C.O.R.E. Hands-On

There's something strange going on down in the C.O.R.E., and we're determined to get some answers.

The Nintendo DS may not be the most comfortable platform to play a first-person shooter on, but that doesn't stop developer NoWay from taking a shot. C.O.R.E. takes place beneath the surface of the earth in the Mojave Desert, where an underground research facility has been built. C.O.R.E. plays very much like other FPS games on the DS, and while you may find many similarities when comparing it to games like Moon, the fact that you can play C.O.R.E. with up to three players locally gives it a distinct advantage.

As Jason Crane, you must explore this top-secret facility built where a fiery meteor crash-landed 20 years ago. It's now 2050, and while scientists have been conducting experiments at the crash site for years, communications with the underground lab have mysteriously stopped. It's up to you and your military buddies to find out what's going on down there as you learn more about your surroundings through messages that have been left behind. You are given instructions as you progress through the levels, and even without a map, it's fairly simple to decide where you need to go next. The game does a good job of at least locking doors that lead to nowhere so that even though it may seem linear, it doesn't always feel like it. The story is told through snippets of text when you come to a checkpoint, but the juicy details are at computer stations or in randomly strewn-about electronic diary entries. You have to go out of your way to get the most out of the story--as well as find access codes--but blazing through the corridors with reckless abandon is fun too.

The controls work extremely well on the DS, because the stylus works as well as a mouse, if not better. You use the D pad to move, the stylus to aim, and the L button to fire--which can also be reversed for lefties. The game also comes with options to adjust your sensitivity as well as your crosshairs so you can fire with the utmost precision. Movement is smooth, and from what we've played, enemies won't be jumping at you from all directions, so you can take it slow by running back into the last sliding door and they won't come after you. Jumping around is tricky, because you do it by either tapping the stylus or using a free finger to tap the A or B buttons. While you don't need to execute any fancy maneuvers in the single-player mode, when you play in a multiplayer map against real-life opponents, your agility makes a huge difference.

The best part of C.O.R.E. is that you can play Free for All, Capture the Flag, and Team Arena with three of your friends locally on only one cartridge. You have 10 maps to choose from, with the last two dedicated for Capture the Flag. Your friends won't be able to adjust any of their settings, but having a fragfest on the DS without everyone having to buy the game is not something you can do very often. Unfortunately, there is no online play, so you'll have to make new friends if you want to change things up. There are eight types of weapons, which may not seem like a lot, but the shotgun and blazegun will do wonders in any kind of dire situation. Think of it as a stripped-down version of Unreal Tournament.

The environments are incredibly varied for an underground research facility. There isn't a lot of interaction with your surroundings other than picking up ammo, card keys, and health packs and reading anything with a glowing blue screen. But it always feels like you're moving to a new area--whether it be a hospital ward or a large warehouse facility--as you progress further in the game's 15 levels. The character models are a bit awkward looking, especially up close, but there are 20 enemy classes to provide some diversity in terms of what you're gunning down. The rock music keeps the game's atmosphere intense with the energetic vibe of the guitar riffs. You'll notice subtle changes in the music in certain areas to accentuate the ever-increasing mystery.

C.O.R.E. looks to be another solid entry into the realm of first-person shooters that are specifically for the DS. Even though you can't save at any point, there is an autosave feature that won't bump you back very far in case you need to put the game down. There are three difficulty settings for those who want a challenge, and overall the game is fun and definitely a blast to play with friends. Learn more about the secrets of C.O.R.E. when it's released on April 14.

[Update: Release date has been changed to April 14, 2009.]

43 Comments

  • megamanredsun4

    Posted Aug 12, 2009 7:06 am PT

    I have lost all hope for this game

  • megamanredsun4

    Posted Aug 11, 2009 6:28 am PT

    Well let's see if this is the final straw
    Is it going to be released,delayed or canceled

  • guerillaKZ2

    Posted Jul 1, 2009 3:15 pm PT

    i heard their is no map so that's gonna be a pain plus their isn't much action when YOU have to look for your enemies

  • EyeShatteredSky

    Posted May 6, 2009 7:38 pm PT

    This game has been delayed long enough... Just release the dang thing, already!

  • rakakushi

    Posted Apr 12, 2009 10:11 am PT

    Anything that anyone can say about a DS fps is applicable for any other console. FPS was made for PC's, but for sure i'll give it a try, though the aim control is a bit dificult, i still like a good FPS for the DS

  • deadrisingguy

    Posted Mar 18, 2009 3:17 am PT

    The only thing bad about this one is that it has no Wi-Fi, but it still looks awesome

  • danny15

    Posted Feb 25, 2009 12:06 am PT

    Why didn't the company just release a press to the media? and let us all know the real date for it. And I guess i won't be getting this game. Since the Nintendo DSi is also in April 5, 2009 so that means no C.O.R.E. for me for a while. Not even on Game stop site yet as well. Damn It I don't like this.

  • mAD_ADaption

    Posted Feb 17, 2009 3:54 pm PT

    Wow no wifi...

  • ssmit105

    Posted Feb 14, 2009 9:35 pm PT

    is it comming out in australia

  • shyguy75

    Posted Feb 14, 2009 4:56 am PT

    come on only single player

  • Chin3se_Pride

    Posted Feb 12, 2009 7:23 pm PT

    dammit no wifi

  • yoh_hitodama

    Posted Feb 11, 2009 7:59 am PT

    I hope it's good....

  • MajorKane11

    Posted Feb 8, 2009 6:22 pm PT

    I'm gonna pick this one up the day it comes out, as well as Dementium the Ward.

  • walterwong1996

    Posted Feb 7, 2009 9:29 pm PT

    Doesn't look bad, the multiplayer looks promising, but then again almost every shooter on DS is a bit wasted as the graphics aren't as good as a PSP, and the controls might be a bit difficult to get a hold of.

  • nintendo-naut

    Posted Feb 5, 2009 6:03 am PT

    This still looks like Doom...That's a good thing. The graphics and the "rock music." Everybody knows that level 1 tune on Doom. XD

  • nintendo-naut

    Posted Feb 5, 2009 6:01 am PT

    @Dash_Jr3: Glad we got that settled.

  • RTS____EX

    Posted Feb 4, 2009 5:58 pm PT

    rock music... very interesting for me... i dont hear original and good rock oriented music since f-zero X on nintendo 64.
    no online?... is dissapointing since i dont have friends with DS

  • Dash_Jr3

    Posted Feb 4, 2009 5:14 pm PT

    @ nintendo-naut: sorry, I didn't understand what you meant.

  • metalkid9

    Posted Feb 4, 2009 3:17 pm PT

    i shouldn't even argue this, its obvious

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Game Stats

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