Lilo & Stitch: My Relaxing Stay At Paradise

User Rating: 6 | Disney's Lilo & Stitch PS

summer. summer is fun. i like staying inside and playing games & watching YouTube & playing games & watching Family Guy & playing games & watching Pixar films. anyway, here's a review of a game that isn't from Pixar, but still part of Disney.

"Lilo & Stitch: Trouble in Paradise", or simply "Lilo & Stitch" in North America, which makes sense, i can't see any trouble, but the name is good, was released in 2002 by Disney Interactive Studios, & looking at some review scores, is commonly viewed as a pretty sub-par ordeal. but still, i'm feeling optimistic. as in, i have faith that this game can get a score above 4.

so, we start with a scene from the film, which i know loads of games did, but the quality is really good. though, this was in 2002, once everything was figured out with the PS1, & games were mostly released on PS2. anyway, after that, we get some dialogue with the actual game models, which aren't the best looking models,& find out that we're adding things to Lilo's collection. first up, photos. and we do this by platforming all around the place, what else?

we go into the first level, & there's an obvious resemblance to Crash Bandicoot. stage-by-stage progression through corridor style platforming levels with objects to break through, small enemies to attack, a basic jump, basic attack, you get the point. there's also a ground slam ability, which Crash has in his second game, but in this game, is known as, & i quote, "a bum bash". very... British of you, i suppose. i'm British. i know i'm playing the US version of the game, but that's cos the Vita doesn't have the PAL release in English. moving on. Lilo can also pick up explosive boxes, have them stored in her inventory, & then place them down. & just like Crash, again, the photos are quite easy to find, like with the Crash 2's - then they became obligatory for most of the games up until Tag Team Racing, i'm rambling - crystals. and now, a mini boss. you just voodoo him twice while his back is turned, & he barely does anything about it. just paces up & down, waiting to die. quality game, you know what i'm saying?

then we get to play as Stitch, who has a poison breath spit thing, okay then, & a spin. okay, come on now. homage & unoriginality are two different things. Stitch also has a coffee metre, which if you fill it up & press ∆ (Triangle), Stitch has a fit & darts all around the damn place, & it's honestly just hard to control without dying. still, fun.

the levels are pretty colourful, as you'd expect from a game based on Lilo & Stitch, & the music is good, if a little unremarkable. honestly, really relaxing in many places. here, soundtrack: https://youtube.com/playlist?list=PLO4jlmGoc6uBiWPz3F1_uy68onuzU--Go

then we have the same exact mini-boss, except on a different street. yay. then to another Lilo level. alliteration. and a minor thing about Lilo, is her jumping weight. she's able to get airborne, but a second or less later, she falls like a brick. and stage design is quite elementary. the only deaths i've faced have been from stupid mistakes, the game screwing up, or that damn plant enemy that doesn't die when you first attack it and then you lose health, or you try avoid it, but 8 times out of 10, you can't even though it's in a place where there would be space, that rhymed, i like rhymes, i don't read The Times. but i haven't had a game over at any point. but the game is supposed to be linear. it's supposed to ease in very young children or just anyone new to platformers. or in my case, it can be a game you play, and just... relax, you know? i've enjoyed my time playing this game, & i think i'm gonna play more over time. there may be better games in this style, such as every classic formula Crash game, obviously, Sly Raccoon, & Donald Duck: Quack Attack, another Disney game available for PS1, but this is a game that's just... nice. & that's why it gets a 6/10.