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GDC 2011 Uncut
Watch the full panels!
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Battlefield 3 Preview
"The bad part of town"
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Pac-Man Retrospective Interview
Creator Toru Iwatani reminisces
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Mortal Kombat Preview
Challenge Tower, Jax, Sonya and more
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GDC 2011 + IGF Awards
Watch the entire show
Most Popular GDC 2011 Games
- 2. Fallout: New Vegas (X360)
- 3. Red Dead Redemption (X360)
- 4. DC Universe Online (PS3)
- 6. Grand Theft Auto IV (PS3)
- 7. Mass Effect 2 (X360)
- 8. Batman: Arkham City (X360)
- 9. Uncharted 3: Drake's Deception (PS3)
Top Stories from GDC 2011
Who was there: One of the last panels held during the 2011 Game Developers Conference featured a handful of the biggest names in the industry, representing some of the biggest studios in the industry. Epic Games' Cliff Bleszinski was joined by LucasArts' Clint Hocking, Zynga's Brian Reynolds, thatgamecompany's Robin Hunicke, and Microsoft Game Studios' Chris Charla to talk "Breaking Into AAA Game Development."
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What they talked about: Charla, who served as moderator for the panel, started the session off by saying that rather than serving as the...Two-on-one is always fair when you're Noob Saibot. Check out this gameplay trailer for Mortal Kombat's shadowy ninja.
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Who was there: Ian Fischer (Robot Entertainment), Soren Johnson (EA2D), Dustin Browder (Blizzard Entertainment), and Jon Shafer (Stardock).
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What they talked about: After a brief introduction in which he praised the current era as a golden age for strategy games big and small, the moderator asked each of the panelists what is wrong with the strategy genre. Browder said he worries that strategy games will "lose their souls." He used the History Channel as an example: "It used to be about history. Now it's about...
It's hard to believe that it has been 20 years since we initially accompanied the dark knight Cecil and the dragoon Kain on their mission to the Village of Mist. The story in Final Fantasy IV explored themes such as love, betrayal, friendship, and devotion, which ultimately set the tone and style of the many Final Fantasy games to come, according to the original game's designer, Takashi Tokita. During the Game Developers Conference in San Francisco, we met...
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Who was there? Epic Games design director Cliff Bleszinski presented the "Industry Lessons Learned and Applying Them to the Road Ahead" panel.
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What they talked about: At a time when consumers are bombarded with viewing and playing options and unsure which brands to trust and buy, it never hurts to have someone who can yell louder to get above the din. Bleszinski preached the importance of starting and fostering conversations with game audiences, establishing brands, and maintaining player loyalty.
The presentation began with a look back, chronicling his own...
Who was there: Released in 1998, the original Starcraft seemed to only grow in popularity in the decade leading up to Starcraft II's debut in 2010. The game's adoption by the e-sports community primarily fueled this popularity, and in a session titled "The Game Design of Starcraft II: Designing an E-Sport," Blizzard's Dustin Browder laid out the ways in which Starcraft II was designed from the beginning for competitive gaming.
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What he talked about: Browder began his session by emphasizing that Starcraft II's development was heavily impacted by Blizzard's decision to cater to the e-sport community. For...







