Well, the first 2 Dungeon Sieges were terrible...And the only Obsidian games I know of/played are KotOR2 and New Vegas, which really was just adding content to good, existing games. Seems like 1+1 will equal 2 here...But I love the genre, so I'm hoping for the best.
We dropped by Square Enix's Gamescom booth to check out the company's first-ever Western RPG.
Square Enix may be renowned for role-playing game series such as Final Fantasy and Kingdom Hearts, but after its acquisition of Western publisher Eidos, it has found itself publishing a slew of titles in a different vein. One of them is Dungeon Siege III, developed by US developer Obsidian, which will be Square's first Western-developed game in the role-playing genre. We dropped by to meet Obsidian to see how it has been getting on since its last showing at E3.
Obsidian used Gamescom to show off a new section of gameplay especially tailored for the German show, as well as talk about its aims for the project. It's aiming to bring the Dungeon Siege series to a console audience without alienating the PC fan base, which means offering both a deep, nonlinear storyline and plenty of action and loot. Dungeon Siege III is also designed for social play with drop-in, drop-out co-op allowing a second player to come and go as he pleases throughout the entire campaign.
We watched Obsidian play the game as a guardian-class character. The developer was able to adapt the character's stance to wield one or two swords at a time, with the emphasis on being a support character to the other player. The combat seemed straightforward enough--the game would autotarget enemies so that the guardian could perform a blade dash on multiple targets. There are three levels of more powerful special attacks too, including a spectacular "fall from heaven" move where your character rises into the sky and crashes down to earth destroying anything in the vicinity.
Importantly, this is the first game to use Obsidian's brand-new in-house engine called Onyx. The results are impressive from both a technical and an artistic perspective, with dynamic lighting, rag-doll physics, and a smooth frame rate resulting in a handsome-looking game. As an RPG specialist, Obsidian should be able to provide some interesting dialogue to carry the story, and, in fact, the vocal options revolve around an actual tree onscreen in the game. As a result of this, there will be multiple endings depending on the choices you make throughout the story.
Obsidian seems focussed on offering deep RPG mechanics while also making this the most accessible game in the series yet. Little additions, such as the ability to press up on the D pad to point to where you should be going, will hopefully alleviate any frustrations for those who struggle in the genre. Dungeon Siege III is launching on the PC, Xbox 360, and PlayStation 3 in 2011. We'll bring you more information on the game as we have it.
sounds sweet, been pleying Sacred 2 since switching to the console, would love to get another loot-based hack-n-slash rpg
Hmmm...Hack and slash games are becoming more and more outdated on my opinion, most of it beacause they all use more or less the same controls and the same old formulas. Dungeon Siege was really great at those days, I remember playing it 4-5 times in a row. So all I can say is that I hope this one is at LEAST as good as Dungeon Siege 2. Hope they put special features on maps... I don't know how to explain myself. Like ennemys attacks interacting with the map. Leaving holes, cracks, breaking walls or even your characters action to have impact on the map to make the game more realistic and atractif. The skills should be intresting 2 and varied. And doing fatals and blody deaths to ennemy's (i think of god of war style) would bring a good composition. By doing this I think it will renew the old formulas and bring back to life those kind of games. One more thing, co-op?
Wow, so many RPG's due out 2011, it's frustrating cuz, besides Dragon Age Origins, there ain't been a a half-decent one since Oblivion. I'm gonna go from not being able to find a decent RPG to having too many to find the time to play, or the money to buy! Still, I guess when TES5 comes out all the other RPG's will fade to dust :D
I read somewhere maybe we will only play with one hero... because some fans think it's difficult to focus on the main hero or something like that, Personally, i think that is bulls*it. i never had problems with that. They should use the same gameplay system as DS2 in my opinion, with a limit of 6 herous.
wow i am so sad... what has happened to my favorite IPs? SC2 story blows hairy @ss (and by the looks of it the sequel will be worse) DS1+2 were my favorite RPGS and i still play them now and then because it had a great fast paced party system. now its become just another dumbed down console port diablo 3.5 congrats Obsidian you've successfully sh!t all over my childhood memories
Never played baldurs gate. Neverwinter Nights I & II however. Up untill this point, Dungeon Siege has been fairly different from "traditional" RPG's. Not unlike Diablo, it has been focused on great scenery and a lot of hack and slash. What sets the series apart, however, are the game mechanics of combat where the wielded weapon (or magic) of choice is also the skill you progress in. The similarities with NWN can mostly be attributed to the party system where the actual strategy elements kick in. Story wise, I'm afraid, both games have been lacking but with Obsidian at the helm I can't see this being the case for DS3. If anything, Dungeon Siege will be perfected.
I have never played a Dungeon Siege game before, but judging from the images, is it safe to assume it will be similar to Baldur's Gate: Dark Alliance?
I hope the PC version won't suffer from console ports, as they did with Oblivion. I want my classic inventory screen ;)
The first two captivated me much more than Diablo did ( I still effin' love Diablo though) so this look like its going to be a really awesome piece of work. I just hope that they keep the same kind of fighting style as the first two (click and drag to select your party, right click to attack) on the PC, and make it more like Diablo (Right click to attack, left click for special) on the consoles, or have an option to change the combat type.
