I like this game alot. I use to love it like crazy. But as I progressed through the game, I felt that the repeating errors and lack of polish is really harming the whole experience.
1)The lack of polish tends to stand out over the good elements of the game, and this could really hurt after a while.
2)Graphic engine, visuals and especially Framrate are too weak, and really aren't optimized with today's consoles. FPS dips too frequently. Poor quality textures and animations with both character and objects are plugging the game. PS3 can eat this game for breakfest I'm sure. And letterboxing (black borders) are useless and irksome.
3)This game had a huge potential for a fantastic story, but instead it lacks drive and appeal. Character, some areas and environment design are also flawed and un-compelling, especially story/quest related characters. This takes a chunk of the fun, and makes side and most of the main quests boring and tedious.
Japanese, let alone Devil May Cry 4 desginer, can really come up with a dramatic story and events.
4)This game should have been filled with dynamic high quality cutscenes, but instead they fill the gaps with 3d person "mini-cutscenes",using stiff and mechanic half-game animations - that are both uninteresting and unattractive.
5)The fact that you have no speech, let alone the ability to talk, is one thing - combined with too many "fetch" and "go there, talk with" quests is a real downfall. In Dark Souls you couldn't speak, but you weren't forced/rushed into such tedious quests.
6)While lack of story and drive bothers me mostly, I felt that even the core-gameplay and balance should and could have been ten times better.
Core skills... 2 alternative attacks, some rolling and extra moves.. they should have filled the game with DMC or Ninja Gaiden (if you may) combo like movesets. Combining light, heavy, grab and even jump could get a long way.. even one button can form a wide variety of combos (see DMC4). L, L, break, LLL etc or L+forward, LL etc.. (I was really hoping for a DMC4 style combat.
limiting you to 3 active skills, might be challenging and interesting early on, but later stages it gets dull and highly repetitive. sometimes too much. They could have easily added the X button for many combos, or even better use the D-pad and "style" change, sort of like Dante in DMC4.
All this together would have ended up in gazilion of new and available moves.
7)And finally, I feel like the world should have been expanded, extra populated and that the challenge rating should have increased. I explore the game for a while before progressing into the first Everfall quest. Now I feel like the game is frequently too easy.Reached the Griffin's Bane at level 44, and it was too easy. A real shame.
Now I feel like I am highly overleveled, and all I did was exploring (not too much btw).
It is a shame things have gone this way.. I do hope that a sequel will be build upon feedback from the fans. The designers should try to fix and perfect all those bad qualities in an otherwise ground-breaking game.
Please share your thoughts, if you think I'm wrong or have something to add, please write it down.