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Dungeon Siege III Review

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The Bad

  1. Dungeon Siege III starts off with a poor presentation that makes most people lose their interest. But it is a good game!

  2. Dungeon Siege 3 is a great dungeon crawler with an engrossing story, but has some flaws.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Dungeon Siege III is a fun but unambitious dungeon crawler that fails to live up to the games that came before it.

The Good

  • Smooth flow of loot keeps you pressing forward  
  • Your choices steer certain story elements  
  • Simple but entertaining combat for up to four players.

The Bad

  • A fraction of the length of previous Dungeon Siege games  
  • Absurd co-op limitations  
  • The camera can be a pain  
  • Controls and interface aren't tailored properly for the PC.

What is it about shiny new loot that makes action role-playing games so enthralling? There's something perpetually rewarding about seeing a heroic warrior graduate from lowly rags and a rusty sword to gleaming gold armor and a katana so sharp you can lop a cyclops' head with it in a single swipe. Dungeon Siege III has that same hook, so if opening treasure chests and breaking open urns is your addiction, this straightforward RPG will fuel it. Whether or not the game fulfills your other RPG needs is another matter. Dungeon Siege III marks a departure from the series in a number of ways. Most obviously, this is the first time the series has appeared on consoles (discounting 2006's PSP spin-off), and PC players in particular will at once feel the sting of multiplatform development. Control and interface elements that feel fine on console don't necessarily translate well to a keyboard and mouse; considering the series' famous focus on usability, this is an unusual turn of events. That's not the only turn for the worse in Dungeon Siege III, though that isn't to say that this game isn't entertaining in its own right. There's something oh-so-satisfying about carving up giant spiders and armored soldiers and pilfering stuff from their corpses. But so much has been stripped away in this sequel that if it didn't take place in the land of Ehb, you wouldn't even take it for a Dungeon Siege game.

The foulest stench is in the air: the funk of forty thousand years.

Previous Dungeon Siege games didn't spend much time trying to weave an intricate story. Dungeon Siege III bucks tradition in this regard. You spend a good amount of time conversing with other characters, learning about primary villain Jeyne Kassynder and the kingdom's festering political conflicts. The plot is simple enough: you must defeat this wayward woman and restore power to the legion. Where Dungeon Siege III tries to excel is in the element of choice. As is the fashion in modern RPGs, your choices in dialogue trees can steer certain elements of the story, including the fates of primary and secondary characters alike. At predetermined intervals, and at the conclusion, the game wraps up the results in Fallout-esque summaries accompanied by attractive, sepia-and-gold-toned still images. These chronicles are recounted with great gravitas by a throaty narrator, as if this were a tale for the ages to be passed down from one generation to the next.

If only the tale were worth such solemnity. You play as one of four different characters, each of which has a different relationship to the Legion and different ties to Ehb's past. Dialogue and other story elements differ based on these elements as well as on your dialogue choices, and it's easy to appreciate how the story machine flips all the right switches as you move along. But mechanical intricacies don't necessarily make for an engaging story. Dungeon Siege III doesn't have enough character to give these decisions weight. You spend a lot of time hearing about Jeyne Kassynder's thirst for vengeance, but rarely witnessing it. There is a lot of familial reminiscing, but you aren't given any emotional hook to draw you in--no flashback scene, no signature music, no moment of quiet repose. Had Dungeon Siege III spent more time developing its forgettable cast of characters, these branching story paths may have succeeded. But while Dungeon Siege II stretched beyond 40 hours--more than enough time to weave an involving yarn--you could easily wrap this adventure up in a dozen hours or so.

If you're a Dungeon Siege fan, you probably wouldn't come to this sequel for involved storytelling anyway. In fact, you might be surprised by just how hard the game tries to frame all your mouse-clicking with meaningful choices. Rather, you probably came for the action and the loot, and on this basic level, Dungeon Siege III succeeds. If you prefer getting up close and personal, Lucas' swords allow you to wade right in. If you like keeping your distance, go with Katarina and her high-powered rifle. Among the four available characters, you'll probably find one to your liking, though series fans might miss the creative freedom of choosing and naming a character as they see fit. And then you crawl through crypts and scour forests, destroying skeletons and spiders and all the beasts you expect to find in fantasy games of this sort. The action culminates in a number of boss fights against teleporting mages, warmongering warlocks, and tentacled terrors. These are entertaining battles--tough enough to require some adept use of your powers, but rarely difficult enough to frustrate.

