Under the swayed words of Peter Molyneux, one assumes this will be a game filled with emotional connections
Puddle_of_Sid wrote this review on .
Being told what's happening instead of experience what's happening, or being told of who you like or what you should feel instead of being able to choose who you like or what you should feel is only the tip of the tripe covered hill, and that's not even getting on to the subject of the inconsistencies between the 2nd and 3rd one
The visuals and voice work of this game aren't enough to save it from the fact that it's incredibly stale, 2-dimensional and, even, confusing at times. And that's when it's not outright boring due to lack of interactivity with the main plot
I don't care about Elliot because I don't know him. I don't care about the people. Can't I have the option not to care? No, I absolutely have to give a crap, because fudge having you own choice
Did you not find it weird that you forget how to use a sword at the beginning of the game?
Like I said, good graphics and voice work aren't enough to save this game from being near abysmal everywhere else. I will not be looking forward to Fable IV