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E3 2008: Spore Creatures Updated Hands-On - Creature Creation and Combat

We take an updated look at the Nintendo DS version of Spore at E3 2008.

GameSpot was on hand to commemorate the first day of E3 2008 by playing the Nintendo DS version of Spore, which seems more or less complete at this point. The kid-friendly game lets you control a single creature as you explore the universe, making new friends, fighting mean monsters, and constantly changing and evolving. In the campaign, you play as a plain-looking critter looking to fight, live, love, and evolve as you explore individual planets, taking on brief quests that are logged in a journal in the upper-left corner of the top screen. These quests may involve fighting an enemy, making a friend (by performing a socially attractive dance while controlling your critter with the stylus), or exploring a new area.

In our time with the game, we were tasked with defeating a hostile creature that was blocking our path, and did battle with it by drawing "slash" marks over it repeatedly with the stylus. Correctly slashing at an enemy will briefly draw a thick, red paint stroke over it--and apparently, the quickest path to victory is slashing enemies repeatedly and as quickly as possible until they're dead. Once we defeated our foe, which was blocking our progress through a wooded area, we were treated to a brief cinematic sequence that showed a thick tree, which had been blocking our path, bursting open.

We then switched over to the creature creator, which will apparently be nearly as extensive as that of the original computer versions of the game, featuring more than 200 different body parts, including eyes, fins, mouths, legs, arms, tails, and other features. Like in the computer versions, different body parts cost points to purchase, and they'll confer various bonuses to your creatures' abilities, such as making it more effective in combat or making it run faster. Evolving your creature is as simple as using your stylus to drag body parts onto and off of your critter. You'll also apparently be able to use the DS's Wi-Fi capabilities to swap creatures with your friends, such that your created creatures may end up in your buddy's game as an ambient critter, and vice versa.

Being much more task-based and having a bright, pastel-color look, Spore Creatures is clearly intended for younger audiences, but still seems to offer a lot of the variety from the computer versions of the game. It's scheduled to ship on September 7, the same day that the other versions of Spore will launch.

14 Comments

  • DSFREAK4

    Posted Aug 22, 2008 5:04 pm PT

    i'll get it for DS... mainly because my comp is old...

  • jedikevin2

    Posted Jul 29, 2008 4:00 am PT

    pc ftw

  • DooshBIGELOW

    Posted Jul 28, 2008 8:14 pm PT

    Spore will be awesome..but not on the DS.. why do they take such deep games and ideas and dumbe them down to DS levels? this handheld is a crap gimmik put it on the PSP there UMD's can hold a hell of alot more than decades old cartridges!!

  • scorch-62

    Posted Jul 22, 2008 8:32 pm PT

    I'm not really looking forward to this... at all.

  • TehFuneral

    Posted Jul 19, 2008 1:13 pm PT

    Pass

  • Macgyver40

    Posted Jul 18, 2008 12:41 pm PT

    I'm not crazy about this game

  • lettuceman44

    Posted Jul 17, 2008 1:55 pm PT

    PC version for me

  • Hungry_bunny

    Posted Jul 16, 2008 3:53 pm PT

    Deja Vu? I'll be satisfied with the PC version.

  • Jerell_rast Site moderator

    Posted Jul 16, 2008 2:20 pm PT

    SPore keeps amazing me everytime i see it. I'll definitely buy this one.

  • grambyte

    Posted Jul 16, 2008 4:09 am PT

    Spore = Awesome, that's all I got to say for myself.

  • carstairs

    Posted Jul 15, 2008 9:54 pm PT

    But they had to streamline it, so the PC (or Wii) may be better options for Spore.

  • jakeboudville

    Posted Jul 15, 2008 9:07 pm PT

    I'll stick to my version for the pc for this game

  • playstation_wii

    Posted Jul 15, 2008 6:43 pm PT

    I've seen many trailers of the creature creator, and I'm amazed at how many options there are. I have seen many creatures from different games being made with the creator.

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