It Could Have Been Much Better...

User Rating: 4.5 | DOOM 32X
Perhaps one of the worst ports of Doom ever and that's being nice to it, but for my next games to avoid I'm going to tell you why you should avoid the 32X version of Doom at all costs.

It was 1994 and like a lot of things at the time it was popular to port good games to other consoles at the time and since the 32X wasn't doing all that well at the time, Sega though it would be a great idea to port Doom over to the 32X to show people just what the 32X could do, but the problem was the gaming ended up being rushed just in time for the Christmas season and the game itself shows just how bad they screwed up on this port of Doom.

Where should I being with the game on just how bad it is? How about cutting out half of the levels from the game? Yes that's right they cut out almost half of the levels from Doom 32X and only left us with episode 1 Knee Deep Into The Dead and they did manage to get some of the Shores of Hell in there, but seriously, no Inferno and only keep it at 17 levels which is half of the original 27 levels of Doom not including Thy Flesh Consumed which was included in The Ultimate Doom. Seriously the SNES version managed to keep 22 of the original 27 levels in the game and I know it was made 2 years later than the 32X version, but they were just being lazy over at ID porting the game.

Another problem with the game was the omission of The Cyberdemon and Spidermaster Mind bosses which was a big mistake as it took away some of the difficulty of the game and they also removed the Spectre enemy and some of the blur artifacts in the game as well which hurt it even more and it seemed at the time it was a big thing to use the Jaguar's source code for the game as the 32X used the simplified maps of the Jaguar and not of the original PC version which only the SNES version seemed to use the PC source code, but that's not a big deal as it made some of the maps were shorter than the PC ones and that meant an easier time for newer players.

The biggest hit to the 32X version of Doom was the fact that the music sounded like fart noises and I don't know why they couldn't of made the music better, supposedly being a more powerful system that the SNES, the SNES version had better music and was more in vain to the PC version and although the 32X version was crap, the graphics were pretty good for the system and it was on par with the Jaguar in some parts, but the enemies were only drawn from the front so that meant you couldn't sneak up on them and this was a pain sometimes, but still even though the graphics were pretty good it still couldn't make up for the fact that it had sub-par music, simplified maps, the missing Cyberdemon and Spidermaster Mind bosses, the BFG is also missing from the game as well and can only be gotten through cheating. The controls for Doom 32X were okay, but it was necessary for the 6 button controller as 3 buttons weren't enough.

Overall Doom 32X wasn't the best port of Doom with all of it's troubles, but if you could put up with the missing levels and the headache inducing music then it's an average port of a great game.

My rating for it: D-