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Who was there: Four audio designers from three studios: Christian Sweetman of Splash Damage Studios; Zack Quarles and Christian Antkow (also known as the announcer of Quake III: Arena and Quake Live) of id Software; and Mark Lampert of Bethesda Softworks.Continue Reading »
What they talked about: QuakeCon's "Let There Be Sound" panel was an open-ended discussion on sound design for video games, covering topics such as audio recording techniques, best practices, sources of inspiration, and the inevitable question of how to get a job in the game industry as a sound designer.
To begin with, the...
The 2010 QuakeCon event is still going strong in the spacious halls of the Dallas Hilton Anatole, and that means panels, special presentations, and lots and lots of cheap applause in exchange for free T-shirts. One of the most exciting presentations at the show so far has been today's special demo of id Software's Rage, which was shown in the grand ballroom not only on three distinct monitors, but on three different platforms. The leftmost monitor ran the PS3 version of the game, the center monitor ran the PC version of the game, and the rightmost monitor ran the Xbox 360 version of the game (which, incidentally, crashed once).Continue Reading »
Who was there:A quartet of art directors consisting of Bethesda Game Studios' Matt Carofano, Splash Damage's Olivier Leonardi, id Software's Stephan Martiniere, and Viktor Antonov from newly minted Bethesda substudio Arkane.
What they talked about:The "Art of the Game" panel kicked off with a brief explanation of the art director's duties. Leonardi said the position has evolved a lot since he entered the industry 17 years ago. For one thing, there's not much creation of art involved anymore. With bigger teams now (The crew he worked on Rainbow Six: Vegas with was 200 people), Leonardi said he winds up doing more supervision and direction than anything else.
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For years, id has responded to questions about the release timing of its games with one simple phrase: "When it's done." However, today at QuakeCon 2010 in Dallas, the studio's lead designer gave the ambitious new game Rage a hard launch date of September 13, 2011, in North America. The postapocalyptic hybrid of first-person shooter and driving game will arrive on the PC, Mac, Xbox 360, and PlayStation 3 in Europe on September 15, 2011. A 60fps iPhone version was also shown off at the event.
Rage is set on a postapocalyptic Earth in the midst of recovering from an asteroid collision, where humans have emerged from underground "arks" much like the vaults in the Fallout games. Players assume the role of a survivor who has emerged from an ark and has been subsequently outfitted with an array of performance-enhancing nanotechnology and some powerful ranged weaponry. It is based on the Continue Reading »