Empire Earth III Exclusive First Look - Say Hello to a New Empire Earth
Forget everything you know about Empire Earth, because Mad Doc and Sierra are taking the opportunity to reimagine the series with the bold new Empire Earth III.
Lead designer Matthew Nordhaus introduces us to Empire Earth III in this exclusive interview.
When it comes to Empire Earth III, forget what you know about the historically-themed strategy series known as Empire Earth. That's because Sierra and developer Mad Doc both decided that it was past time to go into a different direction. Oh, the basics will remain the same: Empire Earth III is a real-time strategy game that lets you guide a civilization from prehistory to the distant future, but everything else has been rethought and redesigned. We know, because we had a chance to see the game ourselves on a recent visit to Mad Doc's Massachusetts' office.
According to lead designer and project lead Matthew Nordhaus, work on Empire Earth III began right after its predecessor shipped in 2005. However, instead of developing a quick-and-dirty sequel, the designers knew that they had to go in a different direction. Mad Doc basically inherited the franchise with Empire Earth II, so the developer built upon what creator Stainless Steel Studio started. With Empire Earth III, the studio can instill its own vision. And with this reimaging came a complete rewrite of the game and graphics engine. Empire Earth III has "very little, if anything, from the original," Nordhaus says.
For example, the philosophy of "more is more" that prevailed in the first two Empire Earth games has been tempered quite a bit in this new game. The feedback from Empire Earth II was that it was too overwhelming for a lot of players. The huge scale of Empire Earth has always been one of the series' strengths and weaknesses. Sure, it's great that you guide a Stone Age civilization throughout the many epochs of history, but by Empire Earth II even the designers at Mad Doc admitted that it was getting hard to tell all the different factions apart, or what the key difference between, say, epoch 12 and epoch 13 really was. On top of that, there were dozens of different technologies that you had to worry about. Many of the gameplay differences were merely cosmetic or minor. That's not going to be the case with Empire Earth III. There will be fewer, but more distinct, epochs, as well as a streamlined technology tree of different improvements to research.
The first thing that you'll notice about Empire Earth III is its sharp visual design. Complaints that players have made about the previous Empire Earths was that combat was a muddled mess with similar-looking units filling the screen; there wasn't much personality to it. In contrast, the units in Empire Earth III look oversized and exaggerated, and you instantly know what each one is capable of. The best way to describe the look of the game is to imagine a blend between Warcraft and Age of Empires. These new units will be categorized into three different region sets: Western, Far Eastern, and Middle Eastern. That doesn't mean there are just three factions in the game, but each faction will belong to one of the three regions.
Each region not only has its own distinct look and feel, but there are considerable gameplay differences between each one. The Western region has fewer but more-expensive units, reflecting its high-tech advantages. The Far Eastern region relies more on masses of cheaper units. And the Middle Eastern region supports more mobile units, such as cavalry and structures that can move. When the timeline shifts to the future late in the game, the differences between the regions become even starker. In the first two Empire Earth games, you could research a future in which mechs, giant mechanized war machines, ruled. In Empire Earth III, each region has a different type of end unit. For instance, we know that the Western region has the mech units, while the Far Eastern region has genetically engineered monsters. That should make late game combat something to see.
The battles that you'll take these units to are going to be a lot more interesting than those in the earlier games. Empire Earth III will introduce a new, open-ended world domination mode that will let you conquer a virtual Earth or a randomly generated planet. Then there will be the expected skirmish and multiplayer modes. However, world domination is going to be the main mode in Empire Earth III. As its name suggests, your goal will be to take over the planet, and in this case the game will feature a 3D globe of the earth that you can zoom in and plot your moves on. This part of the game is turn based, and you'll be able to do a lot more than simply order armies to move into adjacent territories. Empire Earth III will feature a fairly detailed espionage component that will let you send spies into enemy territory to foment revolts and uprisings. The diplomacy system has also been overhauled. Diplomacy has been distilled to key ideas, such as declaring war or forming an alliance, which makes it a lot easier to understand than Empire Earth II's convoluted diplomacy, which swamped you with confusing options.
Empire Earth III
- Publisher(s): Sierra Entertainment
- Developer(s): Mad Doc Software
- Genre: Strategy
- Release:
- ESRB: T
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