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The Dark Spire Hands-On

Role-playing games have come a long way, and The Dark Spire shows this generation of gamers what they might have missed.

For those who remember video games in their infancy, you may recall what it was like to have to plot out your own maps or backtrack endlessly because that was the only way to do it. We have a lot of fond--and incredibly mind-numbing--memories from those early years. There will always be an audience for classic remakes or new games based on an old formula, and some people just prefer games that don't rely heavily on the latest technology and fancy graphics. Atlus really knows how to target its niche audience and has brought over The Dark Spire, a dungeon-crawling role-playing game, which is an homage to the classics, and by classic we don't mean Super Nintendo. We're talking about back when graphics were white lines and text on a black screen.

Don't worry, The Dark Spire doesn't have to be entirely in black and white if you don't want it to be. There are two modes: one has comic-book-like visuals, and the other is a simplistic wireframe dungeon. You may want to stick with the modern mode for some visual stimulation, because the classic mode is only a small step up from the days of text-based gaming. If you still happen to enjoy the tough grind of exploring dungeons one step at a time, then take a look at The Dark Spire. It's unforgiving and cruel, but with determination and patience, you can get through. Having obsessive-compulsive tendencies may help too.

When you begin, you are introduced to Eventail, a guild master who tells you what you need to do by throwing more menus at you. There's a lot of menu navigation, so consider yourself warned. You'll start by creating your own party from scratch: name, race, and class, and you can even roll your stats until you get the ones you want. Once you've formed a party of four, it's off to the training grounds, where you'll learn the basics of combat. Once you've completed your training, you are told to head to a tower to face an evil sorcerer who has stolen the queen's necklace. Since it's obvious she's not going to get it back herself, your job is to explore this mysterious tower and bring back the royal treasure. It sounds easy enough, but if you remember early RPGs on the PC, there's a lot of running back and forth between dungeons and town to rest and get supplies. You can save in the tower at any time, but running back to town when you're low on hit points and out of spells is going to be tricky.

Movement is controlled with the D pad, or you can advance with the A button, but it's one step at a time until you hit a door whose lock you can either pick or find a key for. Random battles will occur, and assuming you aren't ambushed, you input your commands for your party and then you sit back and watch the text damage fly. There isn't much hand-holding in this game; you have to play very conservatively if you want to get ahead. It costs 200 gold to revive a party member, and when you're earning chump change for each battle, you will want to be careful. There is a map that you can view with the Y button, but a spell is needed in order to see your exact location, so make sure to include a mage in the party. The corridors will all look the same after a while, so it helps to have a good sense of direction or just pay attention each time you decide to take a corner. Enemies will often drop a treasure chest, and lucky for you they're almost always rigged and it's really hard to disarm them without getting poisoned or hurt in some form. If you do manage to get one open, you'll be rewarded with some precious gold and with a few measly items that you could potentially sell.

The graphics--on modern mode--may be on the simpler side, with menu-driven screens and static character portraits, but the music provides a bit of depth and sets the tone with its looping synthesized melodies. The style and sound are a change of pace from what's currently out there, but you have to be really devoted to explore further once the novelty has worn off.

The Dark Spire isn't designed for everyone, especially since modern-day RPGs spoil you with a healthy number of hit points from the start and money is not much of an issue. This game is hard, and it doesn't get easier unless you spend a good amount of time collecting experience points so that you can boost your level and stats. If this sounds like a dream come true, then take a look at The Dark Spire when it's released on April 14.

28 Comments

  • cjlebron

    Posted Apr 16, 2009 2:15 pm PT

    Just put in my first hour. I love Atlus - they made this game for those who want it, not a game to sell to hopefully any one who'll buy it. And it show. It's not for everyone, but if it is for you - and you know who you are - then you'll love it. Definitely old school and a challenge.

  • thismarlasinger

    Posted Apr 15, 2009 3:54 pm PT

    Can't wait for this! Frankly, I have always found old-school RPGS designed like this a bit more foreboding and challenging.

  • kawaiininja007

    Posted Mar 29, 2009 4:56 pm PT

    ha. this looks challenging... but very cool.

  • ScionofEntropy

    Posted Mar 23, 2009 5:03 pm PT

    I saw a game like this once, on PSX, and it seemed very difficult. I do like a challenge, though... Maybe this'll be worth a look.

  • champofcube15

    Posted Mar 10, 2009 12:33 pm PT

    Hmmmm....I must say that I am a fan of the old wireframe RPGs, even though I was never brought up in that time-period I believe I might take a look at this one, since I did enjoy Atlus' offering of Etrian Odyssey...and that they help pass the free-time in college (after studying and partying, of course), lol.

