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GDC 07: Every Extend Extra Extreme Hands-On

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  • Xbox 360

Tetsuya Mizuguchi stops by to give us the rundown on Q Entertainment's upcoming Xbox 360 game.

Hot on the heels of Q Entertainment's announcement of Every Extend Extra Extreme for the Xbox 360, cofounder Tetsuya Mizuguchi stopped by our offices to give us a look at the game. The Xbox Live Arcade game is based on Q's recent PSP release, Every Extend Extra, a trippy action game that revolves around exploding objects and creating chain reactions. Unlike Q's last XBLA release, Lumines Live, E4 won't recycle much of its PSP cousin's content; instead, the game is taking the explosion/chain concept in a slightly different direction.

E4's core concept remains the same: You'll move a cursor around a field of mobile objects trying not to get hit (a la Asteroids) and causing explosions that chain together. Besides the moving objects, your main nemesis is time, as a clock will count down as you play. As objects detonate, they'll leave behind items to collect. Most of the items will be familiar to anyone who's played Every Extend Extra. You'll collect time extensions, "quickens" that speed you up, and pickups that yield point bonuses. A new pickup, called shield, figures in to a new wrinkle on gameplay--a shield surrounds your cursor for a brief amount of time and makes you invulnerable. The shield mechanic, though subtle, totally changes the feel of the game and helps add a new level of urgency to the action. Another tweak has increased the amount of quickens you can now collect up to 20. The chain mechanic has been bumped up and makes it possible for you to chain together hundreds of explosions if you time your detonation carefully.

As far as the game goes, E4 will feature several different modes. The work-in-progress version we tried featured two modes for us to check out. The first is E4, which is essentially the reworked Every Extend Extra. Aside from the gameplay tweaks we mentioned earlier, the major change is the removal of bosses. The mode now revolves around getting high scores and lasting as long as you can, survival mode style. The version we played only had three stages to try, Saturday Night Drive, Fireworks for Lovers, and Infrared Radar Tactics. Saturday Night and Fireworks for Lovers are both taken from Every Extend Extra. Infrared Radar Tactics is a new stage that mimics a radar display and launches tons of crazy neon military craft at you. The other mode is S4, which is a new mode that lets you import your own music into the game, and, similar to what we've seen in Def Jam: Icon, the game synchs the visuals to the beat.

The visuals in the game are in roughly the same abstract vein as the PSP game, although there are some suitably eccentric additions to the mix that fit nicely. The new Infrared Radar Tactics stage's assortment of military aircraft is totally random but works in an odd way. The Xbox 360 hardware has allowed Q to go a little crazy with the particle effects and color, so epileptics beware. The trippy visuals will get some extra pop thanks to the game's 1080p support. Though the stylized graphics aren't pushing the 360 to any intense degree, they're certainly nice to look at and move smoothly.

Based on what we played, Every Extend Extra Extreme is looking like a stylish addition to Xbox Live Arcade. Its fast-paced gameplay and trippy visuals give it an addictive charm that's comparable to the PSP game. The additional modes add a welcome offering of variety, though we'll admit to missing the more structured approach of the PSP's single-player game. Anyone looking for a stylish and addictive experience on Xbox Live would do well to keep an eye out for Every Extend Extra Extreme when it hits the service later this year.

27 Comments

  • precookedturd

    Posted Mar 24, 2007 3:03 pm GMT

    Isn't this from the same guy who gave us the laggy and disappointing Lumines Live? Man ! How did that terrible game ever get past Gerstman!

  • jknight5422

    Posted Mar 20, 2007 7:41 am GMT

    Did anyone actually buy Lumines? I played the demo & it's a pretty long demo to the point where I didn't see a reason to own it. I do like the swirly colors of this game. It might get my dollars. :-)

  • kenerhai

    Posted Mar 20, 2007 2:26 am GMT

    As long as it's a FULL GAME. Don't jip us like Lumines. 1200 MP for an incomplete game. . . what kinda nonsense was that. . .jerks.

  • kenerhai

    Posted Mar 20, 2007 2:24 am GMT

    This game sounds great. A perfect addition to XBLA. But where is Rez or a Rez sequel on XBLA. Or just a plain 360 game. I want Rez acheivements.

  • Odnomiar

    Posted Mar 16, 2007 2:18 am GMT

    probably the perfect wii game, and one that may never happen... like okami

    looks awesome fun tho!

  • R3V3N4N7

    Posted Mar 13, 2007 11:31 am GMT

    Lumines was great on the PSP so this game should be awesome for the 360.

  • R3V3N4N7

    Posted Mar 13, 2007 11:30 am GMT

    Lumines was great on the PSP so this game should be awesome for the 360.

  • jdbthexboxgamr

    Posted Mar 13, 2007 10:43 am GMT

    If it is as big as game as Lumines was then it will be the same price,which is ok with me.......

  • blue-fish

    Posted Mar 13, 2007 1:00 am GMT

    It better not be anywhere near as expensive as Lumines is all I can say...

  • 123456782

    Posted Mar 12, 2007 8:26 pm GMT

    WOO!!!

  • TimoTheThug

    Posted Mar 12, 2007 3:14 am GMT

    I might work out well ... the only way we will find out is by playing it but i don't have my hopes up high

  • RabidGopher

    Posted Mar 11, 2007 3:46 pm GMT

    I own the PSP version, and I LOVE it. Sadly this makes me want a 360 now.

  • nickscho

    Posted Mar 11, 2007 11:03 am GMT

    ooooh pretty colors....

  • zeecorner

    Posted Mar 11, 2007 9:14 am GMT

    sick, another sweet XBLA release. I bet it will look sweet on my HD TV!

  • JohnnyScarecrow

    Posted Mar 11, 2007 9:04 am GMT

    Most fun game concepts ARE basic, people don't like to play complex games as much.

  • LinKuei_warrior

    Posted Mar 11, 2007 1:27 am GMT

    LMAO!it screams seizures.

    concept sounds kinda basic =/

  • PS3_3DO

    Posted Mar 11, 2007 12:19 am GMT

    Looks cool.

  • mc2k4

    Posted Mar 10, 2007 9:06 pm GMT

    Uhm...

  • jensen1027

    Posted Mar 10, 2007 9:42 am GMT

    I've played this game before. A purple monkey riding a hoverboard brought it to my house one day. My friends and I had just finished riding a unicorn in my backyard. That was a great day. Or maybe Im thinking of something else. Oh well. What was the question?

  • SpazH3d

    Posted Mar 10, 2007 6:56 am GMT

    next!

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