Well developed and deep RPG.

User Rating: 8 | Divinity II: The Dragon Knight Saga PC
I did not play any of this series before the "remastered" Dragon Knight Chronicles. Wasn't sure what to think of it before buying, given its generic fantasy theme and how under-the-radar it was.

But I dropped the $40 on Steam based on some initial impressions and the promised 60-100 hours of content. It felt a little rough to me at first, considering the 60 hours I had just put into Fallout: New Vegas, but after I got used to the system, it seems 100% natural.

Script is very important to me in an RPG, and the script in this game is literally probably the best I've ever read....or listened to, considering the entire game has voice acting (and good quality at that).

I'm also a big fan of epic story lines, and this is up with the most epic in terms of preventing world domination by an evil power.

What makes this not just another generic fantasy RPG?
You eventually gain the power to transform into a dragon and fly.
Mind reading. It burns your XP, but gives you more insight into characters.
The quests are well done, and is not overly "go fetch x item at y location."
There was an airship, which adds a steampunk to the world.

Graphically, I have seen better, but I have no real complaints. They level designers did a really good job making an ancient landscape, with neat waterfalls and huge statues dotting the landscape.
It got much better once I maxed out all the settings on my GeForce GTX 470 (Fermi) 1280MB 320-bit DDR5, which runs the game smoothly. I read the frame rate is locked at 30 FPS, but the developer might remove it in a future patch. I haven't seen any dropped frame rates or what not.

The game is stable, and has not crashed on me.

So far, I keep wanting to play the game, which is a good sign considering I usually quit playing games after 4 hours. The dialog and characters are interestingly deep. You're given morality choices, and it might result in different outcomes, but I don't see a morality rating system on my character.

I feel as though the rare items are too readily purchasable. My character is able to take on creatures of much higher levels based on my item combination, which makes it seem easy. And when you kill a creature of higher level, the XP rewarded is exponentially greater, which leveled me up insanely fast when I reach a newer area with bigger baddies.


I'm playing a mage character, and combat is mostly *fire* *jump to dodge* *fire* *jump to dodge*

Your spells lock onto targets, track them down, and hit them.
You dodge their arrows and fireballs.
You shoot again.

So it's very active, but not much for depth.