Incoherent. Pretty awful voice acting. Nevertheless kind of addictive. Fun combat.
and hey it's been more than 10 years, so they could have made the Dark Eye even better. Unfortunately the opposite seems to be true. At the character creation the set of available classes, with names such as Amazons, Pirates, Elementalists, Spellweaver and Burglars seems an odd bunch. The somewhat
incoherent set of classes is indicative of the rest of the game. The enemies as well as the story feel equally inconsistent.
The story is always the backbone of an RPG and Drakensang's simply doesn't work very well. None of the antagonists have anywhere near the menace of those in other games (Neverwinter Nights 2), in fact just what the *beep* is going on remains unclear for far too long. Most of the dialogue is barely interesting enough to want to read through. There are almost no choices of consequence to be made (The Witcher did that so much better...).
It would have been nice if Drakensang would have retained the 6 member parties of earlier RPGs, but along with NWN2 it opts for a maximum of 4 characters, and the same issue results: your choice of companions is pretty much defined by which character you choose at the beginning; with all the roles that need filling you come up short and have no room for 'fun' characters in your party.
Does this mean you should forget about Drakensang? Maybe. There are a few positives to mention. The music, sound and graphics as well as the interface are just fine. Combat is definitely fun. I've had no issues with control or stability, although my 2GB Vista machine seems to start swapping for memory after playing for an hour or two in the busy areas. All in all, while Drakensang is hardly a classic it's a pretty carefree ride. But the voice acting! Ouch!