GDC 2006Stories
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GDC 06: Music makes games go 'round
Video Game Live concert misses a few beats, but catches the essence of what games are supposed to be--fun.
Full Story »Posted 1:34 pm PT Mar 27
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GDC 06: Dissecting a zombie
Wideload founder Alex Seropian tells what worked and what didn't with the new production model he used for Stubbs the Zombie.
Full Story »Posted 5:10 pm PT Mar 25
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GDC 06: Digital distribution comes of age
All-star panel looks at the future of getting game content, as well as full games, online--and the Web's impact on casual game development.
Full Story »Posted 12:29 am PT Mar 25
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GDC Day Three: New Design Concepts in Ubisoft's Project Assassin
The last conference I attended at GDC 2006 was a Ubisoft presentation about their upcoming game Project Assassin. The conference was a very interesting look at how they’re attempting to change previously established (and maybe what some would consider fundamental) design elements in games to give...
Full Story »Posted 7:07 pm PT Mar 24
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GDC Day Three: Looking for Godot
There are basically three types of coverage you can get at events like GDC. The first is meetings with specific developers and companies. Earlier this week I attended one meeting at SNK, so we showed up at a hotel room that they had rented out to showcase the two King of Fighters games and two...
Full Story »Posted 7:05 pm PT Mar 24
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GDC 06: Molyneux rumors fly
Famed developer skips his session at San Jose event, fueling rumors his studio has been bought by Microsoft.
Full Story »Posted 5:52 pm PT Mar 24
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GDC 06: Young hypes hot IPs
EALA boss Neil Young implores developers to create unique intellectual property as in-game features; rewards will be greater both commercially and critically.
Full Story »Posted 5:02 pm PT Mar 24
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GDC 06: Giving peace a chance
This year's Game Design Challenge saw designers Cliff Bleszinksi, Harvey Smith, and Keita Takahashi try to win the Nobel Peace Prize with a game.
Full Story »Posted 4:38 pm PT Mar 24
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GDC 06: Next-gen physics in full force
Ageia, Havok, Nvidia, and Epic Games bring physics to the forefront at GDC.
Full Story »Posted 4:31 pm PT Mar 24
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GDC 06: Microsoft talks Direct3D
Microsoft Direct3D 10 program manager Sam Glassenberg talks with GameSpot about how Direct3D 10 games will evolve on Windows Vista.
Full Story »Posted 4:27 pm PT Mar 24
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The King of Fighters NeoWave GDC Hands-On
SNK shows off one of its upcoming arcade conversions for the Xbox.
Full Story »Posted 3:28 pm PT Mar 24
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GDC 06: Jaffe speaks of his God
God of War designer avoided development obstacles through tenacity, fearlessness, and advice from Christina Aguilera.
Full Story »Posted 3:21 pm PT Mar 24
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Backyard Baseball 2007 First Look
The Backyard kids won't ever get old, but they've grown up a bit in Backyard Baseball 2007. We take a look at this kid-friendly baseball game.
Full Story »Posted 1:10 pm PT Mar 24
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GDC panel takes "hot coffee" break
Developer, academic, and legislator go head-to-head in panel designed to offer solutions to the "us" versus "them" debate on states' right to regulate game sales.
Full Story »Posted 11:40 am PT Mar 24
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GDC 06: His Spore-ness addresses adoring throng
Sims creator Will Wright brings in capacity crowd, then gets academic during his keynote; says research, obsessiveness, prototypes are all key to the design process.
Full Story »Posted 11:14 am PT Mar 24
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GDC Day Two: The Game Design Challenge
My last stop of the day was at a game panel called "The Game Design Challenge: The Nobel Peace Prize". This year marks the third of the Game Design Challenge, which essentially asks current (and typically well-known) designers to design a game based around a specific theme and then present it for...
Full Story »Posted 9:07 am PT Mar 24
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GDC Day Two: Will Wright Gives the Best Speech I've Ever Heard
After the Iwata press conference, I was pretty sure I had seen the highlight of GDC. It was so well put together and so easy to digest, I hardly felt like I was actually listening to someone pitch their product to me. And it was fun, I felt like everyone involved was really enjoying...
Full Story »Posted 10:56 pm PT Mar 23
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GDC 06: BioWare talks Mass Effect, next-gen, and mergers
The game industry's most famous doctors discuss their games, and their thoughts on next-generation gaming at GDC 2006.
