Final Fantasy Crystal Chronicles: Ring of Fates Hands-On

Whether with three other players or just by ourselves, we have a ball with this DS-based action game.

MAKUHARI, Japan--The original Final Fantasy Crystal Chronicles was a surprise for a number of reasons. The first was its platform--the GameCube--marked a return to the FF series on a Nintendo console after many years away. Second, the game's multiplayer focus and sometimes curious mechanics had some players scratching their heads. Nonetheless, the game has spawned a sequel: Final Fantasy Crystal Chronicles: Ring of Fates, set to debut on the Nintendo DS in late August here in Japan. While in Tokyo to attend the 2007 Square Enix Party, we had a chance to try the single and multiplayer modes in Ring of Fates and had a lot of fun with both.

Though we actually started by checking out the four-player wireless multiplayer, it's probably best to start with the solo mode. The game is split up between single-player and multiplayer, though it does seem that you will explore some of the same areas in both modes. The single-player mode begins with a kid who is intent on becoming an adventurer and exploring the world around him. He's got a small sword at his disposal and a female pal who's looking to give him advice in the game's opening tutorial. The two begin running around town, and as you explore with them, you'll periodically run into moogles that will give you the basics on the game's mechanics.

Your basic attacks are executed with the A button. The type of attack you use will depend on your character class in multiplayer (and, presumably, later on in the single-player game), but because our hero is carrying a sword, he simply swings it with each press of the A button. Jumps are carried out with the B button, and you can pick objects, characters, and enemies up with the Y button. Picking up your teammates plays into the multiplayer aspect of the game, but in solo mode, it has its own uses against enemies. Not only can you pick up a foe and hurl him away, you can also hold him above your head and attack him while he's in your grip. You'll even be able to grab a hold of flying enemies that get too close and give them a whack with your sword. But you have to be careful because enemies will be quick to dish out damage if you wait too long and they free themselves.

When moving and battling through the world, most of the action for your character takes place on the upper screen of the DS. The lower screen is reserved for such things as an area map, showing various entrances and exits, as well as stylus access to the attacks of your weapons. Again, depending on your character class, the lower screen will vary according to your special abilities, but more on that in a bit. In addition to your standard attacks, the game will let you pull off special attacks. To do so, you press the right trigger button, thus flip-flopping the screens. From here, you can attack enemies simply by tapping on them with your stylus of finger. These special attacks are usually much more powerful than your standard attacks, and by tapping multiple foes in a row, you can quickly pull off chained attacks.

As you move through the world, you'll encounter various treasure chests, which you can crack open to find money, items, or food that you can use to restore your health. Defeated enemies will also drop things. Our limited Japanese skills meant we couldn't delve too deeply into the menus to see how you can use the various items we collected, but presumably, it will include such things as potions, antidotes, and so on.

While the solo mode in Ring of Fates serves as a nice introduction to the gameplay, the real fun is in the four-player multiplayer we also got to check out. After electing a leader, we picked up a game with three strangers then began to hack, slash, and blast our way through maps that looked similar to the maps in the solo game. Unlike the original Crystal Chronicles on GameCube, there's no need for your characters to all be onscreen at the same time, though it should be noted that you can't leave a map without all players exiting together.

In multiplayer, your character class plays a huge role in how you play the game. There are five character types: warrior, archer, white mage, black mage, and a support class. Each character type has specific roles to play in the adventures. The warrior is your typical barge-in-and-bash close-combat brute; the archer attacks with a bow and arrow at distance, as does the black mage with offensive magic; the white mage is responsible for the health and status of the other members of the party; and the support role is used to keep the magic users filled with magical orbs that power their spells.

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49 Comments

  • hobobski

    Posted Jan 26, 2008 4:11 pm PT

    no more chalice!
    YAAAY!

  • DSExpert

    Posted Sep 10, 2007 10:33 pm PT

    Man, sure is taking a long time to develop this game. But hey, good things come to those who wait right? I just can't WAIT till this game comes out! It looks so freaking cool !! XD

  • Lambing

    Posted Aug 9, 2007 5:36 am PT

    This game sounds great ,I hope it lives up to the standard set by its predecessor.

  • syncroshadow

    Posted Jul 17, 2007 10:46 am PT

    this rocks. multiplayer is going to be awesome. this better be 9.0 or over game. hell this better be game of the year for ds

  • icarus212001

    Posted Jul 8, 2007 10:20 am PT

    hopefully square will make as many FF games on the wii cuz these new games coming out on the DS are AAA! (who knows? we might end up seeing an FF7 Wii-make? ah, if only it were true)

  • Osashimaru

    Posted Jul 7, 2007 11:54 am PT

    mmm wow now i just need a DS cuz this game is cool

  • Link2193

    Posted Jun 15, 2007 9:37 am PT

    I cannot wait for this game, it is going to be awesome and a massive improvement from the orginal. Crystal Bearers also looks good coming out on Wii!

  • Retro_Man

    Posted Jun 14, 2007 5:22 pm PT

    Have to admit, this does look good. I'll pick it up when the US gets it

  • Smoolander

    Posted Jun 10, 2007 8:05 am PT

    The multi player sounds absolutely brilliant on this. The ability of the DS to bring mobile multi player games to such a large user base is quite a wonderful thing Nintendo have pulled off.

  • Eraak

    Posted May 29, 2007 1:56 am PT

    I love the fact that SE have had such a great amount of support for the DS, it's lead to me rebuying most of the series on GBA/DS and now I can enjoy FFVI or III whilst I go places/on holiday etc.

    Now all we need are remakes of the spin offs and the old Dragon Warrior monster games

  • B1ack_Rayn3

    Posted May 28, 2007 12:22 am PT

    yes another FF to the DS!! hopefully there will be a following trend and movement towards the Wii as well.

  • mattmaul5488

    Posted May 24, 2007 9:39 am PT

    Well,I have never been a big FF fan,but,I think I'd play this one....

  • lew_0911

    Posted May 22, 2007 12:33 am PT

    I hope the solo game stays solid. I tend to play my DS alone at night since my mornings and afternoon are all about doing other things.

  • brokentrash

    Posted May 21, 2007 11:59 pm PT

    I can't believe I wasn't aware of the online multiplayer. That'll be such a cool feature for this game. I was keen to get this game before hand as the multiplaying adventure genre isn't really there with the DS. Now knowing about the online I'm getting it even If I have to import it from Japan.

  • denaz

    Posted May 20, 2007 8:25 pm PT

    Looking forward to this game!!

  • bobtheflounder

    Posted May 20, 2007 9:53 am PT

    I didn't get the first one because I didn't have 3 friends who all had GBAs and link cables that wanted to come over to my house and play an RPG. Online multiplayer removes this problem, so I'll definitely pick this game up.

  • Nin10doFan44

    Posted May 18, 2007 3:25 pm PT

    yes ... online multiplayer ... SWEET !!!

  • Alaskan_Ninja

    Posted May 18, 2007 9:51 am PT

    welcome home square-enix..... im happy more and more developers are realizing the power that nintendo has over the market and i hope they make it interface with the wii.......that would be awesome.......

  • rokkuman09

    Posted May 15, 2007 12:47 pm PT

    Online multiplayer.. sweet this will make this game soo much better >.

  • kavadias1981

    Posted May 14, 2007 11:55 pm PT

    Another great sounding game from the RPG masters. I'm so proud to own a DS.

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