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So what exactly is wrong with this game? *spoilers*

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  • Jan 22, 2013 10:17 pm GMT
    Went into this game knowing nothing, I played DMC1 and DMC3, I was a fan of the character, but more so the gameplay, it was a little iffy at first but I quickly warmed up to the combat even if at times it was a bit mashy but stylish, much how I remember the originals games, with the difficulty quickly making you abandon mashing if you want to do well.

    In the end I found myself liking the characters a lot even if I was a little disappointed with them treating the whole Virgil thing as a spoiler, even though people who aren't even familiar with the franchise saw it coming. Sure they changed his looks and made him a bit more crude, but you can tell he shared some root characteristics as the original Dante.

    So was there really this many complaints about them changing Dante from a toned white haired guy into a skinny black haired guy or am I missing something? I mean I know they radically changed the story but it wasn't exactly citizen kane to begin with.
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    GT:Emotional Hobo

  • Jan 22, 2013 10:44 pm GMT
    Subjectively:

    Story
    Characters (design and personality, both)
    Music
    Lack of lock on
    Lesser difficulty
    Platforming

    All of which are points where a fan of the other 4 can easily hate this game.

    Objectively:

    Shallow combos and somewhat limited combat range.

    While no where near as extreme as nero, there's only so much you can do with the weapons in this game before things begin to get stale and repetitive. Especially compared to the sheer insanity of dante in 4.



    Basically, most of the problems with the game are subjective. Its up to you whether or not the game sucks or is fantastic. The lack of combo depth with each individual weapon is the only real objective, omnipresent issue that anyone who plays the game more than once can begin to feel quite heavily. While you may or may not mind the repetition of the same sets of moves, it's still a negative.
    ---
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  • Jan 22, 2013 10:46 pm GMT
    I don't think there's anything wrong with this game. In fact, dare I say, this is my favorite Devil May Cry out of the whole series. *gasp*
  • Jan 23, 2013 12:03 am GMT
    Nothing I enjoyed everything about this game as a matter of fact I prefer the art style and characters in this game over the other DMC games.
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    http://25.media.tumblr.com/tumblr_m9echxC5Ex1qcq2vho1_500.gif
    http://25.media.tumblr.com/tumblr_m9ed3jv8Ah1qcq2vho1_500.gif
  • Jan 23, 2013 1:19 am GMT
    Notice that the complaints have drastically died down since the release?

    People are definitely realizing that it's a worthy game. Not some awesome revolutionary title, but looking back at the franchise DMC3 is really the only one that still stands out.

    And the rotating supply of five weapons thing is awesome. Same with being able to use stall combos cross weapon (especially with the Aquila pull and the Trinity Smash). Kind of wish the whole hopping over enemies who were guarding thing was still in the game, and the infinite roulette spins is a bit stupid.
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    -Rell
  • Jan 23, 2013 5:03 am GMT
    Yep I love the game.

    The only thing that I think I prefer from the previous games is the combat (and even then it's only really applicable to 3).

    Not that the combat here is bad (I love it still) but I feel they could have done more with it.
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    GT = Maverick Guyver:- Who needs a main? With random select I can use everyone's moves!
  • Feb 2, 2013 6:23 pm GMT
    The only flaws be me is the fact there are not any puzzles or exploration while combat is fluid and has depth its not as flashy or no unique weapons like in previous games and less emphasis on rebellion but it makes sense considering he just awakens his powers so as he gets older he will have the flashier moves and weapons.
  • Feb 2, 2013 10:03 pm GMT
    As a fan of every single game (I even thought 2 was okay, even though it's the worst one), I can tell you that there was little to no story in the previous 3. I would really like to see someone put a timeline together and make sense out of some of that crap.

    Maybe the people "mad at the story" are upset that there actually is a story now and that you can understand why and what is going on. Iderno.
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    Signatures are for people who feel that what they have to say is more important than it actually is.
  • Feb 3, 2013 11:53 am GMT
    Well zombie 3 told he story through cutscenes and people where blinded by the cutscnes which I loved some hiw imagined it had depth personally I enjoyed the story while it was a huge mess because the cutscenes and the boss fights were so awesome.
  • Feb 3, 2013 4:28 pm GMT
    Combat is horrendously dumbed down. The game is terribly glitchy. Out of six bosses 3 of them are the waist-up giant fist and face kind. Lack of difficulty, horrendously awkward controls, style is based on damage dealt and nothing else so to get SSS you just spam arbiter. They took out Styles, they took out bullet time, they took out taunting and most importantly they took out lock-on, and the auto-lock on guns is totally independent of which direction you're either facing or even running, which is particularly bad when the combat relies so much on your grappling hook.

    The combo system is unbelievably shallow compared to DMC3 or 4 which had more cancels than I'd be able to mention in one post and it's all been replaced with launch sword sword sword grapple swordswordsword repeat until you finally decide to pull out Arbiter. The color coded enemies make this even worse by restricting what weapons you can use on them. There's no reason not to just spam Osiris's launcher against the blue ones or use Arbiter's projectile against the red ones because even if you could combo them there's no reward in doing so either personal or in game.

