Sign on Options
Theme: [Light Selected] To Dark»

Quakecon 2010

20 Featured Picks for 31 Games

Filter
  • video

    QuakeCon 2010: Rockit Talk Panel

    QuakeCon 2010: Rockit Talk Panel

    Lord British himself shares his passion for space exploration at the Rockit Talk Panel for QuakeCon 2010.

  • video

    QuakeCon 2010: Rockit Talk Panel

    QuakeCon 2010: Rockit Talk Panel

    Id Software cofounder John Carmack shares his pioneering passion and efforts of Armadillo Aerospace in this Rockit Talk Panel for QuakeCon 2010.

  • video

    Rage Game Video Feature 1

    Rage Game Video Feature 1

    John Carmack gives the QuakeCon 2010 attendees a special treat with a Rage demo for the iPhone.

  • video

    Brink Interview With Paul Wedgwood

    Brink Interview With Paul Wedgwood

    GameSpot's Andrew Park gets in on the mods in this interview with Splash Damage CEO Paul Wedgwood at QuakeCon 2010.

  • video

    Hunted: The Demon's Forge QuakeCon 2010 Interview

    Hunted: The Demon's Forge QuakeCon 2010 Interview

    InXile president Matt Findley gets dark and talks human sacrifice in this QuakeCon 2010 interview.

  • video

    QuakeCon 2010 Day 1 Wrap-Up

    QuakeCon 2010 Day 1 Wrap-Up

    GameSpot's Ryan Mac Donald is on location at North America's largest LAN party in this day-one daily wrap-up for QuakeCon 2010.

  • news

    Designers from id Software, Splash Damage, and Bethesda talk game audio

    Designers from id Software, Splash Damage, and Bethesda talk game audio

    Who was there: Four audio designers from three studios: Christian Sweetman of Splash Damage Studios; Zack Quarles and Christian Antkow (also known as the announcer of Quake III: Arena and Quake Live) of id Software; and Mark Lampert of Bethesda Softworks.

    What they talked about: QuakeCon's "Let There Be Sound" panel was an open-ended discussion on sound design for video games, covering topics such as audio recording techniques, best practices, sources of inspiration, and the inevitable question of how to get a job in the game industry as a sound designer.

    To begin with, the...

    Continue Reading »
  • news

    Rage Updated Impressions - Multiplatform Demonstrations and Dead City

    Rage Updated Impressions - Multiplatform Demonstrations and Dead City

    The 2010 QuakeCon event is still going strong in the spacious halls of the Dallas Hilton Anatole, and that means panels, special presentations, and lots and lots of cheap applause in exchange for free T-shirts. One of the most exciting presentations at the show so far has been today's special demo of id Software's Rage, which was shown in the grand ballroom not only on three distinct monitors, but on three different platforms. The leftmost monitor ran the PS3 version of the game, the center monitor ran the PC version of the game, and the rightmost monitor ran the Xbox 360 version of the game (which, incidentally, crashed once).

    The idea...

    Continue Reading »
  • news

    Brink, Rage leads share vision for visual direction

    Brink, Rage leads share vision for visual direction

    Who was there:A quartet of art directors consisting of Bethesda Game Studios' Matt Carofano, Splash Damage's Olivier Leonardi, id Software's Stephan Martiniere, and Viktor Antonov from newly minted Bethesda substudio Arkane.

    What they talked about:The "Art of the Game" panel kicked off with a brief explanation of the art director's duties. Leonardi said the position has evolved a lot since he entered the industry 17 years ago. For one thing, there's not much creation of art involved anymore. With bigger teams now (The crew he worked on Rainbow Six: Vegas with was 200 people), Leonardi said he winds up doing more supervision and direction than anything else.
    Continue Reading »

  • news

    Rage dropping Sept. 13, 2011

    Rage dropping Sept. 13, 2011

    For years, id has responded to questions about the release timing of its games with one simple phrase: "When it's done." However, today at QuakeCon 2010 in Dallas, the studio's lead designer gave the ambitious new game Rage a hard launch date of September 13, 2011, in North America. The postapocalyptic hybrid of first-person shooter and driving game will arrive on the PC, Mac, Xbox 360, and PlayStation 3 in Europe on September 15, 2011. A 60fps iPhone version was also shown off at the event.


    Rage is set on a postapocalyptic Earth in the midst of recovering from an asteroid collision, where humans have emerged from underground "arks" much like the vaults in the Fallout games. Players assume the role of a survivor who has emerged from an ark and has been subsequently outfitted with an array of performance-enhancing nanotechnology and some powerful ranged weaponry. It is based on the Continue Reading »