Full Story »Posted 10:22 pm PT Mar 23
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GDC 06: Marketplace potential runs deep
Xbox Live Marketplace director implores game makers to bring it on--more demos, more trailers.
Full Story »Posted 9:56 pm PT Mar 23
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GDC 06: SiN Episodes: Emergence Hands-on
Ritual's new SiN is on hand at the Game Developers Conference, and we couldn't resist trying it out.
Full Story »Posted 8:01 pm PT Mar 23
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GDC Day Two: Satoru Iwata Loves Cheetos (oh and Zelda something or other)
After an 8:30 appointment (yes I said 8:30) with SNK, and getting the opportunity to play two handheld Metal Slugs including the PSP Collection which (if ported correctly) will be the ultimate Metal Slug game, the whole GS crew (and everybody else) headed over to the Auditorium for Satoru Iwata’s...
Full Story »Posted 7:51 pm PT Mar 23
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GDC 06: Dreamfall: The Longest Journey Impressions
Dreamfall is pretty much done, so lead designer Ragnar Tornquist took off for San Jose to show off his long-awaited adventure game.
Full Story »Posted 7:01 pm PT Mar 23
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GDC 06: Blown Away by Crysis
Crytek, the developer of Far Cry, is impressing the GDC crowd with an incredible tech demo of its upcoming first-person shooter.
Full Story »Posted 6:14 pm PT Mar 23
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GDC 06: First Hands-On With Metal Slug Collection
We get to play a few of the six Metal Slug games offered in this upcoming massive collection for the PSP.
Full Story »Posted 5:58 pm PT Mar 23
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GDC 06: Hands on Metal Slug GBA
We get a first glimpse and pass with this port of the original arcade game for the Game Boy Advance.
Full Story »Posted 5:03 pm PT Mar 23
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GDC 06: Nintendo rallies the faithful
President Satoru Iwata lays out strategy for developers going forward; next-gen console talked about but not shown. Full presentation coverage inside.
Full Story »Posted 3:36 pm PT Mar 23
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Metal Slug loaded onto PSP
SNK Playmore to shoehorn six installments of 2D arcade shooter series onto one UMD this fall.
Full Story »Posted 2:36 pm PT Mar 23
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GDC 06: Iwata tells devs to "think differently"
Nintendo president offers tools "to disrupt traditional methods of game creation" in keynote speech.
Full Story »Posted 12:05 pm PT Mar 23
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GDC 06: Revolution to play Genesis, TurboGrafx games
Next-gen Nintendo console's game-download service will span not just decades but former competitors' classic systems.
Full Story »Posted 11:50 am PT Mar 23
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GDC 06: Zelda DS-bound
[UPDATE] Link is on his way to Nintendo's portable in an all-new adventure, The Legend of Zelda: Phantom Hourglass. First trailer inside!
Full Story »Posted 11:40 am PT Mar 23
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Recent GDC 2006 Blog Posts
GDC 2006 Videos
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The Legend of Zelda: Phantom Hourglass Official Trailer 1 DS
Take a look at the first footage of The Legend of Zelda: Phantom Hourglass in this trailer.
Posted 12:52 pm PT Mar 23
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Revolution Hardware First Look WII
Get up close and personal with the Nintendo Revolution Hardware.
Posted 10:17 am PT Mar 23
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Crysis Gameplay Movie 1 PC
Take a look at the first footage of Crysis in this trailer from GDC 2006.
Posted 10:32 pm PT Mar 23
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New Super Mario Bros. Gameplay Movie 4 DS
Take a look at some footage of New Super Mario Bros. in action.
Posted 10:54 pm PT Mar 22
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Mass Effect Interview 2 X360
Ray Muzyka takes you inside Mass Effect.
Posted 11:04 pm PT Mar 23
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SiN Episodes: Emergence Gameplay Movie 3 PC
Posted 11:06 pm PT Mar 23
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CellFactor Gameplay Movie 3 PC
Posted 6:37 pm PT Mar 24
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Loco Roco Gameplay Movie 3 PSP
Don't miss out on this footage of Loco Roco.
Posted 10:56 pm PT Mar 22
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Featured GDC 2006 Games
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CellFactor: Revolution (X360)
CellFactor: Revolution is an FPS with an epic storyline, set in a warefare industrial atmosphere. It features 3 playable main characters, each with distinctive play styles.
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Gothic 3 (PC)
The Gothic series continues in this third installment.
- Crysis (PC)
- Metal Slug (GBA)
- Final Fantasy XI (X360)



