For an old game, it's surprisingly comparable to most modern state-of-the-art games.

User Rating: 8 | Disney DuckTales: Remastered PS3
This game did not deserve a 4.5, I will tell you that right now and right off the bat. It doesn't make sense, really, because it's exactly the same game with better graphics and some updated features. So really, it's just McShea's personal opinion of the game, not a representation of the game itself. How many games would you like to see a modern-day treatment that actually get one? Not many. That speaks volumes in itself.

The graphics are awesome. The visuals and animations are all a treat and a sight for sore eyes. It's like the cartoon is coming to life. I was left wondering though, if they are going to have voice actors and full-fledged cartoon animations, why not just have their mouths move too?

The gameplay holds its own, surprisingly. I'm infinitely glad they made the "hard pogo" option, since I never really liked that anyway. While the combat may be simple at its core, you'll be shocked to find that there is more than meets the eye. It's all about the context of the situation, and I was impressed by the fact that the game has a way of outsmarting you if you don't think before you act. All you're really doing is bouncing, but there's many a possibility to it.

The music is easily the best part of the game. I have a hard time pulling myself away from the title screen, not to mention stopping to hear it in the game. The only downside is, I'm not seeing a way to download the music anywhere (in the game, or legally, that is). The gallery has a "music" section, but unfortunately you have to buy literally EVERYTHING before you even get a chance to hear the music in the gallery. I'm sensing that multiple playthroughs are going to be required. Not cool, but I see why they made it that way.

Overall, it's a great update to a classic. Branching pathways, challenging gameplay, plucky cutscenes, pleasing visuals. There's nothing not to like here. As a side note, I noticed that the cutscenes and pathways adapt to what you do first. A good example is in the "Transylvania" level; you could do the boss fights and make certain discoveries in a large number of combinations, and the game will change depending on which order you do them it. Fascinating. Highly recommended for anybody who remembers the thrill of older games, especially this one.