  • w00tmanX

    Posted Mar 8, 2009 8:49 pm PT

    Haha, I just love these kinds of games. Although I, myself, was brought up on the plot-only RPGs of today, I find these older, more brutal RPGs far more compelling. Being a proud advocate of the Etrian Odyssey series, I'll have to check this one out...

  • so_hai

    Posted Mar 6, 2009 7:49 pm PT

    Oh no. Not another Etrian style pain-in-the-*** is it?

  • Marder-I

    Posted Mar 6, 2009 10:36 am PT

    But how are the battles, are they fun when you have to gind through the game? Then are there any secrets in the game as well bsides the "hidden wall/door trick"? I may or may not check this one out, maybe wait until some of the gamers here post up on how it is I think.

    Cheers

    Tom

  • taddia

    Posted Mar 5, 2009 5:04 pm PT

    AtelierFan is Right:
    This game it's directly pointed to oldies, gamers that just miss their old time and want to jump in a new adventure but with the flavour of their past times.
    Previews together with their consequential reviews about these kind of games, needs to be done by people with a particular reguard and consideration for it, it really needs to be judged out of this time. All in all im really waiting for this classic

  • reddog00

    Posted Mar 4, 2009 4:35 pm PT

    Ahh...looks like a spittin' image of the old Wizardry games back on the old Apple II. The older gamers such as myself had a ton of fun with these games. If you are younger than about 39-40 years old you probably will have a VERY different opinion of this game than one of the older gamers who knows what to expect from a game like this.

  • AtelierFan

    Posted Mar 2, 2009 2:27 pm PT

    I think the preview of this game brings up the larger challenge of how to preview/review games of this type. I personally am excited about it, but I feel the above review was a little slanted against it -- pointing out the things modern gamers would obviously not like. To make a comparison, when reviewers score older 16-bit games on the Wii-channel, I sort of feel that they should just prefix most of the reviews with "if you were weaned on the PS2/Xbox, etc., then don't even bother", and let the (older) gamers who would more than likely be drawn to the games of that era decide for themselves if they want to re-play... say... a side scrolling shooter or a platform game from that generation. So to sum up, how does a reviewer/previewer score a game like this? For today's generation, who owns the 360, PS3 and Wii? Or for the generation that remembers these games (obviously the audience that Atlus has in mind here) and are going to buy it anyway?

  • notquitesure posted Mar 1, 2009 10:06 am PT (does not meet display criteria. sign in to show)

    notquitesure

    Posted Mar 1, 2009 10:06 am PT (hide)

    so basically the guy says the game has crap graphics, is repetitive, boring, keep going back over things...... yet at the same time is portraying it as a good thing?!
    is he high?????

    not only has the game gone back in time... the previewer has wondered back with it!

  • AWESOME_GAME posted Feb 28, 2009 6:42 pm PT (does not meet display criteria. sign in to show)

    AWESOME_GAME

    Posted Feb 28, 2009 6:42 pm PT (hide)

    I won't get my hopes up with this game... You can't just throw in 8bit textures in hoping to atract people, when these days those evolved to 2D. 2D offers the exact same experience in a much better way... That is why somethings just can't be brought back. I doubt someone would prefer a Super Mario Bros instead of a Super Mario World. It's the exact same situation... But oh well. Who knows... I would consider this a better game if it was downloadable from DSi's store.

  • beanofengland posted Feb 27, 2009 10:56 am PT (does not meet display criteria. sign in to show)

    beanofengland

    Posted Feb 27, 2009 10:56 am PT (hide)

    if i want to chaff my balls this looks like the right thing to rub myself against...

  • necronaux

    Posted Feb 27, 2009 10:22 am PT

    Looks really low budget. Hope the price matches (I couldn't see paying $35 for a game like this, that might be too hard to finish?)

  • tbt204

    Posted Feb 27, 2009 5:37 am PT

    Extremely hard? Limited audience? Low chance of ever completing it? Sounds like my kinda game!

  • zjohnsto

    Posted Feb 27, 2009 1:05 am PT

    i grew on those old style rpgs. All the awesome games like DQ, Disgaea and FF have spoiled us with great story AND visuals, so i'm approaching with caution... I do want to have a look though - 'retro' has been tarted up quite well of late in various media.

  • Spider-Jim

    Posted Feb 26, 2009 5:19 pm PT

    I couldn't handle this when it was contemporary , it would really hurt to play this style now.

  • nftw

    Posted Feb 26, 2009 4:19 pm PT

    This is another one I will need to watch, thanks for the info!

  • bjohnson003

    Posted Feb 26, 2009 2:26 pm PT

    Gahh.. I hope they have a bard or something that will help you generate hit points. Well at least you get to save in game unlike Etrian Odyssey.

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