Final Fantasy Tactics A2 Hands-On

The popular strategy series is making its debut on the Nintendo DS, and we've got a first look at the game.

MAKUHARI, Japan--The original Final Fantasy Tactics on the PlayStation has proven to be more popular than perhaps anyone could have predicted. Though it's been almost 10 years since the original game was released in North America, the Tactics series is picking up more steam than ever. The sequel of sorts to the original, Final Fantasy Tactics Advance, was released in 2003 in North America; a remake of the original game for the PSP was just released this week in Japan; and now, with Final Fantasy Tactics A2, the series is making its debut on the Nintendo DS. We had a chance to try the game out at the 2007 Square Enix Party in a stage setup that was utterly unique. Instead of a line of kiosks, the demo for A2 took place in a room constructed to look like a small schoolroom, complete with brick walls, a library of books on the back wall, and school desks and chairs.

Tactics A2 is the sequel to the Game Boy Advance's FF Tactics Advance, and though the game plays similarly to the original, the setting isn't exactly the same. In Tactics Advance, the characters began in the town of St. Ivalice, only to be transported to the magical realm of Ivalice (setting of other FF games such as Final Fantasy XII and Final Fantasy XII: Revenant Wings) after discovering a magical book. By contrast, A2 seems to start out immediately in Ivalice, where a small party is exploring a forest, only to run into a monstrous-looking Chocobo.

Luckily, the party of adventurers is being led by a guide (whose name you might recognize: Cid), who goes through the basics of combat to defeat the huge Chocobo and his buddies. This stage is mostly a tutorial, and if you've played the original Tactics Advance, you'll be right at home here. As in the older Tactics games, you move your character around the battle map, which is organized into a grid. Your characters can only move so many grid places during their turns, and the range of each character is illuminated on the grid, giving you an idea of how far each can go.

When it comes to action, it all depends on the character and his or her job. The party we started out with consisted of a black mage, a soldier, a summoner, and a white mage (as well as Cid, who wasn't playable in the tutorial). As you may expect, these different jobs mean different abilities for each character. At the start of the battle, we sent our soldier and summoner into the fray and positioned the black mage behind a rock where he could fire magic in relative safety. The soldier was good up close against the enemies, as was Cid, a warrior who really dealt damage at close range.

Unfortunately, it wasn't long before our summoner got into some trouble and became surrounded by two smaller enemies. After retreating the summoner, we sent the white mage over for support. She had three spells available: heal, cure (for status ailments), and revive, and as with the black mage's spells, each had a mana cost to them. With a well-timed heal spell, we had our summoner back in tip-top shape, and it was now time to see what he could do. In a word, it was impressive. After choosing a particular demon to summon, the map zoomed out dramatically to show the summoned creature, a huge beast that took up both screens of the DS. The demon's attack--a nasty-looking punch that set the entire battle map briefly off-kilter--proved to be very effective against the collected enemies.

After the battle was complete, we were taken to a new set of screens. The upper screen showed a tantalizing menu, including a "clan skill" option as well as a diamond-shaped structure with four color-coded points that could refer to your character's elemental strengths or attributes. Because of the Japanese text, we couldn't make heads or tails of these menu options--but we hope to find out specific details on these options in the near future. On the lower screen, there was a minimap that showed where our main character could travel to--the only available option was to a nearby town.

Unfortunately, as soon as we traveled to the new area, our demo time with Tactics A2 ran out. Like we suspect you do, we've got tons more questions about how this game works and how it ties into the story of the original Tactics Advanced. Perhaps the game's subtitle--The Sealed Grimoire--is a clue that the mysterious book that opened up the world to Ivalice in Tactics Advance will return in the follow-up. The game is due for release in Japan in just a few months, and we'll be keeping our eye out for more information on the North American version.

131 Comments

  • Tom_Uppercut

    Posted Sep 9, 2007 11:31 am PT

    I loved the original tactics for the PS1. The FFT advance I also beat but HATED every moment of it. What was the deal with the laws? You cant use magic, or the fight command, or some other insane stipulation. Yes you had law cards, and if you walked back and forth long enough you could scroll the law list up but why tie my hands in the first place? If the laws return in the sequal... Square is going to have a very angry player bust in thier offices and smacking the director of the sequal.

  • The_Consequence

    Posted Aug 28, 2007 4:49 pm PT

    Awesome! My DS will finally have some new non-gba stuff for me to play. I haven't played the first one, so I may get a PSP for the remake.

