Top 10 things I would like to see in Dragon's Dogma 2.

#1 Posted by Battleguild (545 posts) -


I've made multiple playthroughs of Dragon's Dogma and it's a really fun game but it has a few pitfalls that can make the game unenjoyable at certain points.  So this is a Top 10 list of things I would like Capcom to add in DD2.


1.  Procedurally generated equipment and/or buffs.


It's a shame that I can do 3 playthroughs of Dragon's Dogma without needing to changing my equipment because I can't find anything better to replace them with.  It would be nice if DD2 had a loot system similar to Diablo 2, that way I can gradually find better equipment as I level up instead of being stuck with premade items that only get worse with time.

Having procedurally generated items would allow you to change your stuff more often and having them sometimes generating with buffs would be nice.

2.  A new Larger map with more cities and actually interesting.

Even though Gransys is a decent sized map, they have too many roads that lead to...nowhere.  Hopefully in DD2, it will have a new larger map (Skyrim sized) with quite a few different geographic locations (which would bring in more interesting monsters to slay). 

In DD, with Gran Soren being the capital and only city...there's very little to do there with only 3 1/2 shops and over half the space taken up by filler.  Hopefully in DD2 that having multiple towns and possibly different races to interact with will make them more 'bustling' and appealing rather than 'avoid unless necessary'.

3.  Better Mob variety, Demonic/Celestial enemys.

Seeing the same enemies over and over is not only lazy but boring, especially if the only thing different about them is a simple palette swap, size, and/or statistics change.  If they include multiple terrain types in DD2, hopefully we will get some more unique enemy types that will change up the experience.

Demons and Angels would be a nice addition for monsters other than Evil Eye/Undead Mages to use Dark/Holy abilities. (Angels probably would only attack you if you attack NPCs or the angel itself.)

4.  Multiplayer Coop.

Coop would be so awesome in this game, though I would think it would be limited to 4 players max and involve the pawns in some way. Coop would involve the campaign, though the highlight may be an arena where players work together to take down monsters in a 'Boss Rush' style challenge to see how long they last, or a PVP arena.

I suppose if it's 2 player coop the remaing party slots would be filled with both players main pawns, 3 players would only have the host's pawn and 4 players would have no pawns available.

5.  Tech trees and video explanations.

When getting upgrades for you character, we should have a flowchart on the abilities we've unlocked so they're not all in a single drop down list and when you select the ability your interested in, before it's unlocked it should show you what the ability does and how to use it with an in-game video.

6.  Collossal sized enemies.

Having some epicly sized 'field bosses' would make some awesome climb battles.  Possibly 1 'field boss' for every terrain type available and have a unique drop when slain.

7.  Mounts.

Having multiple ways to travel other than by foot or warp crystal would mix things up.  Horses would make for an ideal 'go anywhere' form of travel especially with the bigger map.  Wagons would be good for town to town fast travel without the use of a crystal port. Drakes or Serpents/boats would make for quicker late game travel and to reach certain bosses.

8.  Remove 'Fetch Quests' or have a stand-alone notice board for them.

Self-explanatory title.

9.  Larger text fonts and status effect icons.

I'm about to buy a new flat screen but quite a few of the texts in the game were very difficult to read because they were so small.  As for the status icons, they just look like small blurs that you can't tell what's wrong with you unless you pause and manually go to the status screen just to see what you're afflicted with, I think they should be bigger and be given a description in the immediate pause screen.

10.  Rework Pawn AI


Funny how almost everything works for the game except the most advertised part.  Pawns in this game are only useful as distractions or as pack mules. 

We should be able to manually change on how our pawns act without the need of the "Knowledge Chair", and we should also be allowed to 'program' them with tactics and command them with orders like your allies in Dragon Age Origins.

