Modern Day Ultima VII

User Rating: 10 | Divinity: Original Sin (Early Access) PC

At first glimpse, Divinity: Original Sin looks like a run-of-the-mill Action-RPG. But upon further playing, there were a couple things that stood out for me. The level of detail is extraordinary. For the younger audience, think Skyrim from the Diablo perspective, and for the older audience think Ultima VII. Practically every object you see in the game can be interacted with in some way. Whether it is moving something like a crate or a barrel to see if there is a key underneath, or the turning off an individual candle if you want to stealthily sneak by and pickpocket the guards coinpurse. If Wizards of the Coast see this game, I hope they take note because this is exaclty how to do a Dungeons and Dragons game because gone is the grind of typical ARPGs, the turned based combat is rewarding almost much identical to the D&D 4th edition rule set. After the tutorial dungeon you are thrust into an expansive and detailed open world where at any point you and your companions can die in an instant, and every nook and cranny is crammed with hidden objects and secrets. My good friend and I spent around 16 hours just in the first area of Cyseal alone. Virtually every named citizen in the world has a story to tell and boy the story is one hell of a ride, full of intrigue, decision making and regret. And if played alongside a good friend, you are certain to have a good time lasting countless hours.