    In short it's not Devil May Cry. It's God of War.
  • Feb 3, 2013 5:28 pm GMT
    MoonBound posted...
    The only flaws be me is the fact there are not any puzzles or exploration while combat is fluid and has depth its not as flashy or no unique weapons like in previous games and less emphasis on rebellion but it makes sense considering he just awakens his powers so as he gets older he will have the flashier moves and weapons.


    I felt like there was more exploration than the past (in terms of navigation; the old series only had exploration in the sense that you could go down the wrong path. The game was still perfectly linear) but this series never actually had any puzzles so time that wasn't really a minus
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    http://nefworks.blogspot.com
  • Feb 3, 2013 5:54 pm GMT
    joegt123 posted...
    Subjectively:

    Story
    Characters (design and personality, both)
    Music
    Lack of lock on
    Lesser difficulty
    Platforming

    All of which are points where a fan of the other 4 can easily hate this game.

    Objectively:

    Shallow combos and somewhat limited combat range.

    While no where near as extreme as nero, there's only so much you can do with the weapons in this game before things begin to get stale and repetitive. Especially compared to the sheer insanity of dante in 4.



    Basically, most of the problems with the game are subjective. Its up to you whether or not the game sucks or is fantastic. The lack of combo depth with each individual weapon is the only real objective, omnipresent issue that anyone who plays the game more than once can begin to feel quite heavily. While you may or may not mind the repetition of the same sets of moves, it's still a negative.


    lol what? The platforming was never good in any DMC game and that's a fact.

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    PSN - AnbaLeumas

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  • Feb 4, 2013 1:20 am GMT
    I actually like everything that was posted here. People see what's actually wrong with the game, but you guys can still play it. That's really cool. Very adult. There also isn't anyone here saying there absolutely nothing wrong with the game. I like the middle ground. I personally think its a decent game ya know. 6.5/10 to 7.5/10. I say that because it really didn't have anything we've never seen before in the game. The story was decent, way better than the previous games because it was actually kinda in depth. I'm not a fan of the combat, but the combat isn't terrible. Just basic. It didn't feel like a devil may cry game to me. I honestly don't think it belongs as part of the series. But if it was its own game I would LOVE to see more.
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    I'm bout to tell these b****** at the Waffle House to bake me a cake!!!
  • Feb 4, 2013 2:53 am GMT
    abnergoinbig posted...
    lol what? The platforming was never good in any DMC game and that's a fact.

    I think he was referring to DmC having a lot more platforming than previous games.
    ---
    I'm not with you.
    You're not with me.
  • Feb 4, 2013 10:19 am GMT
    This game definitely beat my expectations. DMC1 was my favorite, and this is right up there.
    For reference though, I am now a casual gamer in my old age.
  • Feb 4, 2013 5:11 pm GMT
    Well it had basic puzzles and more unique environments and unique ways to interact with the world, how ia combat dumbed down? I disagree because some of the weapons in old.dmcs were mostly fillers and did not add much depth and you could not change weapons half as fast ss you can in this, I find combos offer a little more variety as far as being able to switch between them more fluidly did you even finish he game? Because the grapples are for the lock one so you do not have to continue holding the button down and freeing up a finger using the right moves in the air will keep you on the same enemy it is not hard especially on ground.

    They took things away because he is at his youngest age which also makes him weaker so he won't have the accuarcy or experience to shoot like in dmc3. You know what would be nice? If you fans would stop acting like you know everything about game development there is a reason your here complaining and not developing so until you atleast have training for gameplay design I suggest you stop pretending judge because you played the other dmcs. But the animations are lacking from combos but again he is at his youngest age so far.
  • Feb 4, 2013 5:15 pm GMT
    Just an fyi game informer gave this game a 9 and they are very picky now I do not always agree with them but with how picky they cwn be a 9 does say something and this game will continue to be popular because of the score.
  • Feb 5, 2013 12:19 am GMT
    CalistoCoon posted...
    So was there really this many complaints about them changing Dante from a toned white haired guy into a skinny black haired guy or am I missing something? I mean I know they radically changed the story but it wasn't exactly citizen kane to begin with.


    No, that's all that the hate is based on. He doesn't look as "Japanese" as he used to, and a vocal minority are upset about that.

    Having recently gone back to DMC4, as I remember it being a very fun game, I was immediately reminded of what makes the new DmC better: DMC4 has a horrible control scheme by comparison.

    There's no camera control, and the camera angles often switch as you cross a doorway, which also results in reversing the directional controls (the area with the disappearing blue tiles after being chased by the giant dragon-plant), causing you to go right back out the door you just crossed, which reverts the controls again.

    My PS2 is not with me at the moment, but I'm pretty sure I remember the first 3 games shared the same control and camera elements as 4. However, having not played 4 in so long, and going back to it after DmC, the change is drastic.

    Those who played 4 in expectation of the release of DmC may also be experiencing a drastic contrast in what they view as a familiar control scheme, so it depends on your perspective.
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    Everyone has a price. And a pain threshold.
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