Though the concept and use of the Wiimote were good, Elebits just wasn't as good as I'd hoped it would be.

User Rating: 6 | Elebits WII
Gameplay: I was kind of disappointed with Elebits. To me, the game had so much potential, but the final product just wasn’t as fun as I was anticipating. For some reason, I didn’t have as much fun as I’d hoped with Elebits. For one, the storyline was complete garbage. It probably would have got a higher score if they’d just had no storyline at all because this was so bad that I was almost offended. But storyline aside, the gameplay itself was decent, but the restrictions that they gave you took away from the fun. I didn’t really like how there was a time limit on each level, and a lot of the levels had really stupid and pointless restrictions on them, such as not being able to break a certain amount of objects (which was kind of dumb, since some of the levels had no gravity, and so by touching something that wasn’t breakable, you would start a huge chain reaction that would break stuff and ultimately force you to restart what you’d been doing for the last 10 minutes). The gameplay wasn’t necessarily “bad”, the problem was that for some reason I just didn’t have a really great time when I was playing it.

Graphics: Elebits is an alright looking game, but it seems like everything that you see in the game could have also been done on the Gamecube. I’ve noticed that quite a few of the Wii’s launch titles suffer from this, and it wouldn’t be a problem if they looked like high end Gamecube games, but the thing that’s concerning me is that these look like average Gamecube games, which isn’t very acceptable for a next-gen system that’s two to three times as powerful as last gen’s consoles. And on top of that, Elebits suffers from huge drops in framerate whenever there’s a lot of stuff going on. The physics in the game were pretty nice though, but overall, I wasn’t too impressed with the graphical aspect of Elebits.

Sound: The audio in Elebits was decent, but it wasn’t particularly great or even very good. There aren’t really any memorable musical pieces from the game, it’s all kind of instant stuff that you’ll forget once you’re done with the game – not the type of stuff that’ll get stuck in your head. The sound effects are pretty nicely done, but again, they aren’t anything fantastic. The one thing that I really loved about the sound though was the Japanese song that plays during the credits. That’s the type of thing that I want to download and listen too. But other than that, the rest of the audio is basically just mediocre.

Value: Elebits is a short game. A very short game. It took me approximately 8 hours to get from start to finish, but that’s because I got stuck on one of the last levels, meaning it’ll probably take the average person around 6-7 hours to complete. There are a bunch of other modes and unlockables that you could delve into and explore if you grow fond of the gameplay, but to me this was the type of game where you beat it and move on, and unfortunately, “beating” the game wasn’t particularly lengthy or satisfying.

Tilt: Overall, Elebits was a disappointment. The game certainly shows off an interesting use of the Wiimote, and it’s great to see that companies are coming up with interesting and unique ways of using it, but I just didn’t find Elebits to be very fun or exciting. It’s disappointing, since I was looking forward to this game for kind of a long time, but even so, the game wasn’t a complete failure. If you want to play this game, I recommend renting it like I did. Whether or not you enjoy the gameplay, you can easily finish the game in a couple of days, making it not really worth the full price to purchase it. While Elebits certainly has an great concept, I just found the overall product to be not a very enjoyable experience.