Driver: San Francisco Interview With Martin Edmondson (Wii)
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- Jul 11, 2010
- 6,081 (Views)
We talk to Reflections founder Martin Edmondson about the story behind the revival of the Driver franchise, the new Shift mode, and keeping the game balanced.
GTA 4 is nonsense. why do people compare it to driver lol. seriously. every mission. drop of some drugs, oop gunfight, never saw that coming.
AWESOMENESS!
@peteywentout Pretty sure you couldnt get out of the car on Driver 1, unless you meant 2 of course. Was fun flying down an alley way through loads of cardboard boxes with 10 police cars behind you lol. A feeling even Rockstar havent managed to recreate.
wow, they're still making driver games?!
"Shift"sounds fun. :)
GTA did pretty much destroy Driver with the sandbox style gameplay. But the Driver series always had the better/more intense police chases over GTA. I'll be looking out for this game.
i still stand by my idea that the driver series, no matter how glitchy, how mind-dumbing boring they might have gotten, since driver 2, can never ever EVER be called a GTA clone, since driver 1 was the the first real open world exploring game where you could get out of your car steal any car you'd wish, raise some policial hell, while looking like a 70's car action anti-hero!
I wish there was a way they could also keep the wild glitches the series is known for. Driv3r had the absolute best accidental hilarity of any game I've ever played. You can raise the bridge in Miami and the AI cars drive right off it!
deffinatly looks good. better than the last 2 games
Im so flipping excited. Driver is going back to its routes of JUST driving and thats exactly what it needs to be. The world looks stunning at 2:42, and the driving looks like classic Driver2. It needs pollish (obviously), and more info wouldn't hurt, but this looks spot on so far.
This telepot-coma thing is faking bull..... total fail....and btw they cant get anywhere near GTA...just look at GTA IV( that a open world game!... not this)
fail :/
so tanner can teleport now?...wow, they are really desperate to get this franchise back up after it was destroyed by GTA III
@anthonycg The gunplay had to go in order to have the licensed cars.
Looking at the Dodge Charger police car, the handling looks a little bad. But still, I would own this game.
Must Own On PS3 :D
Tanner is alive! And he has powers... Oh boy... Well I definetly wanted a new driver game. I hope this shift feature doesn't take away the realism. They're probably going to get rid of the gun play too...
one of af favorite series. Very glad its back, though shift looks kinda wierd, i think it will be fun. and thats what matters
WHY is there stupid "streams" coming out of the rear lights. It makes it look so childish in my opinion. (please say that ill be able to turn them off in the final game).
the 'shift'-thing seems a little hokey, but, I love that they're bringing back the game. I did like the "Parallel lines" game also (but the revenge thing kinda limits yer ability to do a sequel)...
Its' nice to see they're trying to breath life into this once super-cool franchise. Loved Driver 1+2 myself. Hope this retains the fun of those titles, now pumped with today's graphics and narrative evolutions. Really not sure about that shift ability, seems so arcadey? Is it necessary? We want gritty movie-style realism, not some God-like ability that takes you away from Tanner's perspective... Anyways, definitely on my "tracked games" list...
Finally, some clarification on whether this game is a sequel to Driv3r or not. I will definitely pick this up now - I need to know what happens to Tanner!
Will the story change depending on my choices whether to play as cops or gateway? I wonder...
That shift thing seems pretty cool.
Driver: San Francisco
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- Publisher(s): Ubisoft
- Developer(s): Ubisoft Reflections
- Genre: Driving
- Release: Sep 6, 2011 (US) »
- ESRB: T




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