A great start, but not perfect by any stretch.

User Rating: 7.5 | Dragon's Dogma X360
Dragon's Dogma is a really ambitious RPG, to say the least. You can tell the designers really went through great pains to flesh it out. There are tiny nuances in the game such as in designing a character, the heavier/taller you make your player the slower/ but able to carry more loot he will be, or if you pick fruit eventually it will rot in your inventory.

Like in most open-world (though it's not truly, more later) RPG's you can expect to find berries to pick and caves/dens to explore, but unlike the Bethesda RPG's, the world does not level with you (I loved this). This means that you can traverse the world and end up facing enemies you are really not supposed to until higher levels, also unlike Skyrim you get exp for killing things again, as opposed to getting exp only by using skills.

Classes in this game are called vocations. You initially pick a vocation and stick with it for the first dozen or so levels, then you have the option to switch to more advanced classes say when you go to Inn's to rest. Each vocation levels up on it's own, you don't get to pick skill points, a beginning mage for instance when you level up has more points added to magick than strength and health, etc. There are a good six or seven vocations and you can go freely between fighter/rouge classes and magical classes if you choose.

You create two characters in the game your own avatar, and your pawn. Pawns in this game are essentially otherworldly slaves, devoted to protecting you and fighting by your side. I really like the pawn system, because whatever pawn you create can be used by people in other games. If you create a good enough pawn, people use him/her more, and you get rift crystals and loot the pawn may have procured form the other players game.

The combat is very in depth, you've got plenty of offensive and defensive attacks, magic in the game is particularly impressive. But, the biggest draw in combat is the ability to fight giant monsters, from Cyclopes, to Dragons, to Hydras, there are a good dozen monsters for you to climb on and attack. The other big draw is night time combat, there are more enemies at night and they tend to swarm you. Its supposed to punish you for traveling at night, because you can only save in towns and there is no fast travel, so if you get caught at night after completing a quest getting to the next town becomes really urgent. But that segues into my next point, the game is not truly an open world in the sense that anything you see you can get to. It's more like a larger fable, dont get me wrong there are some truly open areas but most are bordered by mountains and hills that act as borders, the map is very misleading.

The biggest detractor from the game IMO, is the story and the dialogue. You can tell it was made by a foreign company, the dialogue is unneccesarily wordy and confusing, something was definitely lost in translation. And because of that the story really becomes negligible. The quests are uninspired they are usually fetch or kill quests and nothing really gets you invested in your character or your pawns story.

Graphically the game is more on par with a game earlier in this generation, there is pop-in and tearing, but since I installed my game from jump I don't know how bad it is truly.

Overall, capcom has itself a gem of a game, bit of a diamond in the rough, but with the next version I'd really expect this game to be a legit blockbuster.