A failure of game design.

User Rating: 4 | Drakensang: The River of Time PC
The first 2/3rds of the game emphasize the good stuff in this game:

The Good:
-competent voice acting, which is rare in RPGs.
-the NPC models are well done and memorable.
-the world is rendered in a high fantasy style, with bloom and volumetric heavy lighting.
-the story is interesting, and the side quests are usually interesting.

The Bad:
-some of the WORST game design imaginable increasingly pops up as the story goes on. Sliding puzzles, for e.g., are arbitrarily dropped into the action in a way that screams the designers simply wanted to extend the playing time.
-the quests can lock you in for quite a while but it is only after a few hours that you discover that you simply cannot defeat the main opponents at the end of the quest chain, given your level and gear. ( EG the Gorge sequence)
-I ran out of quests to do at level 11 and ended up faced with a choice between two quest driven boss fights I simply could NOT win, even with my mages maxed out re: offensive spells and my fighters in plate mail. Also- if you do not bring a balanced party ( eg a thief) some quests are amazingly difficult.
-The game design also clearly presupposes an order to the quests you are to do, but gives you no clues in advance as to which quests one must do first.

All in all, this is a game which failed to live up to its potential, and falls apart quite badly in the last third of its story.