Walton was kind of wrong, but he had a point

User Rating: 9 | Donkey Kong Country: Tropical Freeze WIIU

After the big success of the Wii title "Donkey Kong Country Returns", Nintendo understood that the Guitar-Hero-Wannabe "Donkey Konga" wasn't appealing enough. Actually it was horrible. Going back to franchise's platformer roots was the best decision, and we're very grateful for that.

Tropical Freeze was not different. The game is fun, beautiful and challenging. But here, at Gamespot, people raged against the reviewer. Well, he really overlook a lot of positive points of this game, but actually, he was right in one point: the level design isn't the same as "DKCR".

This week i caught myself playing "DKCR". A friend of mine asked for help in a stage he was stuck. Okay, no problem. But as I was "replaying" the level, cause I had played that before, I understood what Mark Walton meant. It was a Rail stage, and at some point the map began to collapse. There were blocks falling from everywhere, and at another point I saw myself inside a rolling boulder as the boulder destroyed the map.

Pure imagination. "Devs" didn't care if it was difficult, they just did a morphing map, where any miscalculation was fatal. The design of that rolling boulder sequence was something else. Something that's not hard to find in Tropical Freeze, but not as imaginative.

That is just an example, of course. Let's not forget that this game is pure gold, and it deserves it's place at any Nintendo Wii U library.