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TGS '07: Dynasty Warriors 6 Hands-On

Related Platforms:
  • PS3
  • Xbox 360

Strategy and button-mashing meet in the next Dynasty Warriors game. We go hands-on with the game in Tokyo.

TOKYO--While certain things have changed with the upcoming Dynasty Warriors 6, it's nice to know that the central component of the game--one hero whipping the tail of hundreds, if not thousands of enemies--is still well intact. Today, we spent some hands-on time with the upcoming sixth game in the Dyansty Warriors series and spoke with game producers to see how the series has evolved.

Though other Dynasty Warriors games have appeared on the Xbox 360, this is the first DW game that has been designed from the ground up for the PS3 and Xbox 360. As a result, the differences are notable, particularly with the game's look. From a technical standpoint, the increased power of today's consoles allow at least four to five times more enemies onscreen at any given moment (and perhaps there will be more before the game is released), and, for the heroes that form the centerpiece of the game, it means new weapons (San Shang Xiang's wind and fire wheels have been replaced with a bow and arrow, for example), a reimagined look for some of the long-standing favorites, and tons of new animations. While some of the moves are over-the-top in execution in the game, the basis for those animations comes from motion-capture, with real martial artists performing the moves.

You'll watch all of those animations unfold on the ever-changing battlefield of Dynasty Warriors 6, as you carve and shoot your way through hordes of enemies. In previous DW games, the game artificially limited the number of normal attacks you could do in a row--that's a thing of the past in DW 6. Extending your attack combos infinitely (at least, theoretically) is cool enough. Combine that with a new renbu system, which lets you build up renbu energy by holding the circle button (or B button on the 360) or defeating enemies, then unleash that energy in high-powered musou attacks, and you can do some extra damage to your foes. In addition to the musou attacks, each character will have a special ability--often an even more powerful attack that you can use to really lay waste to your opponents. Before you enter battle, you can choose your horse to accompany you and, as you make your way through the campaign, your horse can gain experience and better attributes such as speed, as you go.

Gaining access to special skills is one of the main ways the heroes of the game evolve as the game progresses. Characters improve their abilities in two ways--by leveling up on the field of battle (which earns them skill points) and by then spending those skill points on another new feature in the game; the skill map. Here, you can choose the kinds of skills you want to give your characters--be it more powerful attacks, speedier movement rate, or access to special attacks.

Though the TGS build of DW 6 featured just three playable characters, you'll initially start out in the full game with nine characters to try out in musou mode, three from each of the three kingdoms that form the centerpiece of the game's story. By winning battles, you'll eventually unlock new characters for use in the story mode, or in the free battle mode, which will let you replay any previously unlocked stage with any character you've opened up.

While redesigned characters, new animations, and a new character progression system all look to add to the fun of DW 6, perhaps the most important addition to the game has to do with its strategic side. Granted, the Dyansty Warriors series has always been more about hacking and slashing than outthinking your opponents, but that might not be the case when DW 6 rolls around. For one thing, capturing enemy strongholds seems more important than ever--as you'll have more opportunities to access new items and power-ups than in a noncontrolled field of battle.

More importantly, however, the levels seem more open than ever before, giving the player the ability to decide where they send their hero. Second, how that hero gets to the next battle has changed as well--developers have given characters the ability to break down gates themselves, swim over rivers and streams, climb ladders, and jump from ledges into other areas of the map. The result is the ability the player now has to sneak-attack enemies and access areas that they couldn't in a previous Dynasty Warriors game. From a design standpoint, the key for producers was to develop levels that were no longer strictly linear, but open enough to allow the player choices on when and where to attack the enemy. It's an interesting choice that should pay dividends in the long run, especially as it develops in future DW games. We'll be following Dynasty Warriors 6 as it continues through its development, so stay tuned for more.

76 Comments

  • Tyranid93

    Posted Oct 21, 2008 3:22 am GMT

    wonder if you can create a character in this?

