GDC 2011

Top Stories from GDC 2011

Filter
  • news

    Angry Birds: lessons learned from mobile development

    Angry Birds: lessons learned from mobile development

    Who was there: Peter Vesterbacka, marketing and business developer at Rovio Mobile, the Finland-based developer of the mobile game Angry Birds.

    What they talked about: Vesterbacka began by talking about a side of Rovio that not many people know about. Angry Birds was actually the studio's 52nd title--the company has been making games since 2003, mostly work-for-hire contracts for publishers such as EA. Before coming up with the idea for Angry Birds, Vesterbacka and his team realized it would be more rewarding to begin working on their own intellectual...

    Continue Reading »
  • video

    King Arthur II - The Role-Playing Wargame Video Interview

    Neocore's Orsolya Toth discusses everything related to King Arthur II - The Role-Playing Wargame in this video interview.

    King Arthur II - The Role-Playing Wargame Video Interview
  • news

    Kinect speaks a global language

    Kinect speaks a global language

    Who was there: With the introduction of the Kinect in November, Microsoft opened itself up to new ways to offend cultures around the globe. In a GDC 2011 session titled "New Technology and New Interfaces: Localizing Video Games for Kinect," Microsoft's Lief Thompson and Yumiko Murphy were joined by Englobe's Kate Edwards to discuss the many challenges of releasing gesture-based games across the globe.

    What they talked about: Thompson began the presentation by first offering a look at what Microsoft has accomplished with the launch of the Kinect. The hardware sold 8 million units through the end of 2010, and of the 14 launch...

    Continue Reading »
  • preview

    Ms. 'Splosion Man Preview First Look

    Ms. 'Splosion Man Preview First Look

    Twisted Pixel's upcoming Ms. 'Splosion Man is part sequel, part Ms. Pac-Man homage. The action platformer treasures three things above all else: speed, skill, and women's shoes. We had the chance to get our first look at the game during this year's GDC.

    Ms. 'Splosion Man begins right where 'Splosion Man left off: in the Big Science laboratories, where a bunch of nutty scientists are throwing a big party to celebrate the capture of 'Splosion Man. Little do they know that Ms....

    Continue Reading »
  • video

    Ms. 'Splosion Man Demo

    We get a lengthy demo for Ms. 'Splosion Man at GDC 2011.

    Ms. 'Splosion Man Demo
  • news

    Birthing Super Meat Boy

    Birthing Super Meat Boy

    Who was there: Programmer Tommy Refenes was there in the flesh, while artist Edmund McMillen joined in via Skype to recap and dissect the development of Super Meat Boy.

    What they talked about: After some technical tinkering, Refenes welcomed the audience to the postmortem, which he described as "the story of Meat Boy, peppered with various good and bad things." He preemptively apologized for a lack of preparation for the talk by explaining that it's so personal for him and McMillen that it seemed silly to write anything down about it.

    McMillen talked about the original Meat Boy Flash game, saying he made it in about three weeks and hadn't thought it would be anything terribly...

    Continue Reading »
  • video

    Swarm Demo

    Check out this demo for Swarm, an interesting take on the platformer genre from UTV Ignition.

    Swarm Demo
  • video

    Ninja Gaiden III Teaser Trailer

    There is a whole lot of blood in this trailer. For real.

    Ninja Gaiden III Teaser Trailer
  • news

    Creating the Humble Indie Bundle

    Creating the Humble Indie Bundle

    Who was there: Wolfire Games' John Graham and Jeffrey Rosen were on hand to talk about the first two Humble Indie Bundles: multiplatform, DRM-free collections of five indie games sold at a consumer-determined price point, with a portion of the proceeds going to benefit the Child's Play charity and the Electronic Frontier Foundation.

    What they talked about: Rosen opened the session by underlining what made the Humble Indie Bundle unique. People could pay whatever they wanted to for the collection of five games, from nothing to thousands of dollars. Additionally, the customers could determine...

    Continue Reading »
  • news

    Steam coming to TVs

    Steam coming to TVs

    The
    Game Developers Conference is barely under way in San Francisco, but announcements are already beginning to pop up. This morning, Valve announced plans to expand its Steam content delivery service to the biggest screens in gamers' homes--their televisions.

    "Our partners and customers have asked us to make Steam available in more places. With the introduction of Steam on the Mac, and soon in Portal 2 on the PS3, we've done just that," said Valve vice president of marketing Doug Lombardi. "With big picture mode, gaming opportunities for Steam partners and customers...

    Continue Reading »