The game hero is the tree or the crow !!! I wait to see more for the chr of the game. But for the 2nt treiler i wait more......
I agree that Obsidian has a lot to improve on. If they can finally produce a polished game, in all technical aspects, only time will tell. Video does not show much, so will have to wait to see more. Will keep an eye open for this one and hope for the best.
Very skeptical about this. Obsidian does an excellent job with story and dialogue, but gameplay balance, polish and enjoyability (is that a word?) have always been crap to mediocre. A diablo clone series is most definitely not something obsidian should be working on. However, I've always been an Obsidian fan so I'll continue to hope that FOR ONCE OBSIDIAN WILL MAKE A PROPERLY POLISHED GAME.
wasn't chirs taylor supposed to be the lead designer of this game?? loved DS2, been waiting for something like this for a long time. But diablo 3 is coming out, and will almost definitely run over this game. They should have made one right after DS2
Looks 'O' for Orsum. Oh dear - another year of being broke - replacing pc's to play the latest iterations of awesome games: DS III, Witcher 2, Dragon Age 2, Diablo III and the list is growing. Not enough hours in the day. May have to consider giving up work!! : )
I played dungeon siege 2 so I'm very happy that a new game in the series is coming out. I am sure I wont be disappointed and am wondering what character classes will be available.
I played DS2 alot and even to this day bust it out. Its a great game, its like Dragonage but Diablo camera view. I thought the series was dead so im real excited.
A picture tree? No gameplay, not even still shots of the game engine? I am nervous about Obsidian being the developer. They have great ideas but never follow though to completion. Most of their games are 3/4 done and buggy. Kotor 2 was great but again buggy and not finished - the story was cut short and easily two whole worlds were not in the game. Now to their credit and Atari's they are still patching (for the most part) Neverwinter Nights 2 and keep up some support to fix all the bugs. Hopefully things have improved with Dungeon Siege III. I will stay positive while waiting and watching to see how it turns out. : )
@guitarist1980, Well, the previous two iterations were Diablo-like dungeon crawlers. They're big "claim to fame" with it was that there were no load times -- instant transition in to new regions. They were both decent (if not slightly buggy) games. Dunno what to expect, now that Gas-Powered Games isn't behind them anymore... Gonna keep an open mind, and hope for the best.
wait, what about that old SNES RPG, secret of evermore? I think that was square's first western RPG and it didn't do so well if i remember correctly.
The best thing about Dungeon Siege was to cooperate with a friend so i hope they worked out that part. Obsidian may have old Interplay crew members but they have not yet really blown me away with their games. NWN2 was decent but nowhere near the first one. KOTOR2 was also good but it used the same engine as the original game so there wasn't that much that could go wrong.
So the game is developed by the same dev's that did Alpha Protocol? I'm gonna reserve my judgement till I see some reviews by fello players.
I believe this will be a good game and do well on consoles. Seeing as there are so many console gamers waiting with open wallets for a hack and slasher. Sacred controlled pretty well on the console, but it was just a poorly made game. If they can nail control for a console, which is easy, we wil have a good hack-n-slasher on Xbox live. However when he says a "second player can drop in" that makes me think it is max 2-player only, which is stupid.
As soon as I see a once PC exclusive game having a sequel made for cross platforms, my expectations take a nose dive.
So...this is an Eidos game developedy by Obsidian and published by Squeenix? Not exactly sure of the arrangement, but I never got a chance to play the other games and I hear they're fun. Been looking for a worthy successor to Champions of Norrath for awhile now. Hopefully this will be it.
Yeah! Finally a true sequel to DS. I hope J. Soule does the score again - because the first one's was mind-blowing. Can't wait for some gameplay.
Ugh, Square Enix is just the publisher. Relax people. Are you all forgetting Obsidian is making Fallout: NV? That game is going to rock, perhaps get GOTY, so I have high hopes for this.
@magicalclick The reason KOTOR2 was such a mess was Lucasarts. They made them cut the game way short because they wanted it pushed out before Christmas. Obsidian had a whole droid planet and a bunch of other content that LA made them chop, and didn't give them time to remove all the triggers and links and such.
why Square Enix has sth to do with this? Return to your JRPG, don't even publish it. You ruined Supreme Commander 2 already!
Well... if you try to forget Obsidian's last disaster: Alpha protocol, and think about KOTOR2 then you can see that it can make nice games too and of course with the help of Chris Taylor i believe DS 3 is gonna be an awesome RPG and mysteriously similar to Diablo 3...(some screenshots) @magicalclick you are right KOTOR2 was less polished and less fun compared to the original but it was still fun and memorable plus they made a sequel to a game which was done by one of the industry's greatest game developer; BioWare. I actually think they did a great job.
I loved the first Dungeon Siege and even though I generally remain cautiously optimistic where ever Obsidian is concerned but I think we all can allow ourselves to remain optimistic without too much caution as I believe that Obsidian for once are the right breed of developers to pull it off. Hopefully this remains true when it releases as well
- Release Date: Jun 21, 2011 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.