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TGS 2008: Suikoden Tierkreis Hands-On

The venerable RPG series heads to the DS for the first time, and we get a taste for this densely populated adventure.

TOKYO--Though the locations and cast members have changed throughout its history, the Suikoden series has traditionally been known as a character-heavy role-playing adventure on a grand scale. In Suikoden Tierkreis, the series ventures to the DS for the first time, but seems to be preserving the pillars on which its success was built. There are 108 unique characters throughout the game that you can meet, recruit, and form relationships with, and you'll do so during an adventure that starts small but soon blossoms into an epic endeavor. We visited Konami's booth at the 2008 Tokyo Game Show and spent some time adventuring, battling, and fast-forwarding through a whole lot of Japanese dialogue.

The opening cinematic reaffirms Suikoden's commitment to featuring a hefty number of characters, and we saw a wide variety of locations scroll by, each populated with a bunch of unique inhabitants. The level began with an isometric view of our party members (four total) following a dirt path through a light forest. Our compatriots bantered for a while, and we watched as anime drawings of each character popped up and spoke through a text bubble (in Japanese, of course). This happened often throughout our time with the game, occasionally with corresponding voice acting, and it quickly became clear how focused the game was on character interaction and development. Some conversations even prompted us with a choice of responses, though it was hard to tell what consequences those choices had, if any.

The protagonist of Suikoden Tierkreis is a young man who sets out from his village to rid the surrounding area of monsters, only to end up in a wide, forested valley. As we played, we reached a point where the ground began to rumble violently, trees began to fall, and rocks began to crumble. Out of the valley floor rose a vast stone statue of a human guardian holding a large staff. This statue turned out to be a large temple, and upon exploring the interior, we discovered a mysterious book lying in the middle of a circular chamber. In one of the frequent animated cutscenes, the protagonist was drawn inextricably toward the book and grabbed ahold of it, unleashing a flood of memories that seemed to echo the past destruction that left the temple in its currently ruined state. This book also seemed to endow our hero with some magical powers, which we tested out on a later level that allowed us to sink our teeth into the combat system.

Random monster encounters are the order of the day here, and they cast your party of four into turn-based battle. Your short, big-headed characters face off against a wide variety of baddies, and there are multiple levels of combat control. You can choose to have your squad all use their basic attacks on the enemy, or you can select the actions of each party member individually. You can choose a basic melee or ranged attack, a magic attack, or a high-powered team attack, depending on each character's abilities. Magic attacks cost spell points, naturally, and seem to fill familiar niches like attack, healing, and defensive or offensive buff. Team attacks can only be performed by certain characters, and we imagine that this will be an important consideration when choosing your few party members. Most of our random encounter battles played out quickly as we chose the general attack command, but we did encounter some tougher foes that required more strategic micromanagement.

At the end of battle you'll earn experience points, level up, and receive items from your vanquished foes. These can all be viewed and managed in the easily accessible inventory screen. You can choose to use the stylus or the D pad and face buttons to navigate the world and the menu screens. We found the stylus was generally easier to use, especially when moving around the area map.

In our relatively brief time with Suikoden Tierkreis we saw puma men, bipedal fish people, and a large room of glowing teleportation bays, all of which seemed to point to an impressive breadth of story and character types. This will likely please Suikoden fans, and should interest folks looking for a robust handheld role-playing game. Though a North American release hasn't been announced yet, we've got a feeling this one will be coming across the ocean before too long. We'll be sure to keep you posted on the release schedule and story content as we learn more, so keep an eye on GameSpot in the coming months.

28 Comments

  • GunBladeHero

    Posted Feb 22, 2009 9:54 am PT

    jjdomo said:

    you'd think that gamespot would eventually hire someone who can speak/read/write japanese. i'm tired of reading all these articles that say, "the game looks good but we had no idea what were doing because it was all in japanese."

    if my company attended trade shows in a foreign country EVERY YEAR we would have someone who spoke the language . . To jjdomo:

    If you are so eager to understand japanese why dont you go learn it then?
    Gamespot is doing an awesome job of bringing a first look at the game for us for free and you still complain that the guys dont have someone who understands japanese?Why dont you hire one for gamespot and stop complaining!?

