This is definitely NOT a RPG game. It's an action game with some few RPG elements.

User Rating: 5.1 | Dungeon Lords PC
If you are looking for an epic masterpiece like Gothic II, Neverwinter Nights or the recent Fable, with Dungeon Lords you've chosen the wrong title.
I played this game already fixed with the 1.4 patch, so it was not buggy after all and it ran solid and smoothly.

The intro promises a tale of passion and betrayal, but all you experience is hacking and slashing tons of monsters. I have to admit, it made fun the first two hours and after it became too repetitive. There is no real story behind and you'll never get identified with your own character. All you have to do is to go and kill some tough opponent for plenty of experience. Because killing is (unfortunately) the only way of earning experience and the only way to advance. So if you need to level up and boost yourself first, because some of the quest opponents may be too strong just now, you have to run around the area for many hours, wait for random encounters - and kill and kill and kill...

Like already mentioned by another reader, the RPG elements are a joke. In the whole city of Fargrove which looks everywhere the same, you meet not more than 10 people and can talk just to 5 of them. Also you'll encounter some absurdities, which could be tolerable in the early Bard's Tale series, but not in a game from 2005. For example seer Augustus is going to die durging all the game but he doesn't finally, although he is already considered as "dead", he remains alive preparing to die and whinning about all the time. Or some commander of a legion who you should meet - you find only a single person with three empty tents, of course without any signs of a legion. That lools pretty ridiculous.
Another annoyng fact I consider the absence of any objects you could freely(should...) interact with: flowers, roots, mushrooms, rocks, planks, coins, etc - you can find them only on dead bodies or in the crates (or buy in the stores) and they'll disappear soon, if you don't pick them quickly. But their absence makes the game feel pretty "empty" and sterile, you never see something lying around you could pick or examine.

If you're looking for a simplicistic game in the style of early Might and Magic or Wizardry series full of random fights, runnings around and won't mess with a story, you may like it. The action may enjoy. But if you're looking for an epos with a logical tale and picturesque quests, avoid it definitely. Better get Fable or wait for Neverwinter Nights II.