@ Urik_187 some (very few though) games do deserve 10, but it should be very hard to get. But to completely make it impossible to get a 10 completely ruins the rating system, if there was no 10 then 9 would be the highest right (seeing as there would be no point or need for 10 anymore), and then u would think that no game should get a 9 (because it would be the new 10) and that would keep happening. (so basically some games have to get the highest rating (10) otherwise the highest rating is pointless) (i believe that Halo: CE, GTA San Andreas and COD 4 all deserve 10, but not many others (and i do not believe GTA4 deserves it))
Dragon Age: Origins - Trap Gameplay Movie
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- Oct 29, 2009
A ghostly boy leads the heroes to a horde of enemies.
@Urik, the rating system now on GameSpot is like, when it's 9, then the rate is between 9 and 8.6, when it's 10, it's between 10 and 9.6, gotcha?
the way duncan died was shocking. the other recruits dying was also friggin shocking, seeing as how i got to know them first...
this guy is also pausing a great deal more than might be nessacary, it boils down to how you play RPGs and I dont think GAMESPOT are biased reviewers nor do I think they only give high scores to well advertised games from the industry giants, HOWEVER, on that note i would like to state that I sometimes feel that GAMESPOT's review points are too high... to me a game that gets a 9 is perfection as the perfect 10 does not exist and should never be given as no game is flawless
My first RPG was paper and pencil D&D - in 1980. Baldur's Gate was great at the time, because technology didn't allow for more advanced AI - and pausing was practically a necessity. We've come a long way since then. If the combat in Risen (which is great btw), is going to be called awkward - then the same standard should be applied to Dragon Age - BUT - - we all know why it's not - don't we?
@ Born_Lucky : the simple answer is most likely the fact that the reviewers are fans of `real` RPGs, such as baldurs gate and dragon age, and it is just a case of personnel preference, dragon age isnt a game for people to just go in and wave there sword around frantically and hope they kill something, its all about strategy and thinking out your next move...o and i would agree that risen did have awkward combat, i played a bit of it and i wasnt at all happy with it to begin with, it got better when i was used to it but it still wasnt a desirable combat system, whereas dragon age looks like a great combat system filled with strategy (something lacking from more recent RPGs)
"I wonder what the review will say about the stuttered pace of combat. Drakensang got torn down for it but I figure it'll be considered some sort of God send in this game. High production values + huge hyping = guaranteed high score." Exactly. Gamespot just gave Risen a 7.0 , because they thought the combat was "awkward", but they praise this combat system, which is literally HORRIBLE next to Risen. Double standard, anyone?
can everybody calm down and leave a comment without say @ and then a name of a person who left a previous comment
@ Kevin-V --So after reading your previous post on how the PC version is more challenging and watching gameplay videos on both systems, could you say the combat on the console version is more like Kotor than Baldur's gate?
@Natuo Don't get me wrong, I think having a dog in the party is a cool twist. Regarding Duncan, I just asked that question cuz I am currently reading "Dragon Age: The Calling", and Duncan isn't as "smart" as he seems in the trailers for the game. I know the book is a prequel, but he is generally a 18 year old punk in the book lol. I thought it would be interesting to have him in the party. But since were a new GW and hes the Commander, I understand why he wouldnt join us lol.
By the way, I don't find the pausing a problem. As a movie capture, I can see how it's annoying, but it makes any true RPG gamer drool...it looks like BG2 but better graphics. This isn't a twitch and shoot game, and thank god for that...the original movies weren't making me want to buy it. Looking at this definitely makes me want to. Planning out how the caster is going to do lightning, the cleric is going to heal such and such, the warrior will sprint in with his found armor which negates any slowing/paralysis and pound on people...ahhh yes...
@Kevin-V -- Hmm, I think I'll get the PC version first..not used to sitting in front of my tv anyway, and may as well use my geforce 295...i remember playing these games with oblivion and being disappointed with 360. My philosophy has always been that real RPGs have been on PCs, but I was trying to be open-minded that it would be possible to make a good one on consoles.
@candyman7x if your pc can support the game i would have to suggest pc just from personal experience play these types of games. Bioware is known for their massive content and abilities. With the pc i find there is no comparison when it come to the ease of combat; the share number of quickslots available for using items, spells, abilities, and changing weapons makes its much faster and more fluid. Maybe bioware found a way to do these things on console with limited buttons better than previous attempts but i highly doubt it. O and did i mention the isometric(top-down) view is back? which brings me to this question and i know i already asked it but i want an answer. @Kevin-V I know the console review is coming but can you at least tell me if the console supports the isometric view? If not I wont be buying this game until I update the old computer. The lack of isometric in the Neverwinter Nights series really kept me from fully enjoying the game. It just doesnt feel right to me when you take an rpg and give it a third person action game view, especially if you have multiple characters to control and enemies coming from all directions and elevations.
@Kevin-V I'm aware the player chooses to pause. That doesn't change the fact that having to do so - as any accomplished "tactical RPG" will strive to make you do - chops up the combat. As much as you want to cry "tactical" it doesn't change the fact that it's stuttered. As for where it turned up in the review, it was reasonable for you to assume I meant the GS one as that's the site we're posting on, but that particular comment was in the IGN review(I read as many as I can find and forget where the specifics come from).
