Drawn to Life has a great hook, but that hook just hooks you onto a buch of mediocrity.

User Rating: 6 | Geuryeora, Touch! Naega Mandeuneun Sesang DS
The hook for Drawn to Life is that you get to use the DS stylus to draw your hero, and eventually, all of his/her equipment. It was more than enough to me to lay my dollars down. However, the farther I went into the game, the more I realized that the drawing feature was the only real redeeming feature of the game.

The story goes as such. You are GOD. Long ago you were revered by the race known as Rapos. But, as with most deities, you were taken for granted and abandoned them. While you were gone, a not so nice Rapo by the name of Wilfre has broken into your sacred temple and desecrated the book of life, which is the medium for you to draw existance. Without its power, the Rapo's town is slowly draped in a dark cloud that forces all but a few to flee. You take pity on them and create a champion to go forth and find the missing pages of the book so you can rebuild the village.

Now, you get to play as that aforementioned hero as he goes through about 15 stages in search of the missing pages. The levels are GENERIC platform fare and never succeed in being interesting. You'll occasionally get to draw a new item, such as a block to step on or a wobbly plaform, but not only will you probably never see that item after that stage, but half of the items you can't truly draw yourself. They game has preset outlines for you and all you have to do is color!

The biggest problem is the ht detection. The game has a preset shape for you to draw your character in. Arms, upper body, lower body, legs, and head. However, if you don't fill these sections in completely, you'll find that the game still acts as if those blank pixels are visible. As such, you'll get hit by enemies you thought you had avoided.

That isn't to say the game is hard though. Its easy as hell. If you die, it'll most likely be due to your own incompetance. (I was guilty of this several times.) The game literally throws life at you, and you'll rarely run out of ammo for you various guns. There aren't too many tricky jumps. Most of it comes down to that hit detection.

Another glaring issue with the game is that between stages, you'll run around Rapo Village performing various fetch quests. For instance, I had to run to the mayor, who asked me to talk to his daughter, who was way over on the other side of the village. She told me to go get him, and then I had to follow him back to see a cutscene that didn't even take as long as the trip!

And some of things they ask you to create! I can understand risking your life to bring back the sun, moon, and the Rapo's primary food source. (Banya.) But one time they actually asked me to go forth through dangerous territory, fight off dozens of respawning montsers, and perform death defying leaps, all so they could have a bloody beach ball!!

In either case, had the game been fun and not generic as hell, this would have been ok. But that's not the case.

The game does have some charm though. The Rapos are undeniably cute, and the graphics and music go a long way in keeping you from hating the game. It will only take about ten hours to play through, so you really won't get too sick of if before its done. The best part is seeing your creations integrated with the game world, and the Village. Ultimately, that is what will keep you going from start to end; the curiosity of what you'll get to draw (or color) next.