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$35 million full-year loss for THQ

Publisher manages to keep string of sales growth years alive, but falls significantly short of original targets.

While the last year was a record-breaking one for the gaming industry as a whole, not everyone came out a winner. In a year-end financial report released today, THQ said it marginally increased total revenues to extend its growth streak to 13 straight years, but the publisher reported more than $35 million in losses for the fiscal 2008 campaign when it expected to turn a profit.

For the 12 months ended March 31, THQ posted sales of $1.03 billion, up a little more than one-third of 1 percent from the previous year. When it began the year, it had expected sales between $1.12 billion and $1.15 billion. It also expected to post a profit between $1.34 and $1.44 per share, but instead reported a loss of $.53 per share, totaling $35.3 million.

For just the fourth quarter of its fiscal 2008, THQ likewise posted greater sales but followed up the previous Q4's profit with a net loss. Revenues were up to $187 million from $172.1 million, but the publisher lost $34.5 million for the three months, whereas last year's fourth quarter saw it bring in a net income of $6.5 million.

The publisher suffered a handful of setbacks in the past year. Installments of Stuntman and Juiced underperformed, convincing the publisher to abandon the franchises. The company also canned a number of projects, including the PlayStation 3 edition of Frontlines, and closed its Concrete Games studio.

"In fiscal 2008, we did not achieve our revenue and profit targets and we are taking aggressive steps to ensure that we significantly improve execution in fiscal 2009 and beyond," THQ president and CEO Brian Farrell said in a statement.

Specific steps include improving the quality of THQ's games, offering a "stronger slate of products," and realigning the company's cost structure. In a conference call with investors, executives said they would be reducing the company's global workforce by around 200 in the near term, but hoped to add those jobs back to the headcount and then some by the end of the current fiscal year.

For that current year (the company's fiscal 2009), THQ hopes to return to happier days of hit games and black ink. The publisher believes its upcoming slate of games compares favorably with last year's, spearheaded by titles like Saints Row 2 and Red Faction Guerilla. For the full year, THQ is projecting sales between $1.18 billion and $1.20 billion, and earnings per share between $.95 and $1.05.

In after-hours trading, THQ shares were selling down more than 6 percent to $19 from $20.35.

55 Comments

  • tekken220

    Posted Oct 17, 2008 8:38 am PT

    Juiced 2 is only about looks,which is why even a fully tuned Zonda in this game can reach only 320 km/h.But in NFS Pro street,an Evo can reach 400 km/h!

  • boerescu

    Posted May 9, 2008 2:13 pm PT

    well it's no wonder... i mean look at Juiced 2, is there anyone here that beleives that game ever sold more than 1-2 copies/week? it's horrible. anyway it's a pitty coz THQ had other very cool games, the other guys mentioned them

  • patton101

    Posted May 8, 2008 8:44 pm PT

    Gee. Maybe EA should buy all their shares.

  • nate1222

    Posted May 8, 2008 5:12 pm PT

    @jknight5422
    Check out Red Faction 2 on PS2/XBox/GC. You can find it dirt cheap at Gamestop/EB.

  • lhardwick692

    Posted May 8, 2008 4:32 pm PT

    thats good--cut 200 plus people from work--put them on the unemployment line--thats good for the economy--its stable enough to handle more----come on--your sales may be down but still million dollar company--cut your crew now is kind of senseless----keep them working then if next years is down--dont fire them but maybe cut back on hours given to the working people making the games--thats what the companies i have worked for in the years i worked --cut payroll a little until sales pick up--but then that will only hurt game programming and release dates

  • markimsoad

    Posted May 8, 2008 7:18 am PT

    THQ classic "Supreme commander" is a fantastic game... remember me Total Annihilation ... Good Times!!!

  • jknight5422

    Posted May 8, 2008 5:18 am PT

    Sounds like the typical a-hole corporation to work for. We lost a tiny bit of profit, so let's put several people in the s-can to make up for our team-oriented screw-up.

    On the upside, I'm looking forward to the new Red Faction: Guerilla. What is odd is that I've never even heard of this game until today & this apparently the 3rd in the series! wtf.

  • darobinson67

    Posted May 7, 2008 7:31 pm PT

    i thought stuntman was a descent game, too bad for thq, im looking forward to saints row 2 though.

  • lamprey263

    Posted May 7, 2008 4:09 pm PT

    Hmmm, let's see... port Dawn of War and all expansions to the X360/PS3 and make up your losses in no time!!!

    Or how about porting Homeworld 2 to the consoles!! It's been rumored that they got the IP from Sierra since Relic switched ownership, and if they haven't I'm sure they could acquire it at a fair price.

    Take a hint. Multiplatforms really help make companies a lot of money.

  • Gruug

    Posted May 7, 2008 3:13 pm PT

    Unfortunately, THQ is getting a reputation similar to EA. They are putting out QUANITITY over QUALITY in their games. I had thought THQ had learned their lesson from several years ago but apparently they are getting a little sloppy again. I know I will think twice before purchasing a THQ game in the future. Not sure I am at the point of boycotting their product like I am boycotting EA.

  • dreamcastdre

    Posted May 7, 2008 2:12 pm PT

    As long as the Saints Row franchise is ok, everything else is secondary to me.

  • RtheGamer

    Posted May 7, 2008 1:30 pm PT

    It's all about the games and unfortunately THQ has been coming out with some really uninteresting games, Stuntman was un appealing, Juiced has been done to death and Frontlines is a typical war game, even if it is good the market is saturated all ready. They need some good originality on their side until then, they will continue to fall.

  • nate1222

    Posted May 7, 2008 12:46 pm PT

    The development costs are killing the industry more than piracy, quality or anything else.

  • mr_killer_man

    Posted May 7, 2008 12:13 pm PT

    THQ has made some of the lamest games and most of them are back on store shelves and bargain bins. If they keep on making these lame games with too many glitches and rubber band AI they will keep on loosing millions.

  • imnotwhite

    Posted May 7, 2008 11:46 am PT

    IF EA buys this it will show how much they rely on sports

  • 99X

    Posted May 7, 2008 10:40 am PT

    when will corporations get that you can't always be growing... there will be times that you have to level out. If it weren't for the greedy stockholders, more companies could relax and give consumers a break.

  • prolink47

    Posted May 7, 2008 10:23 am PT

    i hope EA does take THQ out it doesn't deserve to be a company

  • MogFromLeipzig

    Posted May 7, 2008 9:52 am PT

    yeah, better quality as a result!^^

  • kos1085

    Posted May 7, 2008 9:36 am PT

    Thats a huge loss. Dont know if THQ can last much longer with losses like this.

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