The thing about tactical play is that it isn't limited to RPG's. Pausing, setting up lineups and who will fight what where can be found in the RTS's like the Total War series and World in Conflict.
@Kevin-V -- Sorry, didn't know that, i thought it was just a matter of personal taste that you were pausing so much. I haven't played baldurs gate MUCH so i'm pretty unfamiliar with the pausing and thats what is making me skeptical of buying, if i will enjoy the combat with all the pausing, sorry didn't mean no offense =].
Regarding dog, he can level. Gain bonus attributes from different type of warpaint. Since he is warrior type, you could make him a tank or DPS. The latter is more preferable due to to few skills it has. @greywarden326 Why would a Commander of the Grey Warden (Duncan) want to be your party member? He got other things to attend to.
Kevin-V Thanks for the info and responses. I am so psyched for this game! I don't know what the deal is with all of the posters putting this game down for being dependent on pausing. Having played quite a few RPGs, games must be either action-oriented (Fallout3) or pausable and strategic (FFXII). In my opinion, no one has shown us yet how a game can adequately be both. Personally, I love games that let you stop and think, with just enough difficulty that it never gets tedious, repetitive or boring. 4 days to go!
I think duncan cant be a full party member because they say the taint gives grey wardens power but also slowly drives them to madness and become the blight
@madglee -- The review is coming, and I can't comment on specifics. However, the challenge levels are surely tweaked to make them comfortable for the platforms. Check out the Xbox 360 movies we posted; maybe that will help you get an idea of the differences.
@Kevin-V -- That movie looks intense. My favorite RPGs are still Fallout 2 and BG2-SoA. I have a reasonably good PC, but was just thinking about getting it on the 360 because I could play on a 50 inch TV with huge surround sound speakers. Until I read your comment - is the PC version supposed to be much more challenging? I did not understand that the console version was to be a dumbed down version of the PC. I realize I couldn't play like I'm used to - zooming around with mouse and pausing with spacebar, but I thought the point was to make the 360 equivalent in every way, with adjusted controls based on the console controllers, no?
For anyone remarking about the pausing: Have you played Baldur's Gate? The PC version of Dragon Age is much more challenging than the console versions, and the biggest battles require you to pause, queue up orders, and unpause. It is an important tool in a game considered to be a spiritual successor to the Baldur's Gate series. This video exists so you can see Dragon Age in action, and to anyone who understands what Dragon Age is, there are likely no surprises here.@topmostjameser -- There is nothing stuttered about the pace of this battle in the slightest. Combat is strategic, and pausing is done at the player's will. I also have no idea what you are talking about regarding Drakensang. There is not a single word in our review of that game discussing the "stuttered pace of combat," let alone tearing the game down for it. Are you sure you read it?@killerzombieman -- The battle ending this clip is challenging. We play the game so people can see what it is like, not to annoy viewers who wish there was no pausing. When you play, you will pause just as often. It is how the game is played, assuming you don't play on easy difficulty.@greywarden326 -- Duncan is not a party member for reasons you will understand when you play.
I wonder what the review will say about the stuttered pace of combat. Drakensang got torn down for it but I figure it'll be considered some sort of God send in this game. High production values + huge hyping = guaranteed high score.
Now, i have nothing against the strategic ability to pause in this game, but the player in this video did it too much
Everybody who is talking about how stupid pausing the game is i wont hold it against you. Chances are you are either young or new to real rpg gaming. Games where you can simply watch your guys beat everything without any type of strategy or thought is not a real rpg game and are the most boring games out there. Whats the point of having several characters all with different spells and abilities if you DONT HAVE TO USE THEM TO WIN? Pausing the game allows you to control every character individually in an instance like what would happen if this was a real battle. without pausing chances are by the time you got to giving the last person in your party orders he/she would be dead and the first person you gave orders to would have their thumb up their ass waiting for new orders. Don't knock it till u try it.
I wish i didnt have to upgrade my power supply and graphics card in order to play this on my computer. Huge fan of the isometric view and i still haven't seen any video that shows this view in the console versions. Does anyone know if it is supported in the consoles? I have still yet to play an rpg that is worthy on console, I mean oblivion was nice and everything its just hard to use spells and items when you have to scroll through hundreds of selections until you find what your looking for
Well, This isn't a shooter or an action RPG. It's an old fashioned, tactical party based RPG. You pause to change strategies and think over the situation. Recall in their older Baldur's Gate series if you want to understand why this is good.
That is alot of foes there, in any other game I will probably launch a massive AOE, but since there is now friendly fire aoe... this will be very interesting
But shouldn't the dog have some special power move? Maybe he can pee on them and light it on fire? Fire burn and humiliation bonus? No but really, I do think making him as a full member is a bit over the top. He's not a sentient being. He's a companion but we're not going to hear about his litter of lost and forsaken puppies... leave him out Bioware. lol.
You know, as much as i love dogs, i gta agree with u shnelle. Anyone else think it weird how Duncan is not a party member?
We're seeing actual gameplay and not a slick produced video. Looks like good ole fashioned tactical party style combat to me. Bring it on!
The pausing is by player's choice: you can control all of your party while in melee combat, or just your character.:)
I don't think the dog should be a full on party member. At least he should be a serious tank if he is.