  • intro94

    Posted Feb 2, 2009 7:26 pm PT

    cant wait, the rpg library for ds is so healthy!

  • jjdomo

    Posted Jan 22, 2009 9:58 am PT

    you'd think that gamespot would eventually hire someone who can speak/read/write japanese. i'm tired of reading all these articles that say, "the game looks good but we had no idea what were doing because it was all in japanese."

    if my company attended trade shows in a foreign country EVERY YEAR we would have someone who spoke the language . . .

  • agusganog

    Posted Jan 17, 2009 8:18 pm PT

    My god this is the best year ever. Avalon Code, Phantasy Star DS, Suikoden, Sands of Destruction etc. It can't get any better than this.

  • CoRiNi

    Posted Jan 6, 2009 3:33 pm PT

    A lot of great RPG's are coming for the DS this year .. I can't wait .. This is most likely the best year for the DS.

  • teknicz

    Posted Dec 28, 2008 9:27 pm PT

    DS is starting to look quality RPG heavy. I love it.

  • eitremn

    Posted Dec 8, 2008 7:05 am PT

    fantastic news. i love having good rpg's for my DS!

  • Marder-I

    Posted Dec 5, 2008 11:31 pm PT

    Ithink I will pick this one up when it comes out, nice to see this series coming on strong again. and on the DS to!!

    Cheers

    Tom

  • lionheart234

    Posted Dec 2, 2008 11:50 am PT

    looks good, will have to look out for this one...

  • Shadow_Fire41

    Posted Nov 28, 2008 11:00 am PT

    wait.......i read it was coming out in winter, why does it say March?

  • Nakichiel

    Posted Nov 26, 2008 6:01 am PT

    Let's hope this game makes it out of Japan, or the US for that matter... Europe still hasn't seen any Suikoden action since IV.

  • -carrots-

    Posted Nov 24, 2008 7:46 am PT

    new suikoden at last!!
    pics are niiiice~
    hope we can still get all 108 character in ds~ that's my favorite feature in suikoden

  • Squall_gunbl

    Posted Nov 24, 2008 3:52 am PT

    DS? doesn't feel full blown or epic having the first suikoden in a long time be on the portable.

  • planetvash112

    Posted Nov 18, 2008 9:30 am PT

    Lets just hope this one isn't short or bad as the 4th one was. (Please please konami.. don't do what square would do)

  • Nexeus

    Posted Nov 17, 2008 2:25 pm PT

    IWrhglkjkdfhgdhgdhYES YES YES... Ok theres like 3 tales of games for the DS and none of them made the trip overseas. please gods of gaming grace us with this gift.

  • BlackTargetmark

    Posted Nov 5, 2008 8:48 am PT

    Sounds like the usual ordinary Suikoden, 108 characters, turn-based random battles. However, making a way to DS now that's extraordinary. Looks like we're going to have another DS game which is long to end.

  • Dualmask

    Posted Oct 27, 2008 10:06 am PT

    I've played almost all the Suikoden games, but I've never finished nary a one. Maybe now that it's going to be on a handheld, I can get it done. I'm looking forward to a nice traditional RPG again... I'm sorry, but I love random battles as long as they're not too frequent. But then again, I'm old school.

  • lew_0911

    Posted Oct 17, 2008 7:22 pm PT

    Yay. Meanwhile, I'm on Suikoden V.

  • Generic_Dude

    Posted Oct 16, 2008 8:29 pm PT

    Looking forward to a new Suikoden game, for sure.

  • ZayK

    Posted Oct 12, 2008 12:07 pm PT

    they are the shots of the ps2 version, they link to the PS version when you click on them

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