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GDC 2011 Uncut
Watch the full panels!
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Battlefield 3 Preview
"The bad part of town"
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Pac-Man Retrospective Interview
Creator Toru Iwatani reminisces
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Mortal Kombat Preview
Challenge Tower, Jax, Sonya and more
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GDC 2011 + IGF Awards
Watch the entire show
Most Popular GDC 2011 Games
- 2. DC Universe Online (PS3)
- 3. Red Dead Redemption (X360)
- 4. Fallout: New Vegas (X360)
- 6. Mass Effect 2 (X360)
- 8. Grand Theft Auto IV (PS3)
Top Stories from GDC 2011
Who was there: Peter Vesterbacka, marketing and business developer at Rovio Mobile, the Finland-based developer of the mobile game Angry Birds.
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What they talked about: Vesterbacka began by talking about a side of Rovio that not many people know about. Angry Birds was actually the studio's 52nd title--the company has been making games since 2003, mostly work-for-hire contracts for publishers such as EA. Before coming up with the idea for Angry Birds, Vesterbacka and his team realized it would be more rewarding to begin working on their own intellectual...
Who was there: With the introduction of the Kinect in November, Microsoft opened itself up to new ways to offend cultures around the globe. In a GDC 2011 session titled "New Technology and New Interfaces: Localizing Video Games for Kinect," Microsoft's Lief Thompson and Yumiko Murphy were joined by Englobe's Kate Edwards to discuss the many challenges of releasing gesture-based games across the globe.
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What they talked about: Thompson began the presentation by first offering a look at what Microsoft has accomplished with the launch of the Kinect. The hardware sold 8 million units through the end of 2010, and of the 14 launch...Two-on-one is always fair when you're Noob Saibot. Check out this gameplay trailer for Mortal Kombat's shadowy ninja.
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Twisted Pixel's upcoming Ms. 'Splosion Man is part sequel, part Ms. Pac-Man homage. The action platformer treasures three things above all else: speed, skill, and women's shoes. We had the chance to get our first look at the game during this year's GDC.
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Ms. 'Splosion Man begins right where 'Splosion Man left off: in the Big Science laboratories, where a bunch of nutty scientists are throwing a big party to celebrate the capture of 'Splosion Man. Little do they know that Ms....
Who was there: Programmer Tommy Refenes was there in the flesh, while artist Edmund McMillen joined in via Skype to recap and dissect the development of Super Meat Boy.
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What they talked about: After some technical tinkering, Refenes welcomed the audience to the postmortem, which he described as "the story of Meat Boy, peppered with various good and bad things." He preemptively apologized for a lack of preparation for the talk by explaining that it's so personal for him and McMillen that it seemed silly to write anything down about it.
McMillen talked about the original Meat Boy Flash game, saying he made it in about three weeks and hadn't thought it would be anything terribly...
Who was there: Wolfire Games' John Graham and Jeffrey Rosen were on hand to talk about the first two Humble Indie Bundles: multiplatform, DRM-free collections of five indie games sold at a consumer-determined price point, with a portion of the proceeds going to benefit the Child's Play charity and the Electronic Frontier Foundation.
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What they talked about: Rosen opened the session by underlining what made the Humble Indie Bundle unique. People could pay whatever they wanted to for the collection of five games, from nothing to thousands of dollars. Additionally, the customers could determine...
The
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Game Developers Conference is barely under way in San Francisco, but announcements are already beginning to pop up. This morning, Valve announced plans to expand its Steam content delivery service to the biggest screens in gamers' homes--their televisions.
"Our partners and customers have asked us to make Steam available in more places. With the introduction of Steam on the Mac, and soon in Portal 2 on the PS3, we've done just that," said Valve vice president of marketing Doug Lombardi. "With big picture mode, gaming opportunities for Steam partners and customers...








