They've actually patched this several times since this review and several were related to the controls, so maybe time for a review update GameSpot?
Escape Plan Review
Escape Plan brings action and puzzles to the Vita with style, but awkward controls crash the party.
The Good
- Inventive puzzles
- Charming production visuals
- Catchy tunes.
The Bad
- Awkward, frustrating controls.
Lil and Laarg are two buddies who look like bulging black garbage bags with wiry legs and arms and white masks for faces. Somehow the two chums were captured by the evil Bakuki, a mad scientist who locked them up in his secret space base. Their future looks grim indeed, until one day Lil wakes up from a nap and escapes from his holding cell. He frees his pal, and the resourceful duo work on a plan to escape the clutches of their captor. Reminiscent of PlayStation-era games by Oddworld Inhabitants, Escape Plan stars weak heroes lost in a hostile environment where their wits are every bit as important as their agility. Their adventure is a difficult and often frustrating one, but it's ultimately engaging enough to make enduring that frustration worthwhile.
Lil and Laarg are controlled using the Vita's two touch surfaces, though you rarely move them both at once. When a stage requires you to guide the pair to one or more exit gates, you can tap icons in the corner of the screen to switch whom you control. In most cases, though, you find only one of the characters in a given stage because they get split up frequently. Even when they're in the same room, they rarely work as a team. In a handful of areas you need to guide one fellow to stand on a switch to open the way for the other guy to eliminate a hazard, but such cases are the exception, not the rule.
Regardless of the character you're actively controlling, most actions are managed using the front touch screen, and the camera is manipulated with the right analog stick if necessary. You can swipe at a character to make him start moving forward in the specified direction until either you tap him to halt his movement or he brushes against a non-fatal obstacle. The rear touch pad is used to interact with the environment. It's possible to push out beams that can serve as ledges, for instance. That's not to say that the front touch screen doesn't manipulate your surroundings, however; often, you need to use it to make oversized fan blades whirl or to knock objects out of the way. Sometimes, you might be trying to tweak the environment and accidentally set your character on an unwelcome march.
The control scheme works reasonably well in low-stress situations where precision and timing aren't necessary. However, the game frequently presents you with more dangerous situations where you figure out what you need to do to succeed but you still can't triumph because the control scheme isn't up to the task. Of particular note are those moments when Lil sucks up gas and floats like a balloon. You're supposed to swipe the screen to change the direction he faces, and you need to tilt the Vita to control his angle. Often, you have to do that while also being prepared to squeeze the front and back touch panels at the same time so that Lil can fart to lose altitude and avoid a hazard.





