I don't think it's a random bash if they give a good reason. What's wrong w/voicing an opinion about the creator's track record & their past projects.? What else do we have to judge a future project on other than the hype they feed GameSpot? You have to give credit where credit is do & give out valid criticism the same way. Don't you think voicing your opinion on which creator/publisher supports their game after the purchase is important too? Who better supplies updates and add-ons? I think all of this goes into judging a future project. And with that said, I prefer Bioware's products over Bethesda's. I look forward to Dragon Age and have a little fear for the Fallout series (now owned by Bethesda) b/c Oblivion was such a vast void of tweakable, pretty environment & boredom. If those were random encounters in Obliviion I want more structured, non-random encounters. More thought than you're in this area, you'll encounter these people and since your at this level of experience they'll be this difficult. Oh, and here's the one random, balanced item you find. Ugh, boring. It's gotta be a little smarter than that. An adventure RPG should be really random to keep it interesting & a FPS should be balanced to keep it competitive. If you want a good RPG w/a decent story and creative combat, try The Witcher.
BioWare's spiritual successor to Baldur's Gate is intended to combine the best qualities of the company's past games. We saw the concept demo of the game at E3 and have much to report.
With games like the Baldur's Gate series, Neverwinter Nights, and Star Wars: Knights of the Old Republic under its belt, BioWare stands as one of the most, if not the most, experienced developers of role-playing games in the world. Just prior to E3, the company announced that it is currently working on a new high-fantasy-themed computer role-playing game called Dragon Age, which will feature an original setting rather than be based on the Dungeons & Dragons license or other existing property. At the Electronic Entertainment Expo, we had the privilege to take a look at a concept demonstration of the game, which gave us a feel for the new setting as well as an idea of what the gameplay itself would be like. What we got was just a taste of the game, but we can't wait to see more.
Dragon Age is being built using a new 3D graphics engine, which lends the game a look that's reminiscent of Knights of the Old Republic but with much more detail both in the characters and in the environments. BioWare is keeping quiet about the specifics of its new gameworld, but it basically looks reminiscent of other high-fantasy settings. There are no obvious, jarring twists that we saw, though some of the interpretations of conventional creatures, like ogres, trolls, and the undead, are certainly being depicted in a distinctive manner in this game, judging by the concept art that we saw.
The first gameplay sequence we saw featured a massive, Lord of the Rings-style battle zone as the setting. Two characters, a surly barbarian who was dual-wielding swords and a female magic user, were the focus of the action here, and they were guided across a castle's parapets as war raged below. This was all rather impressive from a visual standpoint. We got to see another interior environment, a ruined temple illuminated by shafts of light seeping through the walls, and this looked very good as well. Environments will not be as flat as in BioWare's previous games. Still another sequence featured the characters making their way along a winding path down a hillside.
With Dragon Age, BioWare is seeking to combine the dramatic, fully 3D look of a game like Knights of the Old Republic with the more-sophisticated, party-based combat of its classic Baldur's Gate games. Basically, while you're running around and exploring, the game will default to a third-person perspective similar to KOTOR, but when combat occurs, gameplay will shift to an isometric, tactical view similar to Baldur's Gate. Players will likely still have a free range of motion with the camera at all times, however. In combat, they'll be able to pause at any time while managing the fight tactically, or they can zoom in for a KOTOR-style third-person perspective, directing any of the party members, while allowing the optionally artificially intelligent party members to hold their own.
Like KOTOR, Dragon Age will feature full speech, which is great. Unlike KOTOR, though, Dragon Age's characters will do a lot more emoting. The level of detail in the characters' faces allows them to serve as "virtual actors," to use BioWare's term for it. There are some other nice graphical touches, such as how foreground objects in the environment automatically become transparent in the event that they might be obstructing your view of your characters.
BioWare has apparently spent a long time fleshing out the gameworld, which has a 5,000-year history and many different political, feuding factions. We were told that the game's story will be serious in tone and will involve a lot of political intrigue, conspiracy, and so on. And, of course, like in BioWare's other choose-your-own-adventure-style games, players will be able to conduct themselves in a variety of different ways during the course of Dragon Age.
BioWare is currently shopping for a publisher for Dragon Age, so the game's release date has yet to be determined. We're not terribly concerned about whether this game is going to line up in some publisher's lap, though. BioWare is billing Dragon Age as "the next fantasy RPG revolution," which is a bold claim. However, we suspect it's quite possibly a valid one. We'll be very much looking forward to bringing you more information on this game.
