It does the job nicely.
This is about survival, killing anything that moves. Sure, I wonder about the fact that the game takes place in the future, but all you have is a weak flashlight to light the dark corridors. Is it just me, or do all space stations lack lighting purposefully (such as the Alien movies) so humans can get frightened? Anyway, those considerations aside, the game is very straightforward and the scare tactics gets old. Things to expect include if you get something important, expect more enemies to spawn, especially when you're walking down a corridor. This gets old, but it does the job especially when you're playing at night with all the lights off. The graphics engine nicely renders the indoor environments, and its success is transfered over by Quake 4 and FEAR.