Doom 3: Resurrection of Evil Hands-On
We play both the single-player and multiplayer portions of the Doom 3 expansion and come away impressed.
From Hell
The last notable new weapon that we played with was the relic, which is the object that started this whole new mess when you picked it up. The relic looks like some kind of weird demonic heart, and it really comes into play after you take down the first major boss, because it captures the boss's power, making it your own. In the case of the first boss, that power is "hell time," which lets you temporarily slow down time around you while you retain the ability to move at regular speed. Hell time is treated differently from other slow-motion modes found in other games, mainly by the cool way that hell time blurs the colors on the screen.
Naturally, hell time has many applications both in and out of combat. For instance, hell time will let you tackle multiple enemies simultaneously in combat, and it's especially useful when you're running low on health, as it can even up the odds considerably. Meanwhile, hell time will also let you pass through difficult traps that you would otherwise not be able to negotiate at regular speed. Hell time is certainly great, but there is a limit to the number of times you can use it. Mainly, the relic must be recharged by absorbing the souls of your dead comrades. When you encounter a dead human body, simply equip the relic and you'll see the red aura of its soul. The relic can hold only three souls at a time, so if it has spare room it will absorb the souls of the fallen.
We battled our way through the first three levels of the game, and the good news so far is that we encountered no "monster closets" throughout the opening levels (monster closets being those countless hidden little rooms in the first game whose only purpose it seemed was to open up after you passed by and release a zombie or demon behind you). They admittedly seemed a bit contrived, so it's nice to see that Resurrection of Evil doesn't seem to rely on these as much as the first game did. That's not to say that enemies won't appear out of thin air, however. These are the spawn of hell that you're dealing with, so demons will still teleport into the room that you're in, but at least teleportation is a bit more logical than random spawns.
Judging from the number of puzzles that we encountered, you won't just run-and-gun your way through the game, either. One common puzzle that we encountered involved locating and recovering batteries from certain devices so that we could plug them into other devices. For instance, you may need a battery to power up a security door so that it can open, or you'll discover that an elevator needs power in order to work. In addition to picking up batteries, you'll once again recover voice logs, e-mails, and other data that you can access via your personal digital assistant. These messages not only provide background to the game's story, but also offer clues, not to mention access codes for the many lockers that you'll encounter.
We had a chance to check out both deathmatch and capture-the-flag multiplayer modes, as well as some of the new maps, and the good news is that multiplayer plays fast and looks great. This was to be expected, since Nerve previously worked on the popular multiplayer component for 2001's Return to Castle Wolfenstein. Resurrection of Evil still supports up to eight players officially, and the levels are designed to accommodate that number without feeling too cramped. We were particularly impressed with one of the capture-the-flag levels, which was roomy and offered plenty of different routes between the bases. Meanwhile, everything was clearly labeled or color-coded so you can orient yourself effortlessly. Then again, the expansion's capture the flag maps are being provided by Threewave Software, a longtime multiplayer collaborator with id software for the Quake series.
On the whole, Resurrection of Evil feels like it has improved on the Doom 3 formula. The expansion thus far feels better paced, with fewer of the contrivances that stuck out in the first game. And it's fun to play around with the supernatural powers at your disposal. Strange as it may sound, it's enjoyable to turn on hell time and dive into a pack of demons or zombies, blasting them away and watching the body parts and blood slowly arc through the air in slow motion. Of course, the big question is whether Resurrection of Evil can maintain this momentum throughout the expansion, but we'll find out in April when it's scheduled to ship.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Apr 4, 2005 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Oct 5, 2005 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Doom 3: Resurrection of Evil
- Publisher(s): Activision
- Developer(s): Nerve Software
- Genre: Action
- Release:
- ESRB: M
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