More a interactive movie then a game.

User Rating: 8 | Dragon Age II PC
Hi, I have been anticipating since it's announcement, pretty much the same. The game is pretty much everything I personaly hoped for. But having it played for quite a few hours now I can report that there are some flaws. DX11 isn't quite working how it is supposed to work. Sometimes there are movement glitches, all easily forgiven by the games other qualities. However something I am quite dissapointed with is level design and mapping.

Further on the voiceacting is as we have come to expect from Bioware the past years, simply top notch. The conversations between NPC's are simply great, although I somewhat do question the new speech system they implemented. Making the main character talk in my opinion was a mistake. Additionaly the response symbols weren't neccesary.

Storytelling is simply the greatest since Baldursgate. Some might barade the gamemakers for deviating too much from the mainstory. They however fail to see the intention of the devopers, tell a story about a noteworthy person of Ferelden, rather then the the world is going to hell and you have to save it scenario right of the bat. For those who know what happened in the original it feels like your just a person trying to get by in a world.

Apart from the way of communicating with NPC's another gameplay feature has also changed quite a bit. Namely the combat system. Combat has been speeded up quite a bit, the combat moves look a lot more fluid and because of the force system they implemented you actualy feel impact of the system. However because of the speed speed upgrade they give the game you sort of lose the ability to get a tactical overview of what is actualy helping. In order to let players keep up with the speed increase without being forced to pause the game every second they dumbed down the game. After playing the game a few hours combat sort of starts losing your interrest because of it's simpleness and repetitiveness. Some bossfights make the game somewhat interresting but these are way to few to actualy make a difference.

Now we come to the part where EA Bioware really has dropped the ball. Area design, right of the start you notice that the quest area's are poorly detailed. There are hardly any landmarks and most of the levels almost seem computer generated rather then made by a accomplished level designer. Not only that! The same area's get used over and over again for the same quest. The only difference is entry point and that some doors cannot open forcing you to take a other route then you did the in another quest.


Summary.

If you value story over gameplay this game is a instant gem. If not I cannot reccomend it.