Great idea, great graphics, trying to make a cash cow.

User Rating: 7 | Dragon's Dogma PS3
The game looks and feels good, the graphics are nice, the character build is great--but it lacks in a lot of areas: no real storyline, useless quests that make you run to an area multiple times, no fast travel, very slow movement across the lands, super hard bosses that are very resistant to everything, pawns that do what they want and you have no control over them, etc.

The pawn system seems nice at first, but after awhile the pawns are annoying and they do whatever they want. It would have been better to let you build one pawn for yourself and have the ability to give him/her orders. The annoying comments wear on you after awhile also.

The one save system is b.s. There is no reason why you should not be able to save to play multiple characters. This was obviously done for a "cash cow" since whatever you buy on the PS network is only for one save and you lose it if you start another character.

Fast travel. Come on--in Dark Souls/Demon Souls it was a different set-up completely. This is ridiculous where you will have multiple quests to the same spot--you have to refight every single spawn to get to that spot--it takes a LONG time to run to that spot--either have the quests where you can go there and do multiple things or allow for fast travel.

Ogres/trolls/etc who are resistant to just about everything is just plain dumb. Sure you want to make it challenging, but if the player is playing a mage and has no offensive power, or you are mellee and are getting one-shot all the time, it goes from challenging to stupid.

There are some good points, but the gameplay, long travel times, and the pawn system weigh down what could have been a better game. The attempt to add a wide world RPG to Demon Souls was not the smartest idea. Demon Souls has a feel that is right for that game. Trying to make a junior Skyrim with Demon Soul hardness will get you a following, but you lose the wide audience. You can build on Skyrim, but you need a bigger world (none of this idiotic narrow pathways), you need fast travel (or a horse or even running mode), you need a better and richer story, and you need to be able to flush out your character and why he is on his adventure.

Next time try and make a discovery of character storyline and then the adventure on top of it. Add the few small details to allow the game player to enjoy the game: multiple saves for characters, fast travel, less MMO type quests and more story driven quests.