Like most RPG's the game starts promissing with a nice intro-movie. Its a really catchy ambiance they give you. After creating a character you start in a forests. Withing 10 minutes you find out the [shift] key is to use objects, which is something very odd.. Since there is no reaching in-game help of setting reviewer its quiet annoying. All such bad things, in the game overrules the fun-in-playing/leveling/slaying by far. On normal settings, respawning groups of bats and rats drive you nuts. Inventory filters don't work, minimap is useless and its almost impossible to navigate in cities. I tried to finish this game 3 times. 2 of them were multiplayer. All 3 times we got stuck due to NPC's dont dropping items, quest doors don't open or chest staying locked. I think this is a VERY bad thing. Also an irritating thing is that there is no quick-load/save buttons. The game forgets your quick-keys and map-history, so if you load and forget to reset your potionshotkeys you die within the minute. To load exit the game and restart the multiplayergame, load the savegame, select character etc :S Without doubt this game has a lot of potential, but they have to hire some professional developpers for sure. This kind of releases cannt be taken seriously. Happy Gaming.
I didn't have much fun at all playing the original 1.0 verson of Dungeon Lords when it came out in early 2005. In fact, I was disgusted by how broken the game was. I decided to give the game a 2nd chance by purchasing... Read Full Review
I played the game last November. And I think I'm going to play it again. The thing I find very attractive in this game is the many hours you need to complete a simple quest. We are talking about dungeons and in thi... Read Full Review