You eventually earn six offensive powers: three for each combat stance. Each stance lets you take a different role--usually long-range versus short-range--and three of those powers can be performed within that stance. You also earn defensive powers, and as you level up, you sink points into passive bonuses for individual skills, as well as for overall benefit. That sounds more complex than it really is. In practice, you hammer off standard attacks and tumble or block, while occasionally switching stances and firing off powers to clear the crowd, heal yourself, or send a fiery jackal to do your dirty work. It feels fluid enough on consoles; on the PC, it doesn't feel as smooth as you'd have hoped for a Dungeon Siege game. In most such RPGs, including prior Dungeon Siege games, you click on the target you wish to attack; in Dungeon Siege III, the autotargeting is not associated with your mouse pointer, so you must face your target first. You'd think you could just click on loot to gather it, or click on treasure chests to open them; here, you have to move in close and press a key. While tumbling and blocking feel natural enough with a controller, the way they function on the PC feels fiddly and out of place. And if you don't like some of the awkward key mappings, oh well: you can't change them.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

10 comments
ruitaurus11
ruitaurus11

i bought this game from steam, so i´m i´m playing for pc of course, for me the game is great fun, but with mouse and keyboard, sucks a little, if you play like me with a xbox360 controller, then the game is great.


i give it a 7.5/10 with the controller... if you have a 360controller buy this game...

VietyV
VietyV

The biggest letdown for me in this game is the fact that it only has 4 characters... A large part of playing these types of games is being able to make a character from scratch and mix and matching abilities from different areas, having predetermined characters and only 4 of them is a big letdown for me. Also, the problem with wrapping the game up with too much dialogue is that it tends to become boring and you just mash buttons on the playthrough to skip it, in dungeon siege 2 I never skipped the cinematics no matter how many  times I saw it because it was great and had nice impact

forthefunofit
forthefunofit

I also think, Kevin V, has a serious psychological issue. I never get 'excited' about being able to LOP off a monsters head, and that he does says one of two things < or both>: he's a paid off commentator for DEVS or he's just nuts. I get zero joy from such things, and no reaonably 'sane' person does. Im in games for the FUN of it, not the GORE of it. Seriou issues there Kevin V.

emanwell
emanwell

This game sucked, was a major let down for Dungeon Siege fans

forthefunofit
forthefunofit

 @emanwell

 Please do not speak for me, you are not big enough for that. Only one named GOd has that priviledge not some crazed fanboy of other games, that comes to get jollies off putting  other great games down :)

Kickable
Kickable

huh? they played the game to review it, they didn't miss anything

forthefunofit
forthefunofit

 @Kickable

 Obviously, he did. I played both DS1 , and 2, and while it took me a bit of getting used to camera angle and game mechanics, I found the game a great entertainment package all around and alot of challenge and fun. I thought the bosses were quite challenging, coop was acceptable though Iget why some were agitated over it, and though game wasn't lengthy compared to other titles, I got mine for $14.95 on steam, so I have zero complaints. DS1 and 2 were epic in length yes, but maybe when DS4<if it does> comes around, they will make up for it. At least D3 has DLC for free, so thats something.Btw, I had zero issues with controls and interface for this game on PC, so I have no idea what kevin is talking about. More ideology I guess from preconceptions. I agree autotargeting being forced to face a challenge was a bit cumbersome, but I got used to it,but I agree ,unless there was a speicifc reason for it, it was a bit sloppy on the DEV side of things. Kevins score also, was a bit low, given the average for this game was 7.2 metacritic. So you see, reviews aren't such a done deal/equality issue as you might seem to think. Not to mention idiotic scores from users, like 0 -2, when its clear they were just here trolling, out of some weird need to hate/troll, and sometimes for a game <ME3 ring  a bell ?> thats not even released yet. So yeah, reviewing games has alot of inconsistency to it, which isnt fair to companies who put alot of work into them. Fair is fair.Also, a relatively short game, does not eqate on any level, to a shabby story, thats just ridiculous and further proof of reviewer bias.

forthefunofit
forthefunofit like.author.displayName 1 Like

I found the game very memorable, too bad you were too busy reviewing it and missing those components. I guess you were too busy enjoying your 'flame on' lol

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