I hate how people randomly bash other games (like Oblivion), or how people compare different RPGs. Especially rants about what's wrong with the game. I mean, if you sum up any game with a frown on your face, it'll all sound ridiculous. I happen to like both the Bioware AND the Bethesda series. I have the full Baldur's Gate series, which I loved because of its depth in story, but also its eye for detail, I have NWN and NWN2, which I think is the best realisation of the D&D combat system. But I also have Morrowind. At the time those graphics were so good and the environment looks so realistic, it feels like you're not reading the story, you're living the story. Oblivion, admittedly, had a disappointing story, but the graphics are still breathtaking, the combat system has a very realistic feel and a mod is easily made and very well supported by the game, which allows you to expand the game when you're sick of vanilla. Now, I'm looking forward to Dragon Age as much as I'm looking forward to TESV, whenever that'll be released, because I like good RPGs, not because I like either Bethesda or Bioware. PS: Impressive job on impressing me, Bioware :P I'll pick the game up the second it hits the stores.
Well i agree with Edvin. Oblivion was a good game in its field but its field was leagues apart from the Baldurs gate series. In Oblivion, yes you can walk around where you choose, but when everwhere looks the same and acts the same, that isnt so great. And yes the graphics are pretty, but there is no intregue, no real charicter building, no engrossing interaction between NPC's. Oblivion is a pretty game but a very dumbed down game made to appeal to the younger masses. Baldurs game had depth, it had choices which made a difference, and it made you feel like you were a part of an engrossing story. It was the epitomy of roleplaying. Bioware havent done a game like it for a long time, but if they say they are doing a game like it, i think they will do it well.
certainly they can, the twists and turns in the oblivion quests probably puzzle all the three year olds i know, (like go and kill 10 fish) the flat empty vast wilderness gets boring after 10 minutes tedious walking, even in Heroes of MoM there was more excitement in the forests with the occasional non hostile witch hut, or maybe there could have been at least one non hostile encounter in the wilderness like a small colony of swamp men or fairies in/on a big tree or clearance, but nothing!!! oblivion is a f*cktard remorseless/soulless consol gamer's sh*te!!! and the ugly hand graphics of the player? and when you walk diagonally and your legs can only do forward animation??? the SOUL SACRIFICING for magic with no other options for good characters???? Is this retardation what you call RPG? How can a good character consume souls for magic??? SHEiEEIT !!!! all this **** coming from a very obscure franchise only made, because of the dedicated PC fan base from the first part.... and only liked because there is at the moment no better graphics around, it has its good moments in the first 3-5 hours whilst one is able to sustain hope that there will be anything else around apart from a blatantly empty mass of polygon pile, but tragically a lot sooner than it could be comfortable has to be realized that the game's been ultimately made as a soulless-fantasyless sh*t for consol idiots! what a wasted opportunity!
Hope this one will be different of neverwinter 2, cus it sucks those tine dialogs. I cant read them, so I didnīt play the game. And the camera should be diferent from neverwinter 2. I love RPG, but a I Hate Neverwinter 2. Can they make something better them Oblivion? I doubt.
looks cool but I want to see if its live to the standers talking is easy but doing it is hard remember that gamers.
*Owen - "Judging from the screenshots there is little more to say then it looks dated "Wow so footage and screenshots from a preliminary build of a game almost four years old look dated.
I was looking around for what is happening with rpgs late 2007(hey it will be christmass soon, so..). I saw that this game, dragon age, was rumored to be released at the end of 2007 en 2008 so I took a look at the preview at gamespot. Browsing around the intenet there is little definite to say. Judging from the screenshots there is little more to say then it looks dated and judging the game from 'artwork' (hey revolution used artwork stolen from Giger) is not usefull. However the greatest problem is that it is yet another high-fantasy AD&D type setting. Kotor en jade empire where partly good fun because they where at different settings with different race etc.Alas we will be facing orcs, skeletons, zombies and dragons once more? Sigh.....How boring.
one hope i have if/when this game comes out: PS3. and i really hope it does have the spirit of BG. i really loved BG more for the gameplay and interactions with the characters than anything else.. i'd like to see a more in-depth version of that with this game.
I wonder how much longer it will take... Been monitoring this game for years and yet not a word... Big mistake by bioware if you ask me.. the hype is going down and people may stop caring...
It sound that it is a really great game. I like all the games BioWare has released, the Dungeons and Dragons rules are very great rules. Im really looking forward to this one!! :>)
Bioware is making this so i expect nothing less than greatness...i just hope they find someone other than Atari to publish the game...other than that, really looking forward to the game.
I definately believe this will become a success, for reasons listed by Warghost2k. I'm not so sure about the revolutionary part though. Unless you're counting improvement in graphix as revolutionary. I don't. Sounds to me this will be a fun game, with a lot of story and flare to it. The dialog will be good, the graphix nice, the world immersive, but I bet they'll stick to the old, tried and true, hotkey-approach to control. Hopefully the rules will be interresting though.
I definitely believe that this game will be revolutionary. Bioware has never let its fans down, and they always pushed the envelope. Now that they are no longer using someone else's IP, they will have a lot more freedom to do what they choose with this title. Also, they will not have to worry about losing the license, nor will they have to pay another company for the use of their intellectual property. This is very good news for RPG fans, and I'm hoping this game will be what Neverwinter Nights 2 and Gothic 3 were supposed to be!
- Release Date: Nov 3, 2009 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Dec 21, 2009 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.