We get an interview with SFX Wizard Michael Wisnlow and get some advice on creating sfx from our mouths.
This panel session from GDC 2013 looks back on the challenge a new studio faces making a faithful entry in a beloved franchise.
Take a look at The Dark Eye: Demonicon demo from GDC 2013.
Bungie reveals its process behind building new worlds and bringing them to life.
At a $999 price point, the Piston Console is a confusing product. Peter Brown tries to determine who the ideal buyer is.
Creative director Josh Holmes says doubts were raised during development about being able to pull off "human" relationship between the two.
GDC 2013: Ian Stocker returns to give Maxwell a quick look at what's new in Escape Goat 2--the sequel to one of XBLIG's finest.
We get to see a demo of Heavy Gear Assault, an arena combat mech game runnig on Unreal Engine 4.
GDC 2013: Daniel Benmergui talks Maxwell through his comic book-inspired puzzle game, Storyteller. Tragedy ensues.
Rigib body simulation, dust simulation and rendering on one GTX 680 @ 30 fps.