  • ParaBellum71

    Posted Oct 5, 2008 11:06 am GMT

    They didnt review this but they review'd Orochi?

  • Patch595

    Posted Apr 14, 2008 11:28 am GMT

    am i going crazy or did i see on sale in the UK in multiple shops?

  • LtBad

    Posted Mar 5, 2008 4:18 pm GMT

    This game would be amazing if it had online play.

  • Compilation

    Posted Mar 2, 2008 3:27 am GMT

    Looks good. Shame no Customisation is avaliable for own Character modes. However, hopefully the new BB online and Dynasty Warriors Xtreme Legends 6 will grant that very own wish. It is simply, predictable!

  • mohan88

    Posted Feb 19, 2008 11:17 am GMT

    Cool.

  • NuKkU

    Posted Feb 18, 2008 9:37 am GMT

    gonna get this game as soon as i can since it comes out tomorrow

  • TyphoonLightnin

    Posted Feb 13, 2008 5:09 pm GMT

    This game looks awsome!!! This game is a must buy for fans of hack and slash games!!!!

  • BlueX1620

    Posted Feb 13, 2008 1:25 pm GMT

    All of the games in the DW series are amazing. I'm just glad the developer's are now putting more weight on the strategy part. I was wondering when they would capitalize on the idea of the strongholds. I can't wait till the release, DW Empires fell short for me and I have a hard time wanting to play Samurai Warriors, hah.

  • jonzilla_basic

    Posted Feb 13, 2008 5:41 am GMT

    I cant wait for DW6. My fave Game series.

  • BlackBaldwin

    Posted Feb 12, 2008 9:52 pm GMT

    Always loved DW even back in the day when the genre was Callied Romance of the Three kingdoms and it was many RTS...gosh I'm soo hyped for this game to come out and hoping they did a good job on it unlike DW empires...

  • carlos413

    Posted Feb 8, 2008 6:45 pm GMT

    Swimming in water and climbing thats is totally Awesome!!!!!!!!!

  • coldness6

    Posted Feb 6, 2008 10:01 pm GMT

    Hmm,It's true that changing San Shang's weapon is horrible,but the game seems to pack quite a few improvements this time around. I'm looking forward to it

  • sgtshadow00100

    Posted Feb 6, 2008 4:04 pm GMT

    Incoming Lu Bu!!!

  • soccerdude256

    Posted Feb 3, 2008 9:17 pm GMT

    Dynasty Warriors is the freaking bomb! So keen on this game. Oh and @ just_insane "if they should've gotten rid of anyone it should be gaun ping he doesn't do s***".. I beg to differ. Guan Ping was awesome, he carried a sword that was almost the same size as him around, whats not to like about that haha Zhou Tai is still my main man, but I can't wait to see how Lu Xun and Gan Ning turn out too

  • b33zy

    Posted Feb 2, 2008 3:16 pm GMT

    cant wait for DW6 x]

  • NND1

    Posted Feb 1, 2008 1:19 pm GMT

    This Dynasty Warriors looks awesome

  • darthdominion

    Posted Jan 29, 2008 8:32 pm GMT

    I like this formula, hack and slash is my favorite genre. And seeing as how Koei is trying to take the franchise in a different direction as far as design is concerned. It is a beauty bro. Unlocking more characters and items just improves the replay value for me. A serious must-have game. Go Koei!

  • CapoStatus2009

    Posted Jan 26, 2008 8:21 pm GMT

    as long as they've got my boy Xu Huang on it its gonna be straight. I can't wait to get my hands on this game.

  • lastexile665

    Posted Jan 24, 2008 9:17 am GMT

    I wonder if Dynasty Warriors 6 has co-op like the last ones cause i haven't heard anything about it

Game Info

  • Xbox 360 PS3 Release Info

    • Release Date: Feb 19, 2008
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • PC PS2 Release Info

    • Release Date: Nov 18, 2008
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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