GDC 2011

Top Stories from GDC 2011

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    GDC 2011 Panel: Pitfall Classic Postmortem With David Crane

    Famed game designer David Crane talks about his design challenges creating Pitfall for the Atari 2600.

    GDC 2011 Panel: Pitfall Classic Postmortem With David Crane
  • video

    Guild Wars 2 - Eric Flannum Interview

    We take a trip up to Seattle to check out the guardian and the thief.

    Guild Wars 2 - Eric Flannum Interview
  • news

    AAA developers offer job advice

    Who was there: One of the last panels held during the 2011 Game Developers Conference featured a handful of the biggest names in the industry, representing some of the biggest studios in the industry. Epic Games' Cliff Bleszinski was joined by LucasArts' Clint Hocking, Zynga's Brian Reynolds, thatgamecompany's Robin Hunicke, and Microsoft Game Studios' Chris Charla to talk "Breaking Into AAA Game Development."

    What they talked about: Charla, who served as moderator for the panel, started the session off by saying that rather than serving as the...

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  • video

    Today on the Spot - GDC 2011 Live Day 2

    We continue our live coverage of GDC 2011 with lots of game demos and interviews. Check demos and interviews for Patapon 3, Gears of War 3, Crysis 2, and more!

    Today on the Spot - GDC 2011 Live Day 2
  • video

    Mortal Kombat Interview: Ed Boon

    Ed Boon goes in depth about the breadth of new gameplay features in Mortal Kombat while keeping the game rooted in traditional gameplay.

    Mortal Kombat Interview: Ed Boon
  • news

    The state of the strategy genre

    The state of the strategy genre

    Who was there: Ian Fischer (Robot Entertainment), Soren Johnson (EA2D), Dustin Browder (Blizzard Entertainment), and Jon Shafer (Stardock).

    What they talked about: After a brief introduction in which he praised the current era as a golden age for strategy games big and small, the moderator asked each of the panelists what is wrong with the strategy genre. Browder said he worries that strategy games will "lose their souls." He used the History Channel as an example: "It used to be about history. Now it's about...

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    Final Fantasy IV: The Complete Collection Exclusive Preview

    Final Fantasy IV: The Complete Collection Exclusive Preview

    It's hard to believe that it has been 20 years since we initially accompanied the dark knight Cecil and the dragoon Kain on their mission to the Village of Mist. The story in Final Fantasy IV explored themes such as love, betrayal, friendship, and devotion, which ultimately set the tone and style of the many Final Fantasy games to come, according to the original game's designer, Takashi Tokita. During the Game Developers Conference in San Francisco, we met...

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  • news

    Cliffy B on building the power creative

    Cliffy B on building the power creative

    Who was there? Epic Games design director Cliff Bleszinski presented the "Industry Lessons Learned and Applying Them to the Road Ahead" panel.

    What they talked about: At a time when consumers are bombarded with viewing and playing options and unsure which brands to trust and buy, it never hurts to have someone who can yell louder to get above the din. Bleszinski preached the importance of starting and fostering conversations with game audiences, establishing brands, and maintaining player loyalty.

    The presentation began with a look back, chronicling his own...

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    Starcraft II: The making of an e-sport

    Starcraft II: The making of an e-sport

    Who was there: Released in 1998, the original Starcraft seemed to only grow in popularity in the decade leading up to Starcraft II's debut in 2010. The game's adoption by the e-sports community primarily fueled this popularity, and in a session titled "The Game Design of Starcraft II: Designing an E-Sport," Blizzard's Dustin Browder laid out the ways in which Starcraft II was designed from the beginning for competitive gaming.

    What he talked about: Browder began his session by emphasizing that Starcraft II's development was heavily impacted by Blizzard's decision to cater to the e-sport community. For...

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  • video

    Resistance 3 - Gameplay Movie

    Take a sneek peak at over 5 minutes of Resistance 3 gameplay action.

    Resistance 3 - Gameplay Movie