#2 Posted by WonderingWookie (72 posts) -
  • Multiplayer would be terrible,I use to play "Baulders Gate"(one of my all time faves),but sharing the loot was a pain,and would make things get ugly.A multiplayer boss fight would be interesting,but i'm still not sure how it would/could work,and neither was capcom,that's why DD isn't multiplayer.The pawn system is what makes this game unique unto itself,and seeing,and using other players pawns,trading weapons,and armor,and gifting items through them is brilliant for a video game.Yeah,pawns can be quite annoying sometimes(overused dialogue that repeats when you pass the same point through,and through),but they are a big help,and a lot of fun having around,and when you learn to work with them,makes for some great highlights when attaking enemys.
  • Having more,and biggger cities would be a plus,maybe having other diversions in the city's would be cool,like minigames to play.
  • Having different enemys spawn in places you pass would be a good touch to DD2,and make for less of a predictable experience,I can pretty much name every spot on the map where the enemys are.
  • What's wrong with just walking around?Having no fast travel during the 1st playthrough was a way of leveling up your characters,and having pawns learn about the monsters in gransys.They did create a great fast travel method for players in the game,a portcrystal,and you're allowed to put 10 of them whereever you want on the map,if that's not awesome I don't know what is.
  • The flaws of DD definitaly need to be tweaked for DD2.The large enemys you can grab onto for one thing.My all time favorite game is "Shadow of the Collosus",and climbing a Collosi was amazing,and that game still holds up by todays standards.Climbing enemys in DD should have felt more like that,the camera angles get confusing in DD,and trying to jump up on an enemy,and progress the climb by jumping,and grabbing is non exsistent.Even though a chimera rolls around on the ground,I shouldn't end up on his ass when I was clearly on his head before he rolled over.
  • All that being said,i'm sure DD2 will be epic when they get around to it,but with Dark Arisen expansion on it's way,as i'm sure more DLC will come out after it,it may be awhile before we see a DD2.
#3 Posted by Ghostshell88 (46 posts) -

I agree with most of it, and having at least one other player with you (online) would make it so much better, since the A.I can be annoyingly bad at times. I don't get how everyone seems to think loot sharing is impossible, simply give whoever didn't pick up the item the exact same thing as the player who picked it up. The visiting player can sell his loot or send it back to his bank. This next thing is a maybe, but perhaps there should be a teleport option to bring back the visiting player, in case he/she keeps running off.

I'm just hoping that they didn't make the pawns stupid to stop the game from becoming too easy, because that would mean they're directly against efficient killing machines, which a human player would be.

#4 Posted by Battleguild (545 posts) -

Yeah, I guess I should have been more descriptive on my 'Mounts' section, it's a little hard for me to be organized when I'm such a scatter brain.

 

I should have noted an increase in weapon types, such as scythes, lances, crossbows, and etc.

 

There's nothing wrong with the crystal system, I would just prefer to having multiple ways of getting somewhere, especially if they make the map Skyrim sized, walking would become tedious. Also mounts would bring an alternate approach to combat, using either a sword or bow on the mount would be interesting.

 

As for multiplayer, I suppose the easiest method to fix loot drops from bosses would be to give all players the same boss drop or give the player who dealt the most damage to the boss the rare drop and give everyone else the uncommon drops.

#5 Posted by Ghostshell88 (46 posts) -

There's nothing wrong with the crystal system, I would just prefer to having multiple ways of getting somewhere, especially if they make the map Skyrim sized, walking would become tedious. Also mounts would bring an alternate approach to combat, using either a sword or bow on the mount would be interesting.

 

As for multiplayer, I suppose the easiest method to fix loot drops from bosses would be to give all players the same boss drop or give the player who dealt the most damage to the boss the rare drop and give everyone else the uncommon drops.

Battleguild

 

Yea the crystal system should stay, but there should be one in each major city, or at the minimum the two largest cities. Splitting the drops based on damage might not work, because if you think about it, there should be a level gap in the players you're allowed to invite, because sometimes there's not very much vocation specific pawns per-level, which means there will be even less players of your same level online at the same time as you. So, there will need to be a level gap, like say -/+10 levels you are for more availability, and the stronger they are the more likely they are to get the good drops most of the time.