  • Corkscrw

    Posted Aug 25, 2007 12:43 pm PT

    I gave the first 100+ hours of gameplay and loved every single minute. I hope this one has even more to offer and a little more in depth explaining. I might get a DS just for this game.

  • Icegoten200

    Posted Aug 23, 2007 6:27 pm PT

    I can't wait for this game and I really hope it has Wifi.

  • WhoAmIAgain

    Posted Jul 30, 2007 12:21 am PT

    jeeze ppl, stop fighting about which handheld is better, so they both are going to have FFT, woopitty-f*ckin-doo i love the FFT concept, story and of course the tactics part! why else would anyone be talking here about how awsome FFT is, accept archangel2284 he/she is a douche that should comment on things he/shes interested in not things he/she has no interest in. its common courtisy not to rile fans up jeeze. and having a fight over which port is better, this isnt where you should be arguing about. Its in the forum rules thing, you should read it. now after my rant...

    OMGOMGOMGOMG!!! I CANT WAIT!!! OMGOMGOMG!!!

  • da_wonkalator

    Posted Jul 3, 2007 3:20 am PT

    this game is goin to be the BEST BLOODY GAME OF ALL TIME!!!! to all the people that dont like it, just go away.

  • -Sparkz-

    Posted Jun 19, 2007 2:06 pm PT

    Can't wait to here more about this one....

  • Beawolf

    Posted Jun 18, 2007 2:13 am PT

    Woot i know have the reason i was looking for to buy a DS. ^_^

  • isha727

    Posted Jun 12, 2007 8:45 am PT

    really excited about this game. hope that it has an interesting story and characters. really can't wait for this game to be released!

  • glitch-x911

    Posted Jun 11, 2007 3:49 pm PT

    I can't wait.

  • hehhahtsoria

    Posted Jun 7, 2007 7:52 pm PT

    there was only one thing i didnt like about the first advance, and that was the law cards
    and as for the one for the playstation, i loved it
    i almost want to buy a psp just to play the remake of it
    and about archangel2284 not liking tactic games and telling us they suck, he's not going to buy one.. or she (lets not assume) maybe ill buy two haha..probably not
    anyways im excited

  • RipVanWinkle_

    Posted Jun 6, 2007 10:15 am PT

    ArchAngel2284 said:
    ff tactics sucks, i'm glad i'm not gonna fork over money to square on this one.

    havent you read the article? the general gaming public likes the games. stfu, retard

  • alexman405

    Posted Jun 6, 2007 12:58 am PT

    lol this should be fun but if its anything like the frist advance version i hope they burn in the fires of hell

  • Sam_Fisher_932

    Posted Jun 4, 2007 11:35 am PT

    ArchAngel2284, FF Tactics is a great game. It's only your opinion that it sucks, most people love it. You obviously don't have a very good taste in games.

  • Disclaim3r

    Posted Jun 1, 2007 2:21 am PT

    I agree with Drkr_Zen, the original and FFT:A we're both enjoyable in their own ways. I'll be looking forward to this one.

  • ArmoredAshes

    Posted May 28, 2007 7:14 am PT

    well hopefully it will be as fun as the original. i mean advance was ok but it wasnt the best.

  • wyldcard6 posted May 27, 2007 4:43 pm PT (does not meet display criteria. sign in to show)

    wyldcard6

    Posted May 27, 2007 4:43 pm PT (hide)

    Does this one have any of the anti-Christian hate speech the first one did?

    Also why doesn't Shining Force get its props since Tactics is just a Shining Force clone, and not a good one at that.

  • Drkr_Zen

    Posted May 27, 2007 3:44 pm PT

    I'm glad to see this series making its way to handhelds again. I, one of the few, thoroughly enjoyed FFTA just as much as the original.. although I was disappointed at the absence of monster partners. At any rate, anything that's appeared on the GBA first and makes its way to the DS usually turns out great.. evidence points to Pokemon D/P, Lunar Knights, Castlevania and Mega Man.

  • sacatash

    Posted May 22, 2007 4:13 pm PT

    Dunno about this...Final Fantasy Tactics for the PSOne is a classic game. I still have the game and it is the best value for the money in terms of gameplay. Disgea 1 and Disgea 2 are the runner up to that great game and hopefully those games will come to the PSP later this year so I can take them during those long cross atlantic air trips.

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