snake289
snake289

FEAR 2 was the first sequel in a long time to a game which I could say wasn't an "Expansion Pack" but it was just so lame compared to the original game...

plm3d_basic
plm3d_basic

[This message was deleted at the request of a moderator or administrator]

Hayabashi
Hayabashi

FEAR was an amazing game. Have not played the second but lost all intrest when they said it would have mechs. I play FEAR for supper natural scary stuff not for Gundams vs Ghosts.

Weddum
Weddum

Why are they bothering. Barely anybody plays this game. And I noticed that they are completely leaving the PC out this time. Can't say anybody would care though as they refuse to fix it in its current state anyway, last I checked there were 7 people playing the game on PC, worldwide. Honestly considering how popular the first game was for its multiplayer that goes to show you just how bad the effort was in FEAR2. Screw all this DLC crap, start working on FEAR3 and don't screw it up like FEAR2.

SDMF_TrueBlue
SDMF_TrueBlue

Mono, put your resources into Condemned 3 and F.E.A.R. 3. Putting a premium on maps for a multiplayer hardly anyone plays will only cost you more in the long run.

StarlightHunter
StarlightHunter

Which no one will pay for. Come on Monolith, barley anyone plays this game online in Multiplayer. Me thinks this is a very good single player game only, make some content for that side of the game instead because not every gamer likes multiplayer, It pisses me off.

KillerJuan77
KillerJuan77

Instead of making new maps they should release an SDK and an expansion.

Gammet25
Gammet25

Hope the game's makers can continue and make patches to further make this game better, is it true they will make fear 3?

mayceV
mayceV

I wish they worked on fear and kept it a PC exlusive that way they would have saved time and made the secnd better the end of the second one was F***ed. Or atleast made the graphics better the first as jaw dropping for its time the second wasn't :(

boxofwit
boxofwit

I agree with stevenspall. DLC isn't necessary.

stevenspall
stevenspall

Perhaps they should consider working on F.E.A.R : 3, Noone really plays the multiple enough to deem it worthy of an onslaught of Dlc. Focus on making F.E.A.R : 3 everything PO wasn't... Just my opinion.

guy_cocker
guy_cocker moderatorstaff

We went hands-on with the latest F.E.A.R. 2 maps, playing head-to-head against the developers of the game.Following last month's release of the free Toy Soldiers Map Pack, Monolith has just unleashed the first paid-for content for F.E.A.R. 2. The Armored Front map pack contains two new multiplayer maps, both of which have an emphasis on mech-based combat, and four new skins for your multiplayer character. The pack launches on Xbox Live and PlayStation Network this week, but we managed to score an advance play of the maps against the developers themselves.

[video=6210192]

Check out the Armored Front map pack in our video hands-on.

The Armored Front map pack contains two new multiplayer maps, both of which are large and open. Conductor takes place in a train yard, while Decoy is an old soldier training ground. Conductor feels the largest of the two, with a huge open area that you can easily snipe from, while Decoy features cardboard targets that pop up and down. They're not particularly distracting, but you do need to shoot them out of the way to access certain areas.Given the name of this expansion, it's suitable that both maps should be focussed on the Armored Front game mode. In this mode, each team has to fight to take control of five different points across the map. The twist is that you have to capture each point sequentially, so battles often centre around the third capture point in each map. The games we played were three-on-three against a combination of Monolith developers and WB marketing peeps, and we have to say that we found it pretty difficult to put up a decent fight against such expert competition. The common theme in these new maps is mech combat. Both teams have access to a giant robot, which can provide effective support for those who are doing the capturing. The mechs have both rocket grenades and machine guns at their disposal, which can make mincemeat out of any standard soldiers. The rockets take a few seconds to reload, while the turrets overheat quickly, so you still have to think about how you're going to approach each situation. The only effective ways to take out a mech are to use another mech or to pick up one of the rocket launchers that lie around in each map. It still takes a few rockets to take down the robots, so it's best to approach them from behind, as it takes the mechs a while to turn around. The Decoy map also features gun turrets next to the final capture points, which you can jump into and make a desperate last stand. With all these high-powered weapons, the Armored Front maps have a real hectic feel to them, and we have to say that's probably the best thing about them.Three months on from release, the online community for F.E.A.R. 2 doesn't seem to be huge, but it's clear that Warner Bros. is keen on supporting the game. While 560 Microsoft points is slightly overpriced for two maps and some new avatars, the Armored Front pack is still worth playing if you're a fan of the game. Watch the video above to see it in action, and you can download it from Xbox Live or the PlayStation Network now.

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