GameSpot's Blizzcon 2010 coverage on Twitter
27 Featured Picks for 14 Games
Get a taste of what BlizzCon 2010 had in store for GameSpot in this day-one recap video.
Of the four mods for Starcraft II on display at BlizzCon 2010, Left 2 Die is arguably the toughest. The mod drops you into a variation of the Outbreak campaign mission in Starcraft II where you had to deal with colonists infected with a zvirus that turns them into unfriendly monsters intent on murdering you. The mode supports two-player cooperative play for you and a friend to team up and fend off wave after wave of infected...Continue Reading »
One of the many surprises at this year’s BlizzCon was the unveiling of Blizzard DOTA--Blizzard’s own Starcraft II mod based on the Defense of the Ancients mod that was originally developed by the Warcraft III community. First, let us provide a little gameplay background on DOTA. The mod lets you take direct control of a hero character as you try to infiltrate an enemy’s base and destroy its ancient--in this case, a huge tower structure. To accomplish this,...Continue Reading »
Blizzard is obviously having some fun with the upcoming array of mods for Starcraft II. Aiur Chef, one of four playable mods at BlizzCon 2010, is a mod for up to eight players that challenges you to out-cook the competition. We spent some quality time cooking with the upcoming mod (and not playing well with others) in a demo on the show floor.Continue Reading »
The mod casts you as an aspiring Protoss cook competing for the prestigious title...
One of the Starcraft II mods that Blizzard is showing off at BlizzCon 2010 is StarJeweled, a mash-up of real-time strategy and a match-three puzzle game, along the lines of Bejeweled. While it may sound like an unholy combination that should never be, the mix works. We spent a surprising amount of time with the simple but addictive Starcraft II mod, which is so crazy it works.Continue Reading »
Your focus in the game is to take out your...
Who was there: Starcraft II design director Dustin Browder was again joined by associate game balance designers David Kim and Matt Cooper, as well as multiplayer systems designer Josh Menke.Continue Reading »
What they talked about: In what could be considered a continuation of yesterday's "Secrets of the Masters" panel, Blizzard's Starcraft II design and balance team returned to the stage to talk about what goes into honing multiplayer for the popular sci-fi real-time strategy title.
To accomplish the daunting task, Blizzard relies on a number of tools, including community...